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user32: Partially fix clipboard viewer infinite recursion bug.
[wine]
/
dlls
/
wined3d
/
device.c
2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlock typedef.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2011-01-31
Henri Verbeet
wined3d: Set color / depth / stencil surfaces to NULL...
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2011-01-28
Henri Verbeet
wined3d: Set all render targets to NULL in IWineD3DDevi...
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2011-01-27
Henri Verbeet
wined3d: Verify we have at least one framebuffer attach...
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2011-01-21
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetData().
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DSurface::BindTexture() from...
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2011-01-20
Henri Verbeet
wined3d: Store a pointer to an array of IWineD3DSwapCha...
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2011-01-18
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to wined3...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to contex...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to device...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to device...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to device...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-05
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to create_p...
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2011-01-05
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to delete_o...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-08
Henri Verbeet
wined3d: Pass a wined3d_buffer structure to buffer_get_...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-11-30
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrim...
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-12
Henri Verbeet
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08
Henri Verbeet
wined3d: Do not activate the window when restoring...
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2010-11-08
Henri Verbeet
wined3d: Move the fullscreen window setup / restore...
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2010-11-05
Henri Verbeet
wined3d: Use SetWindowPos() to make the focus window...
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2010-11-05
Michael Stefaniuc
wined3d: Move the checkGLcall() right after the corresp...
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2010-11-02
Henri Verbeet
wined3d: Set an A window proc on non-unicode windows.
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2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
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2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a face...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-11
Henri Verbeet
wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusW...
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2010-10-06
Henri Verbeet
wined3d: Acquire / release the focus window during...
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2010-10-05
Henri Verbeet
wined3d: Set the depth/stencil buffer to NULL before...
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2010-10-05
Henri Verbeet
ddraw: Remove another hack.
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2010-09-30
Henri Verbeet
wined3d: Pass a wined3d_state structure to device_prelo...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-28
Henri Verbeet
wined3d: Simply refuse to create shaders if they're...
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2010-09-28
Henri Verbeet
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
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2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move the primitive type to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
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2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
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2010-09-06
Henri Verbeet
wined3d: Do not call device_switch_onscreen_ds() while...
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2010-09-03
Henri Verbeet
wined3d: Do not mark invalid blend matrices dirty.
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2010-09-03
Henri Verbeet
wined3d: Do not preload buffers while under the GL...
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-09-01
Henri Verbeet
wined3d: Queries don't need parents.
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2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
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2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
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2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-26
Henri Verbeet
wined3d: Don't set a NULL container of type WINED3D_CON...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24
Henri Verbeet
wined3d: Pass floating point colors to IWineD3DDeviceIm...
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2010-08-24
Henri Verbeet
wined3d: Convert from floating point to specific surfac...
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2010-08-24
Henri Verbeet
wined3d: Explicitly pass the draw rect to device_clear_...
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2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
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2010-08-18
Henri Verbeet
wined3d: Cleanup device_resource_released().
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2010-08-18
Henri Verbeet
wined3d: Release the previous render target only after...
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2010-08-17
Henri Verbeet
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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