comdlg32: Greek resources update.
[wine] / dlls / wined3d / glsl_shader.c
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Free shader private data on reset.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerwined3d: Move the shader backend selection into a separ...
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-19  Francois GougetAssorted spelling fixes.
2008-03-07  Stefan Dösingerwined3d: gl_FragCoord isn't exact.
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-04  Stefan Dösingerwined3d: Hardcode local constants in ARB shaders if...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-18  Stefan Dösingerwined3d: Extend out anti-spam database a bit.
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-01-14  Stefan Dösingerwined3d: Reset the shader state on shader_*_destroy.
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for the...
2007-12-18  Stefan Dösingerwined3d: Filter out some shader compilation spam.
2007-12-18  Stefan Dösingerwined3d: Correct a pixel shader version comparison.
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-03  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-28  Alexandre Julliardwined3d: Add printf format checking to the shader_addli...
2007-11-28  Stefan Dösingerwined3d: Work around nvidia beta driver bug.
2007-11-21  Stefan Dösingerwined3d: Bool constants aren't vectors.
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-14  Stefan Dösingerwined3d: Partially revert "Get rid of the conditionals...
2007-11-14  Stefan Dösingerwined3d: Get rid of a few Nvidiaisms in glsl shaders.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-09  Francois GougetAssorted spelling fixes.
2007-11-09  Stefan Dösingerwined3d: Load GLSL sampler uniforms at shader link...
2007-11-09  Stefan Dösingerwined3d: Store integer uniform locations.
2007-11-09  Stefan Dösingerwined3d: Store the special uniforms' locations in the...
2007-11-08  Stefan Dösingerwined3d: Get rid of the conditionals in shader_glsl_com...
2007-11-08  Stefan Dösingerwined3d: Avoid NOP additions.
2007-11-08  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-08  Stefan Dösingerwined3d: Get rid of the conditionals in the glsl lit...
2007-11-08  Stefan Dösingerwined3d: Remove the conditional from texdepth.
2007-11-07  Stefan Dösingerwined3d: Implement the varying map.
2007-11-07  Stefan Dösingerwined3d: Install a varying map.
2007-11-06  Stefan Dösingerwined3d: Handle ps 3.0 varyings in a different way.
2007-11-06  Stefan Dösingerwined3d: Pixel Shader varying indexing.
2007-11-06  Stefan Dösingerwined3d: Make pixel shader input an array.
2007-11-06  Stefan Dösingerwined3d: Only glBindAttribLocation used attributes.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-04  Stefan Dösingerwined3d: Nested loop support.
2007-10-04  Stefan Dösingerwined3d: Implement the vFace register.
2007-10-03  Stefan Dösingerwined3d: d3d ignores the sign of the input value in...
2007-10-03  Stefan Dösingerwined3d: Take care against overwriting a source registe...
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-09-27  Francois GougetAssorted spelling fixes.
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-24  Stefan Dösingerwined3d: Unify pixel format correction.
2007-09-24  Stefan Dösingerwined3d: Recompile glsl pixelshaders if the sampler...
2007-09-24  Stefan Dösingerwined3d: Add signed format conversion for glsl.
2007-09-20  Stefan Dösingerwined3d: Fix a typo in shader_glsl_cross.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Fix texdp3tex in glsl.
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-13  Stefan Dösingerwined3d: texm3x3(v)spec normalizes the normal vector.
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Implement texldb.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-08-31  Stefan Dösingerwined3d: The temp vars are tmp0 and tmp1.
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-07-03  H. Verbeetwined3d: Implement dsx & dsy shader instructions.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-07-02  H. Verbeetwined3d: Cleanup shader_glsl_load_psamplers().
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-27  Michael Stefaniucwined3d: Remove superfluous casts of void pointers...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
2007-06-21  H. Verbeetwined3d: Use texture2D to sample in pshader_glsl_texdp3...
2007-06-13  H. Verbeetwined3d: Take the texUnitMap into account when loading...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-05-04  H. Verbeetwined3d: Handle the ps_3_0 vPos field.
2007-04-13  H. Verbeetwined3d: Fix some swizzles on scalars.
2007-04-05  Fabian Bielerwined3d: Fix GLSL cnd instruction.
2007-04-04  Fabian Bielerwined3d: Fix GLSL cnd instruction for INF and NAN argum...
2007-04-04  Fabian Bielerwined3d: Fix GLSL cmp instruction for INF and NAN argum...
2007-03-29  Fabian Bielerwined3d: Implement support for projective textures...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-23  Fabian Bielerwined3d: Fix glsl texbem instruction for projective...
2007-03-23  Fabian Bielerwined3d: Implemented bump map transform for texbem...
2007-03-13  Stefan HuehnerMark several functions as static.
2007-03-13  H. Verbeetwined3d: Disable vertex shaders when transformed vertic...
2007-03-05  H. Verbeetwined3d: gl_FogFragCoord is a scalar.
2007-02-28  H. Verbeetwined3d: Store multiple constant indices per list entry.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-15  Stefan Dösingerwined3d: Implement texbem in arb, improve it in glsl.
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-14  Francois GougetAssorted spelling fixes.
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14  H. Verbeetwined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED...
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