netstat: Initial implementation.
[wine] / dlls / wined3d / device.c
2012-12-19  Stefan Dösingerwined3d: Remove draw_*_primitive_up.
2012-12-11  Henri Verbeetwined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSGetConstantBuffers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSGetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSGetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-28  Henri Verbeetwined3d: Fix a typo in wined3d_device_set_stream_output().
2012-11-27  Henri Verbeetd3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOGetTargets().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOSetTargets().
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-20  Henri Verbeetd3d9: Avoid resetting device state for d3d9ex resets.
2012-11-19  Henri Verbeetwined3d: Update the scissor rect and viewport even...
2012-11-15  Henri Verbeetwined3d: Add support for geometry shaders to the GLSL...
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSGetShader().
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSSetShader().
2012-10-25  Henri Verbeetwined3d: Make the shader backend responsible for contro...
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-04  Henri Verbeetwined3d: Just return the surface from wined3d_swapchain...
2012-10-03  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: wined3d_device_get_creation_parameters() never...
2012-10-01  Henri Verbeetwined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01  Marcus Meissnerwined3d: Move texture reference decrement to end of...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-09-27  Henri Verbeetwined3d: wined3d_device_set_software_vertex_processing...
2012-09-27  Henri Verbeetwined3d: Just return the texture from wined3d_device_ge...
2012-09-26  Henri Verbeetwined3d: wined3d_device_get_texture_stage_state() never...
2012-09-26  Henri Verbeetwined3d: wined3d_device_set_texture_stage_state() never...
2012-09-25  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-25  Henri Verbeetwined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-24  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-24  Henri Verbeetwined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-21  Henri Verbeetwined3d: Just return the declaration from wined3d_devic...
2012-09-21  Henri Verbeetwined3d: wined3d_device_set_vertex_declaration() never...
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: Implement version checks for geometry shaders.
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_sampler_state() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_get_material() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_set_material() never fails.
2012-09-14  Henri Verbeetwined3d: wined3d_device_multiply_transform() never...
2012-09-13  Henri Verbeetwined3d: wined3d_device_set_base_vertex_index() never...
2012-09-12  Henri Verbeetwined3d: wined3d_device_get_transform() never fails.
2012-09-12  Henri Verbeetwined3d: wined3d_device_set_transform() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_get_render_state() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_set_render_state() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_get_viewport() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_set_viewport() never fails.
2012-09-06  Henri Verbeetwined3d: Just return the buffer from wined3d_device_get...
2012-09-06  Henri Verbeetwined3d: wined3d_device_set_index_buffer() never fails.
2012-09-05  Henri Verbeetwined3d: Just return the swapchain from wined3d_device_...
2012-09-04  Henri Verbeetwined3d: Get rid of wined3d_device_get_wined3d().
2012-08-29  Jonas Wielickiwined3d: Fix crash in wined3d_device_reset with gdi...
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-20  Henri Verbeetwined3d: Convert some uppercase hex constants to lowercase.
2012-07-20  Alexandre Julliardwined3d: Fetch GL functions from the WGL driver table...
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-09  Henri Verbeetd3d9: Implement d3d9_device_ResetEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_device_PresentEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-27  Henri Verbeetwined3d: Take scanline ordering into account in the...
2012-06-27  Henri Verbeetwined3d: Get rid of is_display_mode_supported().
2012-06-26  Henri Verbeetwined3d: Release the stateblock only after mode setting...
2012-06-26  Henri Verbeetwined3d: Only unset the onscreen depth / stencil buffer...
2012-06-25  Józef Kuciawined3d: Use the system memory pool for the logo surface.
2012-06-22  Henri Verbeetwined3d: Only store a different screen format if it...
2012-06-22  Henri Verbeetwined3d: Properly retrieve the display mode in wined3d_...
2012-06-22  Henri Verbeetwined3d: Just forward wined3d_device_get_display_mode...
2012-06-22  Henri Verbeetwined3d: Implement mode setting in the adapter instead...
2012-06-20  Henri Verbeetwined3d: Only filter redundant mode changes in wined3d.
2012-06-18  Henri Verbeetwined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18  Henri Verbeetwined3d: Reset render target bindings in wined3d_device...
2012-06-18  Henri Verbeetwined3d: Unset the depth/stencil surface before checkin...
2012-06-01  Francois Gougetwined3d: We must include Wine's port.h before using...
2012-05-29  Henri Verbeetwined3d: Properly preload index buffers.
2012-05-22  Henri Verbeetwined3d: Store user clip planes as 4-component float...
2012-05-22  Henri Verbeetwined3d: Get rid of the conv_mat macro.
2012-05-21  Henri Verbeetwined3d: Don't evict resources that are currently mappe...
2012-05-15  Francois GougetAssorted typo, spelling, wording and case fixes.
2012-05-03  Henri Verbeetwined3d: Use the wined3d_matrix structure for the ident...
2012-05-03  Henri Verbeetwined3d: Determine index buffer location based on verte...
2012-05-02  Henri Verbeetwined3d: Figure out the index data pointer inside drawP...
2012-05-02  Henri Verbeetwined3d: Figure out the index size inside drawPrimitive().
2012-05-01  Henri Verbeetwined3d: Keep track of "all_vbo" in the stream info...
2012-04-26  Henri Verbeetwined3d: Move the resource bind_count field up to wined...
2012-04-16  Henri Verbeetwined3d: device_clear_render_targets() never fails.
2012-04-13  Henri Verbeetwined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
2012-03-29  Henri Verbeetwined3d: Fix the VBO check in device_stream_info_from_d...
next