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wined3d: Move a TRACE up a few lines.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2008-08-21
Stefan Dösinger
wined3d: Filter out more spam.
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-04
Francois Gouget
Assorted spelling fixes.
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2008-07-31
Stefan Dösinger
wined3d: Use a hashmap to store the ffp shaders.
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2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
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2008-07-09
H. Verbeet
wined3d: Store the glsl program lookup table in the...
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
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2008-07-08
H. Verbeet
wined3d: Store the current GLSL program in the backend...
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2008-07-07
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-07-01
H. Verbeet
wined3d: Specify the GLSL language version our shaders...
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2008-06-26
Francois Gouget
wined3d: Add a trailing '\n' to a couple of shader_addl...
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2008-06-19
H. Verbeet
wined3d: Use gl_Color and gl_SecondaryColor to support...
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2008-06-03
Stefan Dösinger
wined3d: Hardcode local constants with glUniform4fvARB.
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2008-06-03
Stefan Dösinger
wined3d: Give local constants a shader type prefix.
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2008-04-24
Stefan Dösinger
wined3d: Fix DP2ADD in GLSL.
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2008-04-24
Stefan Dösinger
wined3d: More fglrx spam.
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2008-04-24
Stefan Dösinger
wined3d: Use the shader backend to enable / disable...
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2008-04-23
Austin English
Spelling fixes.
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2008-04-22
Austin English
Spelling fixes.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-25
Stefan Dösinger
wined3d: Add a shader DLL init callback.
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2008-03-25
Stefan Dösinger
wined3d: Free shader private data on reset.
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2008-03-25
Stefan Dösinger
wined3d: Move shader caps setting into the arb and...
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2008-03-25
Stefan Dösinger
wined3d: Set shader specific caps in the shader backend.
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2008-03-25
Stefan Dösinger
wined3d: Move the shader backend selection into a separ...
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2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-19
Francois Gouget
Assorted spelling fixes.
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2008-03-07
Stefan Dösinger
wined3d: gl_FragCoord isn't exact.
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2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
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2008-03-04
Stefan Dösinger
wined3d: Hardcode local constants in ARB shaders if...
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2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
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2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
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2008-02-18
Stefan Dösinger
wined3d: Extend out anti-spam database a bit.
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2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-01-14
Stefan Dösinger
wined3d: Reset the shader state on shader_*_destroy.
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for the...
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2007-12-18
Stefan Dösinger
wined3d: Filter out some shader compilation spam.
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2007-12-18
Stefan Dösinger
wined3d: Correct a pixel shader version comparison.
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2007-12-07
Francois Gouget
Assorted spelling fixes.
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2007-12-07
Stefan Dösinger
wined3d: Initialize output texcoord .w to 1.0 if needed.
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2007-12-03
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-28
Alexandre Julliard
wined3d: Add printf format checking to the shader_addli...
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2007-11-28
Stefan Dösinger
wined3d: Work around nvidia beta driver bug.
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2007-11-21
Stefan Dösinger
wined3d: Bool constants aren't vectors.
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-14
Stefan Dösinger
wined3d: Partially revert "Get rid of the conditionals...
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2007-11-14
Stefan Dösinger
wined3d: Get rid of a few Nvidiaisms in glsl shaders.
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2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
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2007-11-09
Francois Gouget
Assorted spelling fixes.
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2007-11-09
Stefan Dösinger
wined3d: Load GLSL sampler uniforms at shader link...
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2007-11-09
Stefan Dösinger
wined3d: Store integer uniform locations.
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2007-11-09
Stefan Dösinger
wined3d: Store the special uniforms' locations in the...
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2007-11-08
Stefan Dösinger
wined3d: Get rid of the conditionals in shader_glsl_com...
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2007-11-08
Stefan Dösinger
wined3d: Avoid NOP additions.
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2007-11-08
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
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2007-11-08
Stefan Dösinger
wined3d: Get rid of the conditionals in the glsl lit...
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2007-11-08
Stefan Dösinger
wined3d: Remove the conditional from texdepth.
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2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
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2007-11-07
Stefan Dösinger
wined3d: Install a varying map.
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2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
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2007-11-06
Stefan Dösinger
wined3d: Pixel Shader varying indexing.
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2007-11-06
Stefan Dösinger
wined3d: Make pixel shader input an array.
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2007-11-06
Stefan Dösinger
wined3d: Only glBindAttribLocation used attributes.
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2007-10-22
Stefan Dösinger
wined3d: Care for the inverted y coords in dsy.
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2007-10-04
Stefan Dösinger
wined3d: Nested loop support.
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2007-10-04
Stefan Dösinger
wined3d: Implement the vFace register.
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2007-10-03
Stefan Dösinger
wined3d: d3d ignores the sign of the input value in...
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2007-10-03
Stefan Dösinger
wined3d: Take care against overwriting a source registe...
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2007-10-03
Stefan Dösinger
wined3d: Reverse the position fixup if the pshader...
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-24
Stefan Dösinger
wined3d: SRGB write correction emulation.
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2007-09-24
Stefan Dösinger
wined3d: Unify pixel format correction.
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2007-09-24
Stefan Dösinger
wined3d: Recompile glsl pixelshaders if the sampler...
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2007-09-24
Stefan Dösinger
wined3d: Add signed format conversion for glsl.
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2007-09-20
Stefan Dösinger
wined3d: Fix a typo in shader_glsl_cross.
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2007-09-14
Stefan Dösinger
wined3d: The D3DSI_COISSUE flag changes the behavior...
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2007-09-14
Stefan Dösinger
wined3d: Fix texdp3tex in glsl.
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2007-09-14
Stefan Dösinger
wined3d: Pixel shader 1.x constants are clamped to...
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2007-09-13
Stefan Dösinger
wined3d: texm3x3(v)spec normalizes the normal vector.
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2007-09-12
Stefan Dösinger
wined3d: Implement texbeml.
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2007-09-11
Stefan Dösinger
wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11
Stefan Dösinger
wined3d: Implement texldb.
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2007-09-11
Stefan Dösinger
wined3d: Fix texdepth instruction.
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2007-08-31
Stefan Dösinger
wined3d: The temp vars are tmp0 and tmp1.
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2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-07-03
H. Verbeet
wined3d: Implement dsx & dsy shader instructions.
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2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
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2007-07-02
H. Verbeet
wined3d: Cleanup shader_glsl_load_psamplers().
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2007-06-28
H. Verbeet
wined3d: Implement texldl.
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2007-06-27
Michael Stefaniuc
wined3d: Remove superfluous casts of void pointers...
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2007-06-26
H. Verbeet
wined3d: Rename max_samplers to max_fragment_samplers.
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