wined3d: Move a TRACE up a few lines.
[wine] / dlls / wined3d / glsl_shader.c
2008-08-21  Stefan Dösingerwined3d: Filter out more spam.
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-04  Francois GougetAssorted spelling fixes.
2008-07-31  Stefan Dösingerwined3d: Use a hashmap to store the ffp shaders.
2008-07-24  Stefan Dösingerwined3d: ATI2N support using GL_EXT_texture_compression...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-09  H. Verbeetwined3d: Store the glsl program lookup table in the...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-08  H. Verbeetwined3d: Store the current GLSL program in the backend...
2008-07-07  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-01  H. Verbeetwined3d: Specify the GLSL language version our shaders...
2008-06-26  Francois Gougetwined3d: Add a trailing '\n' to a couple of shader_addl...
2008-06-19  H. Verbeetwined3d: Use gl_Color and gl_SecondaryColor to support...
2008-06-03  Stefan Dösingerwined3d: Hardcode local constants with glUniform4fvARB.
2008-06-03  Stefan Dösingerwined3d: Give local constants a shader type prefix.
2008-04-24  Stefan Dösingerwined3d: Fix DP2ADD in GLSL.
2008-04-24  Stefan Dösingerwined3d: More fglrx spam.
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-23  Austin EnglishSpelling fixes.
2008-04-22  Austin EnglishSpelling fixes.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Free shader private data on reset.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerwined3d: Move the shader backend selection into a separ...
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-19  Francois GougetAssorted spelling fixes.
2008-03-07  Stefan Dösingerwined3d: gl_FragCoord isn't exact.
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-04  Stefan Dösingerwined3d: Hardcode local constants in ARB shaders if...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-18  Stefan Dösingerwined3d: Extend out anti-spam database a bit.
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-01-14  Stefan Dösingerwined3d: Reset the shader state on shader_*_destroy.
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for the...
2007-12-18  Stefan Dösingerwined3d: Filter out some shader compilation spam.
2007-12-18  Stefan Dösingerwined3d: Correct a pixel shader version comparison.
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-03  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-28  Alexandre Julliardwined3d: Add printf format checking to the shader_addli...
2007-11-28  Stefan Dösingerwined3d: Work around nvidia beta driver bug.
2007-11-21  Stefan Dösingerwined3d: Bool constants aren't vectors.
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-14  Stefan Dösingerwined3d: Partially revert "Get rid of the conditionals...
2007-11-14  Stefan Dösingerwined3d: Get rid of a few Nvidiaisms in glsl shaders.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-09  Francois GougetAssorted spelling fixes.
2007-11-09  Stefan Dösingerwined3d: Load GLSL sampler uniforms at shader link...
2007-11-09  Stefan Dösingerwined3d: Store integer uniform locations.
2007-11-09  Stefan Dösingerwined3d: Store the special uniforms' locations in the...
2007-11-08  Stefan Dösingerwined3d: Get rid of the conditionals in shader_glsl_com...
2007-11-08  Stefan Dösingerwined3d: Avoid NOP additions.
2007-11-08  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-08  Stefan Dösingerwined3d: Get rid of the conditionals in the glsl lit...
2007-11-08  Stefan Dösingerwined3d: Remove the conditional from texdepth.
2007-11-07  Stefan Dösingerwined3d: Implement the varying map.
2007-11-07  Stefan Dösingerwined3d: Install a varying map.
2007-11-06  Stefan Dösingerwined3d: Handle ps 3.0 varyings in a different way.
2007-11-06  Stefan Dösingerwined3d: Pixel Shader varying indexing.
2007-11-06  Stefan Dösingerwined3d: Make pixel shader input an array.
2007-11-06  Stefan Dösingerwined3d: Only glBindAttribLocation used attributes.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-04  Stefan Dösingerwined3d: Nested loop support.
2007-10-04  Stefan Dösingerwined3d: Implement the vFace register.
2007-10-03  Stefan Dösingerwined3d: d3d ignores the sign of the input value in...
2007-10-03  Stefan Dösingerwined3d: Take care against overwriting a source registe...
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-09-27  Francois GougetAssorted spelling fixes.
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-24  Stefan Dösingerwined3d: Unify pixel format correction.
2007-09-24  Stefan Dösingerwined3d: Recompile glsl pixelshaders if the sampler...
2007-09-24  Stefan Dösingerwined3d: Add signed format conversion for glsl.
2007-09-20  Stefan Dösingerwined3d: Fix a typo in shader_glsl_cross.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Fix texdp3tex in glsl.
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-13  Stefan Dösingerwined3d: texm3x3(v)spec normalizes the normal vector.
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Implement texldb.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-08-31  Stefan Dösingerwined3d: The temp vars are tmp0 and tmp1.
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-07-03  H. Verbeetwined3d: Implement dsx & dsy shader instructions.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-07-02  H. Verbeetwined3d: Cleanup shader_glsl_load_psamplers().
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-27  Michael Stefaniucwined3d: Remove superfluous casts of void pointers...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
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