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ole32: Move private data structure out of header file.
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
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2009-01-20
Stefan Dösinger
wined3d: Don't single-allocate new gl shaders.
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2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
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2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
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2009-01-12
Stefan Dösinger
wined3d: Use the ARB fog option in ARB_fragment_program...
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2009-01-12
Stefan Dösinger
wined3d: Remove the pixelshader fogstart/fogend optimiz...
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2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-02
Allan Tong
wined3d: Add mapping for MOV instructions in shader_hw_...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
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2008-12-29
Francois Gouget
Assorted spelling fixes.
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2008-12-20
Henri Verbeet
wined3d: Consistently use .xyzw for vector components.
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2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
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2008-12-19
Stefan Dösinger
wined3d: Make use of ps_compile_args in arb shader.
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2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
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2008-12-16
Stefan Dösinger
wined3d: Correct a stage number.
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2008-12-16
Stefan Dösinger
wined3d: Set up the shaders when delaying fixed func...
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
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2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
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2008-12-09
Henri Verbeet
wined3d: Fix some spelling errors.
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-05
Henri Verbeet
wined3d: Explicitly pass the version and instruction...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Remove sampled_format from IWineD3DBaseShaderC...
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26
Henri Verbeet
wined3d: Make the SHADER_OPCODE_ARG parameter to shader...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
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2008-11-25
Stefan Dösinger
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
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2008-11-25
Stefan Dösinger
wined3d: Add the ability to duplicate GL pixel shaders.
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2008-11-25
Stefan Dösinger
wined3d: Store shader IDs in the vs and ps impl structures.
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2008-11-25
Stefan Dösinger
wined3d: Pass some stateblock values around directly.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-11-20
Stefan Dösinger
wined3d: Rename the fragment ffp desc structures.
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2008-11-20
Stefan Dösinger
wined3d: Make sure the arbfp pipeline replacement const...
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2008-11-19
Henri Verbeet
wined3d: Avoid using a stack buffer in a few places...
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2008-11-19
Henri Verbeet
wined3d: Give mov & mova their own handler.
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2008-11-19
Henri Verbeet
wined3d: Make it more obvious the pshader path in shade...
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-11-03
Stefan Dösinger
wined3d: Restore the fragment replacement prog after...
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2008-11-03
Henri Verbeet
wined3d: Remove a FIXME that doesn't apply anymore.
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2008-10-31
Henri Verbeet
wined3d: Properly break in get_argreg() (LLVM/Clang).
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2008-10-29
Henri Verbeet
wined3d: Support some more depth blt texture types...
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2008-10-28
Henri Verbeet
wined3d: Pass explicit texcoords to depth blt.
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2008-10-28
Henri Verbeet
wined3d: Pass the texture type to the shader depth...
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2008-10-20
Roderick Colenbrander
wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
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2008-10-20
Roderick Colenbrander
wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
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2008-10-20
Roderick Colenbrander
wined3d: arbfp_set_shader_blit should handle ENTER_GL...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-09
Henri Verbeet
wined3d: Correct some swizzles and write masks in arb_p...
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2008-09-24
Henri Verbeet
wined3d: Make some more ARB program functions private...
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2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
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2008-09-23
Henri Verbeet
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
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2008-09-16
Henri Verbeet
Make some ARB program structs and functions private...
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2008-09-15
Roderick Colenbrander
wined3d: Degrade an ERR to a TRACE.
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2008-09-11
Stefan Dösinger
wined3d: Some ARB code fixes.
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2008-09-11
Stefan Dösinger
wined3d: Don't disable arbfp if the pipeline replacemen...
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2008-09-08
Jeff Zaroyko
wined3d: Add missing HeapFree.
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2008-09-05
Stefan Dösinger
wined3d: Close a pshader on-off switching loophole.
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2008-09-02
Stefan Dösinger
wined3d: Optimize the projected bump map handling.
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2008-09-02
Stefan Dösinger
wined3d: Implement secondary color in the arbfp ffp...
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2008-09-02
Stefan Dösinger
wined3d: BLENDTEXTUREALPHAPM reads the texture.
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2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-28
Stefan Dösinger
wined3d: Replace an #if 0 with if(0).
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2008-08-27
Stefan Dösinger
wined3d: Update the arbfp shader on a texturetransformf...
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2008-08-26
Stefan Dösinger
wined3d: Make the alphaop == colorop matching a bit...
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2008-08-26
Stefan Dösinger
wined3d: The final luminance factor is clamped.
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2008-08-26
Stefan Dösinger
wined3d: Declare the texture factor when D3DTOP_BLENDFA...
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2008-08-26
Stefan Dösinger
wined3d: Fix projected bump mapping.
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
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2008-08-25
Stefan Dösinger
wined3d: Add fixed function sRGB write correction.
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2008-08-25
Stefan Dösinger
wined3d: Make sure the pixel shader is compiled.
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2008-08-21
Stefan Dösinger
d3d9: Test for fixed function value clamping.
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2008-08-20
Stefan Dösinger
wined3d: Fix the unused arg marker.
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2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-05
Stefan Dösinger
wined3d: Move the pshader fog update to the vertex...
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2008-08-04
Stefan Dösinger
wined3d: Clamp results in the arbfp pipeline replacement.
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2008-08-04
Francois Gouget
Assorted spelling fixes.
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2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-24
Stefan Dösinger
wined3d: Make the MAC ARBvp implementation happy about...
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2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
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2008-07-07
Stefan Dösinger
wined3d: Correct an off-by-one error in constant dirtif...
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2008-07-07
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-06-06
Stefan Dösinger
wined3d: Avoid float->string conversion in arb shaders.
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2008-04-30
Andrew Talbot
wined3d: Remove unused variables.
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2008-04-24
Stefan Dösinger
wined3d: Use the shader backend to enable / disable...
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2008-04-22
Austin English
Spelling fixes.
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