ole32: Move private data structure out of header file.
[wine] / dlls / wined3d / arb_program_shader.c
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-12  Stefan Dösingerwined3d: Use the ARB fog option in ARB_fragment_program...
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-02  Allan Tongwined3d: Add mapping for MOV instructions in shader_hw_...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-29  Francois GougetAssorted spelling fixes.
2008-12-20  Henri Verbeetwined3d: Consistently use .xyzw for vector components.
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Make use of ps_compile_args in arb shader.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-16  Stefan Dösingerwined3d: Correct a stage number.
2008-12-16  Stefan Dösingerwined3d: Set up the shaders when delaying fixed func...
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-09  Henri Verbeetwined3d: Fix some spelling errors.
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Stefan Dösingerwined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-20  Stefan Dösingerwined3d: Rename the fragment ffp desc structures.
2008-11-20  Stefan Dösingerwined3d: Make sure the arbfp pipeline replacement const...
2008-11-19  Henri Verbeetwined3d: Avoid using a stack buffer in a few places...
2008-11-19  Henri Verbeetwined3d: Give mov & mova their own handler.
2008-11-19  Henri Verbeetwined3d: Make it more obvious the pshader path in shade...
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-11-03  Stefan Dösingerwined3d: Restore the fragment replacement prog after...
2008-11-03  Henri Verbeetwined3d: Remove a FIXME that doesn't apply anymore.
2008-10-31  Henri Verbeetwined3d: Properly break in get_argreg() (LLVM/Clang).
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-28  Henri Verbeetwined3d: Pass explicit texcoords to depth blt.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-20  Roderick Colenbranderwined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
2008-10-20  Roderick Colenbranderwined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
2008-10-20  Roderick Colenbranderwined3d: arbfp_set_shader_blit should handle ENTER_GL...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-09  Henri Verbeetwined3d: Correct some swizzles and write masks in arb_p...
2008-09-24  Henri Verbeetwined3d: Make some more ARB program functions private...
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-09-16  Henri VerbeetMake some ARB program structs and functions private...
2008-09-15  Roderick Colenbranderwined3d: Degrade an ERR to a TRACE.
2008-09-11  Stefan Dösingerwined3d: Some ARB code fixes.
2008-09-11  Stefan Dösingerwined3d: Don't disable arbfp if the pipeline replacemen...
2008-09-08  Jeff Zaroykowined3d: Add missing HeapFree.
2008-09-05  Stefan Dösingerwined3d: Close a pshader on-off switching loophole.
2008-09-02  Stefan Dösingerwined3d: Optimize the projected bump map handling.
2008-09-02  Stefan Dösingerwined3d: Implement secondary color in the arbfp ffp...
2008-09-02  Stefan Dösingerwined3d: BLENDTEXTUREALPHAPM reads the texture.
2008-09-02  Stefan Dösingerwined3d: Implement YV12 support for emulated overlays.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Replace an #if 0 with if(0).
2008-08-27  Stefan Dösingerwined3d: Update the arbfp shader on a texturetransformf...
2008-08-26  Stefan Dösingerwined3d: Make the alphaop == colorop matching a bit...
2008-08-26  Stefan Dösingerwined3d: The final luminance factor is clamped.
2008-08-26  Stefan Dösingerwined3d: Declare the texture factor when D3DTOP_BLENDFA...
2008-08-26  Stefan Dösingerwined3d: Fix projected bump mapping.
2008-08-26  Stefan Dösingerwined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
2008-08-26  Stefan Dösingerwined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-25  Stefan Dösingerwined3d: Add fixed function sRGB write correction.
2008-08-25  Stefan Dösingerwined3d: Make sure the pixel shader is compiled.
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Fix the unused arg marker.
2008-08-20  Stefan Dösingerwined3d: Implement YUV emulation with GL_ARB_fragment_p...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-05  Stefan Dösingerwined3d: Move the pshader fog update to the vertex...
2008-08-04  Stefan Dösingerwined3d: Clamp results in the arbfp pipeline replacement.
2008-08-04  Francois GougetAssorted spelling fixes.
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-24  Stefan Dösingerwined3d: Make the MAC ARBvp implementation happy about...
2008-07-24  Stefan Dösingerwined3d: ATI2N support using GL_EXT_texture_compression...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-07  Stefan Dösingerwined3d: Correct an off-by-one error in constant dirtif...
2008-07-07  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-06-06  Stefan Dösingerwined3d: Avoid float->string conversion in arb shaders.
2008-04-30  Andrew Talbotwined3d: Remove unused variables.
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-22  Austin EnglishSpelling fixes.
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