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comdlg32/tests: PrintDlgExW returns E_NOTIMPL on some versions of winME.
[wine]
/
dlls
/
wined3d
/
2009-05-21
Stefan Dösinger
wined3d: Implement SGN in ARB.
tree
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commitdiff
2009-05-21
Stefan Dösinger
wined3d: Support vec4 A0 with NV_vertex_program2_option.
tree
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commitdiff
2009-05-21
Stefan Dösinger
wined3d: Support ABS and ABSNEG with NV extensions...
tree
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commitdiff
2009-05-21
Stefan Dösinger
wined3d: Add NV asm extension support to the ARB backend.
tree
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commitdiff
2009-05-21
Stefan Dösinger
wined3d: Support ABS and ABSNEG in ARB.
tree
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commitdiff
2009-05-20
Stefan Dösinger
wined3d: Emulate the 4 component address register in...
tree
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commitdiff
2009-05-20
Stefan Dösinger
wined3d: Prepare for vec4 address registers in ARB.
tree
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commitdiff
2009-05-20
Stefan Dösinger
wined3d: Implement mova rounding in arb.
tree
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commitdiff
2009-05-20
Stefan Dösinger
wined3d: Fix srgb correction.
tree
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commitdiff
2009-05-20
Stefan Dösinger
wined3d: Get rid of the TMP register in fragment shaders.
tree
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commitdiff
2009-05-19
Stefan Dösinger
wined3d: Use CMP instead of SLT and SGE in sRGB correction.
tree
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commitdiff
2009-05-19
Stefan Dösinger
wined3d: Get rid of TMP accesses in texm3x3* instructions.
tree
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commitdiff
2009-05-19
Stefan Dösinger
wined3d: Get rid of TMP access in texm3x2*.
tree
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commitdiff
2009-05-19
Stefan Dösinger
wined3d: Get rid of TMP2 and some easy TMP register...
tree
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commitdiff
2009-05-19
Stefan Dösinger
wined3d: Only declare TMP_OUT in vertex shaders.
tree
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commitdiff
2009-05-18
Stefan Dösinger
WineD3D: Support more constants in ARB shaders.
tree
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commitdiff
2009-05-18
Stefan Dösinger
wined3d: Avoid declaring helper_const in vertex program...
tree
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commitdiff
2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
tree
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commitdiff
2009-05-18
Stefan Dösinger
wined3d: Update the bump constants after a shader change.
tree
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commitdiff
2009-05-18
Stefan Dösinger
wined3d: Use local constants for bump parameters.
tree
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commitdiff
2009-05-18
Robert Key
wined3d: Remove HD 4800 "2048MB for X2 versions" comment.
tree
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commitdiff
2009-05-15
Robert Key
wined3d: Fix ATI HD4800 being reported as ATI 9500.
tree
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commitdiff
2009-05-15
Stefan Dösinger
wined3d: Don't use TMP_COLOR unless srgb is enabled.
tree
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commitdiff
2009-05-15
Henri Verbeet
wined3d: Remove some unused defines.
tree
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commitdiff
2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
tree
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commitdiff
2009-05-15
Henri Verbeet
wined3d: Add missing GL locking to check_fbo_compat().
tree
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commitdiff
2009-05-15
Henri Verbeet
wined3d: Add missing GL locking to ffp_blit_set() and...
tree
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commitdiff
2009-05-15
Henri Verbeet
wined3d: Add missing GL locking to d3dfmt_p8_upload_pal...
tree
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commitdiff
2009-05-14
Stefan Dösinger
wined3d: Centralize WINED3DSPDM_SATURATE handling.
tree
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commitdiff
2009-05-14
Stefan Dösinger
wined3d: Fix remaining incorrect dst register getters.
tree
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commitdiff
2009-05-14
Stefan Dösinger
wined3d: Fix a few more hardcoded pixel shader registers.
tree
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commitdiff
2009-05-14
Stefan Dösinger
wined3d: Tidy up pshader_hw_texreg2rgb and friends.
tree
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commitdiff
2009-05-14
Stefan Dösinger
wined3d: Tidy up pshader_hw_dp2add.
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to test_pbo_functionali...
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to set_blit_dimension...
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to calls to FBO functions.
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to delete_glsl_program_...
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Tidy up pshader_hw_cmp.
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Tidy up pshader_hw_cnd.
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Separate Tx tempregs from Tx varyings in ARB.
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Fix 1.4 pshader projection in ARB.
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Tidy up pshader_hw_tex.
tree
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commitdiff
2009-05-13
Francois Gouget
wined3d: Make surface_force_reload() static.
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to state table calls.
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to fragment_pipeline...
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Directly call basetexture_apply_state_changes().
tree
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commitdiff
2009-05-12
Rico Schüller
wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Print the correct limit in a WARN().
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Standardize pshader_hw_texkill.
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Tidy up shader_hw_rsq_rcp.
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Simplify shader_hw_map2gl.
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Get rid of the strcat in shader_arb_add_dst_pa...
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Merge shader_arb_add_src_param and pshader_gen...
tree
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commitdiff
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Record register usage only once.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Get rid of pshader_gen_output_modifier_line.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Pass the instr to pshader_gen_output_modifier_...
tree
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commitdiff
2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Always declare single constants in ARB if...
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Keep track of used float constants.
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Add support for immediate constants to the...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Fix shader_glsl_get_register_name() indentation.
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Increase the size of glsl_src_param_t.param_str.
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Add support for immediate constants to shader_...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Store the shader version in the frontend's...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Improve shader_sm4_read_opcode() to handle...
tree
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commitdiff
2009-05-06
Stefan Dösinger
wined3d: Pack hardcoded local constants in ARB.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_src_param(...
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_dst_param(...
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Shift the writemask in the frontend.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Fix some more indentation.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Remove some redundant code.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Pack ARB srgb constants better.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Implement shader_sm4_is_end().
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Add a minimal implementation of shader_sm4_rea...
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Handle reading the shader header in the frontend.
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Select the frontend based on the version token.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Add a frontend function to determine if there...
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Move SM 1-3 parsing functions to their own...
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Introduce shader_sm1_read_comment() to read...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Merge wined3d_private_types.h into wined3d_pri...
tree
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commitdiff
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