wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag.
[wine] / dlls / wined3d / state.c
2010-08-02  Stefan Dösingerwined3d: MSVC fixes in state.c.
2010-07-21  Henri Verbeetwined3d: Use a more consistent name for the normalized...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-25  Henri Verbeetwined3d: Set the state.c GLINFO_LOCATION to *gl_info.
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-13  Henri Verbeetwined3d: Prune unsupported world matrix transform states.
2010-04-08  Henri Verbeetwined3d: Validate some more states.
2010-04-08  Henri Verbeetwined3d: Update shader constants on viewport changes.
2010-04-08  Henri Verbeetwined3d: Get rid of state_nogl().
2010-04-08  Henri Verbeetwined3d: Add an extensionless STATE_INDEXBUFFER handler.
2010-04-02  Henri Verbeetwined3d: Verify all render states have a handler.
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_B...
2010-04-02  Henri Verbeetwined3d: Add a state handler for WINED3DRS_ZVISIBLE.
2010-04-02  Henri Verbeetwined3d: Verify state representatives represent themselves.
2010-04-01  Henri Verbeetwined3d: Add a state table entry for WINED3DRS_INDEXEDV...
2010-04-01  Henri Verbeetwined3d: Verify each state table entry has either a...
2010-04-01  Henri Verbeetwined3d: Explicitly set the state handler to NULL for...
2010-04-01  Henri Verbeetwined3d: Use the rep instead of the apply function...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-03-31  Henri Verbeetwined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
2010-03-31  Henri Verbeetwined3d: Print a FIXME/WARN for all unsupported vertex...
2010-03-26  Henri Verbeetwined3d: Don't warn about independent color write masks...
2010-03-26  Henri Verbeetwined3d: Implement independent color write masks.
2010-03-18  Henri Verbeetwined3d: Replace some VTRACEs with proper TRACEs.
2010-02-05  Henri Verbeetwined3d: Set the texture stage limit based on the fragm...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-01-29  Henri Verbeetwined3d: Prune invalid states from the state table.
2010-01-29  Henri Verbeetwined3d: Add some basic state table validation.
2010-01-28  Henri Verbeetwined3d: Use correct texture stage limits in a couple...
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetwined3d: Add a FIXME for missing ARB_depth_clamp support.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-05  Henri Verbeetwined3d: Remove a few redundant context dereferences.
2010-01-04  Henri Verbeetwined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2009-12-31  Henri Verbeetwined3d: Fix WINED3DRS_DEPTHBIAS handling.
2009-12-30  Henri Verbeetwined3d: Remove some redundant returns.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Only disable blending for offscreen targets.
2009-11-16  Anders Jonssonwined3d: Fix typo.
2009-10-29  Henri Verbeetwined3d: directly pass gl_info to stream_info_element_f...
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-16  Henri Verbeetwined3d: Printing a FIXME once only works if the releva...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
2009-09-01  Henri Verbeetwined3d: Add support for ARB_depth_clamp.
2009-08-26  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-26  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-25  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-21  Henri Verbeetwined3d: Don't check for a "representative" in the...
2009-08-21  Henri Verbeetwined3d: Add a state handler for WINED3DRS_DEBUGMONITOR...
2009-08-19  Henri Verbeetwined3d: Pass the context's gl_info to state handlers.
2009-08-19  Henri Verbeetwined3d: Try to force a top-left filling convention.
2009-08-12  Henri Verbeetwined3d: Make the "luminanceparams" shader_reg_maps...
2009-08-12  Henri Verbeetwined3d: Make the "bumpmat" shader_reg_maps member...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Explicitly pass the context to the shader_load...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-10  Stefan Dösingerwined3d: Only use 4 component specular colors if GL...
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-02  Tobias Jakobiwined3d: Fix comments about NP2 fixup.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-10  Stefan Dösingerwined3d: Don't set unloaded arrays to zero.
2009-06-04  Henri Verbeetwined3d: Add a proper enum value for "no extension".
2009-06-02  Stefan Dösingerwined3d: Update clipplanes on a shader-fixed function...
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
2009-04-28  Stefan Dösingerwined3d: Fix a few more direct buffer accesses.
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-03-31  Tobias Jakobiwined3d: Simplify sampler_texmatrix using pow2Matrix_id...
2009-03-31  Tobias Jakobiwined3d: GLSL: Implement texrect coord fixup.
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-30  Stefan Dösingerwined3d: Remove a TODO.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-26  Henri Verbeetwined3d: Pass the number of components to glVertexBlend...
2009-03-26  Henri Verbeetwined3d: Simplify the "transformed" check in state_ligh...
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-25  Henri Verbeetwined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
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