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wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag.
[wine]
/
dlls
/
wined3d
/
state.c
2010-08-02
Stefan Dösinger
wined3d: MSVC fixes in state.c.
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25
Henri Verbeet
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
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2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-13
Henri Verbeet
wined3d: Prune unsupported world matrix transform states.
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2010-04-08
Henri Verbeet
wined3d: Validate some more states.
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2010-04-08
Henri Verbeet
wined3d: Update shader constants on viewport changes.
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2010-04-08
Henri Verbeet
wined3d: Get rid of state_nogl().
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2010-04-08
Henri Verbeet
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
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2010-04-02
Henri Verbeet
wined3d: Verify all render states have a handler.
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2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_B...
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2010-04-02
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_ZVISIBLE.
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2010-04-02
Henri Verbeet
wined3d: Verify state representatives represent themselves.
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2010-04-01
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_INDEXEDV...
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2010-04-01
Henri Verbeet
wined3d: Verify each state table entry has either a...
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2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
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2010-04-01
Henri Verbeet
wined3d: Use the rep instead of the apply function...
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2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
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2010-03-31
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
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2010-03-31
Henri Verbeet
wined3d: Print a FIXME/WARN for all unsupported vertex...
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2010-03-26
Henri Verbeet
wined3d: Don't warn about independent color write masks...
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2010-03-26
Henri Verbeet
wined3d: Implement independent color write masks.
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2010-03-18
Henri Verbeet
wined3d: Replace some VTRACEs with proper TRACEs.
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2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
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2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
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2010-01-29
Henri Verbeet
wined3d: Prune invalid states from the state table.
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2010-01-29
Henri Verbeet
wined3d: Add some basic state table validation.
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2010-01-28
Henri Verbeet
wined3d: Use correct texture stage limits in a couple...
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2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
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2010-01-27
Henri Verbeet
wined3d: Add a FIXME for missing ARB_depth_clamp support.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-05
Henri Verbeet
wined3d: Remove a few redundant context dereferences.
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2009-12-31
Henri Verbeet
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Only disable blending for offscreen targets.
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2009-11-16
Anders Jonsson
wined3d: Fix typo.
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2009-10-29
Henri Verbeet
wined3d: directly pass gl_info to stream_info_element_f...
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-16
Henri Verbeet
wined3d: Printing a FIXME once only works if the releva...
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2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
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2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
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2009-09-01
Henri Verbeet
wined3d: Add support for ARB_depth_clamp.
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2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-21
Henri Verbeet
wined3d: Don't check for a "representative" in the...
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2009-08-21
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_DEBUGMONITOR...
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2009-08-19
Henri Verbeet
wined3d: Pass the context's gl_info to state handlers.
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2009-08-19
Henri Verbeet
wined3d: Try to force a top-left filling convention.
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2009-08-12
Henri Verbeet
wined3d: Make the "luminanceparams" shader_reg_maps...
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2009-08-12
Henri Verbeet
wined3d: Make the "bumpmat" shader_reg_maps member...
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-06
Henri Verbeet
wined3d: Explicitly pass the context to the shader_load...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to get_drawable_si...
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-10
Stefan Dösinger
wined3d: Only use 4 component specular colors if GL...
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-02
Tobias Jakobi
wined3d: Fix comments about NP2 fixup.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-10
Stefan Dösinger
wined3d: Don't set unloaded arrays to zero.
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2009-06-04
Henri Verbeet
wined3d: Add a proper enum value for "no extension".
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2009-06-02
Stefan Dösinger
wined3d: Update clipplanes on a shader-fixed function...
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2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-13
Henri Verbeet
wined3d: Directly call basetexture_apply_state_changes().
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2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
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2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
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2009-04-10
Tobias Jakobi
wined3d: glsl: Enable load_np2fixup_constants.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-03-31
Tobias Jakobi
wined3d: Simplify sampler_texmatrix using pow2Matrix_id...
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2009-03-31
Tobias Jakobi
wined3d: GLSL: Implement texrect coord fixup.
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-30
Stefan Dösinger
wined3d: Remove a TODO.
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Pass the number of components to glVertexBlend...
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2009-03-26
Henri Verbeet
wined3d: Simplify the "transformed" check in state_ligh...
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-25
Henri Verbeet
wined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
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