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d3d8: Fix device creation error handling.
[wine]
/
dlls
/
wined3d
/
pixelshader.c
2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-29
Henri Verbeet
wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-26
Stefan Dösinger
wined3d: Use the shader backend reported constant limit...
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2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
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2009-09-25
Henri Verbeet
wined3d: Remove SetFunction() from the public shader...
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2009-09-25
Henri Verbeet
wined3d: Move some common shader functions to the IWine...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for pixel shader initi...
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_pshader backend private.
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2009-05-28
Stefan Dösinger
wined3d: Store the compile args in the compile context...
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2009-05-27
Henri Verbeet
wined3d: Use strings for shader input/output semantics.
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2009-05-27
Henri Verbeet
wined3d: Use a separate structure for vertex shader...
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2009-05-26
Henri Verbeet
wined3d: Use SM3 shader limits for SM4.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
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2009-05-08
Stefan Dösinger
wined3d: Keep track of used float constants.
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-06
Henri Verbeet
wined3d: Fix some more indentation.
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2009-05-06
Henri Verbeet
wined3d: Remove some redundant code.
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-04
Henri Verbeet
wined3d: Select the frontend based on the version token.
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2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Henri Verbeet
wined3d: Clear reg_maps in shader_get_registers_used...
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2009-04-27
Henri Verbeet
wined3d: Store D3D shader opcode names in a separate...
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2009-04-13
Tobias Jakobi
wined3d: Rename some NP2 fixup variables and update...
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2009-03-31
Tobias Jakobi
wined3d: Add texrect_fixup bitfield to ps_compile_args...
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-24
Henri Verbeet
wined3d: Try to make Coverity shut up (CID 863, 905).
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2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
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2009-02-27
Stefan Dösinger
wined3d: Put the color_correction calls into the instru...
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2009-02-03
Michael Stefaniuc
wined3d: Remove some unused defines.
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2009-01-20
Stefan Dösinger
wined3d: Get rid of is_compiled in the pixel shader.
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2009-01-20
Stefan Dösinger
wined3d: Don't single-allocate new gl shaders.
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2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
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2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
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2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
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2008-12-16
Stefan Dösinger
wined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-11
Henri Verbeet
wined3d: Don't trace the shader if nobody's looking.
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2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
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2008-12-11
Henri Verbeet
wined3d: Remove some more unused code.
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2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-09
Henri Verbeet
wined3d: Don't leak memory in IWineD3DPixelShaderImpl_G...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-25
Stefan Dösinger
wined3d: Add the ability to duplicate GL pixel shaders.
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2008-11-25
Stefan Dösinger
wined3d: Pass some stateblock values around directly.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
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2008-09-23
Henri Verbeet
wined3d: Use shader_glsl_log() in some more places.
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2008-09-23
Henri Verbeet
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
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2008-08-28
Stefan Dösinger
wined3d: Remove some more junk code.
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2008-06-19
H. Verbeet
wined3d: Use gl_Color and gl_SecondaryColor to support...
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
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2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-08
Stefan Dösinger
wined3d: Fix a pixelshader recompilation check.
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-27
Stefan Dösinger
wined3d: Fog is applied after sRGB correction.
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2007-11-27
Stefan Dösinger
wined3d: Make SRGB write correction working with 1...
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
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2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
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2007-11-09
Stefan Dösinger
wined3d: Actually store the PS's vertex processing...
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2007-11-08
Stefan Dösinger
wined3d: Fix the varying number comparison.
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2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
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2007-11-07
Stefan Dösinger
wined3d: Install a varying map.
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2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
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2007-10-22
Stefan Dösinger
wined3d: Care for the inverted y coords in dsy.
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2007-10-11
Francois Gouget
Assorted spelling fixes.
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2007-10-03
Stefan Dösinger
wined3d: d3d ignores the sign of the input value in...
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2007-10-03
Stefan Dösinger
wined3d: Reverse the position fixup if the pshader...
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2007-10-01
Stefan Dösinger
wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01
Stefan Dösinger
wined3d: Add texreg2rgb support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Add sincos support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
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2007-09-27
Stefan Dösinger
wined3d: Add dp2add support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Add crs and pow instruction support.
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2007-09-25
Stefan Dösinger
wined3d: Add support for some unimplemented instruction...
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2007-09-24
Stefan Dösinger
wined3d: SRGB write correction emulation.
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2007-09-24
Stefan Dösinger
wined3d: Recompile glsl pixelshaders if the sampler...
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2007-09-12
Stefan Dösinger
wined3d: Implement texbeml.
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2007-09-11
Stefan Dösinger
wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11
Stefan Dösinger
wined3d: Fix texdepth instruction.
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2007-08-28
Stefan Dösinger
wined3d: Hold an internal reference on pixel and vertex...
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2007-07-23
H. Verbeet
wined3d: Fix the shader version on some instruction...
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2007-07-03
H. Verbeet
wined3d: Implement dsx & dsy shader instructions.
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2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
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2007-06-28
H. Verbeet
wined3d: Implement texldl.
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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