kernel32: Don't try to load an empty initialization file.
[wine] / dlls / wined3d /
2009-03-23  Henri Verbeetwined3d: Set the currently active context to NULL when...
2009-03-23  Henri Verbeetwined3d: Compare the actual formats.
2009-03-23  Henri Verbeetwined3d: Unload resources on Uninit3D().
2009-03-23  Roderick Colenbranderwined3d: Add a classic WGL pixel format backend as...
2009-03-23  Roderick Colenbranderwined3d: Add WGL_ARB_pixel_format detection.
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-13  Henri Verbeetwined3d: Add fields from StaticPixelFormatDesc to struc...
2009-03-13  Henri Verbeetwined3d: Remove the width and height fields from IWineD...
2009-03-13  Henri Verbeetwined3d: Remove some redundant fields from struct glDes...
2009-03-13  Henri Verbeetwined3d: Eliminate the heightscale field from IWineD3DS...
2009-03-13  Henri Verbeetwined3d: Also change the resource's format desc in...
2009-03-12  Henri Verbeetwined3d: Remove the shader_color_fixup field from IWine...
2009-03-12  Henri Verbeetwined3d: Get rid of some calls to getFormatDescEntry().
2009-03-12  Henri Verbeetwined3d: Store a pointer to the format description...
2009-03-12  Henri Verbeetwined3d: Remove a redundant check.
2009-03-12  Henri Verbeetwined3d: Remove an unused field.
2009-03-12  Henri Verbeetwined3d: Explicitly pass the texUnitMap to shader_glsl_...
2009-03-11  Henri Verbeetwined3d: Don't leak WineD3DAdapter.cfgs.
2009-03-11  Henri Verbeetwined3d: Get rid of the PUSH1 macro.
2009-03-11  Henri Verbeetwined3d: The adapters array should be owned by IWineD3D...
2009-03-11  Henri Verbeetwined3d: Free the logo path when we're done with it.
2009-03-11  Henri Verbeetwined3d: Set the correct texture names on cube surfaces.
2009-03-10  Henri Verbeetwined3d: Get rid of a few stack buffers.
2009-03-10  Henri Verbeetwined3d: Don't call shader_glsl_append_dst() from shade...
2009-03-09  Henri Verbeetwined3d: Handle error conditions better in RemoveContex...
2009-03-09  Henri Verbeetwined3d: Use shader_glsl_get_write_mask_size() to calcu...
2009-03-09  Henri Verbeetwined3d: Don't compare const_num against -1.
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-09  Henri Verbeetwined3d: Buffer object ID's are supposed to be unsigned.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-06  Henri Verbeetwined3d: Simplify IWineD3DVertexBufferImpl_PreLoad...
2009-03-06  Henri Verbeetwined3d: Also set VBFLAG_HASDESC if we can determine...
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Add d3d10 primitive types.
2009-03-05  Henri Verbeetwined3d: Add support for ARB_geometry_shader4.
2009-03-05  Henri Verbeetwined3d: Fix some prototypes.
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-03-04  Henri Verbeetwined3d: Use flags for shader_glsl_get_sample_function().
2009-02-27  Stefan Dösingerwined3d: Create a common sampling function in GLSL.
2009-02-27  Stefan Dösingerwined3d: Make shader_glsl_get_sample_function aware...
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-25  Henri Verbeetwined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBi...
2009-02-25  Henri Verbeetwined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
2009-02-24  Stefan Dösingerwined3d: Properly update last_was_pshader.
2009-02-24  Henri Verbeetwined3d: Add IWineD3DRendertargetView.
2009-02-23  Henri Verbeetwined3d: Merge indexbuffer.c with buffer.c.
2009-02-23  Henri Verbeetwined3d: Merge vertexbuffer.c with buffer.c.
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-19  Henri Verbeetwined3d: Add some traces to state handlers.
2009-02-19  Henri Verbeetwined3d: Allow floating point values for WINED3DDECLUSA...
2009-02-18  Francois Gougetwined3d: Make debug{fixup_channel_source,yuv_fixup...
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-02-17  Stefan Dösingerwined3d: Add a debug function for surface locations.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-02-12  Francois Gougetwined3d: Add a trailing '\n' to shader_addline() calls.
2009-02-11  Stefan Dösingerwined3d: Implement EXP and EXP2 fog in GLSL.
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-02-03  Michael Stefaniucwined3d: Remove some unused defines.
2009-01-23  Henri Verbeetwined3d: Don't use drawStridedFast() for drawing pretra...
2009-01-23  Henri Verbeetwined3d: Don't use drawStridedFast() when pointsize...
2009-01-23  Henri Verbeetwined3d: Take EXT_vertex_array_bgra into account in...
2009-01-21  Paul Chitescuwined3d: Detect Radeon Xpress Series, report PCI ID...
2009-01-20  Stefan Dösingerwined3d: Get rid of is_compiled in the pixel shader.
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-20  Henri Verbeetwined3d: Remove some superfluous pointer casts.
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-15  Henri Verbeetwined3d: Remove some comments.
2009-01-15  Henri Verbeetwined3d: Implement a R5G6B5 to X8R8G8B8 surface format...
2009-01-14  Henri Verbeetwined3d: Fix a memory leak in CreateSwapChain() error...
2009-01-14  Henri Verbeetwined3d: Get rid of D3DCREATEOBJECTINSTANCE.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyBox() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove CleanDirtyBox().
2009-01-13  Henri Verbeetwined3d: Fix cube texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix volume texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix surface creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
2009-01-12  Henri Verbeetwined3d: Fix and unify shader creation error handling.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DINITIALIZEBASETEXTURE.
2009-01-12  Henri Verbeetwined3d: Update the pixelshader when the texture type...
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Remove the apply_pshader_fog state handler.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-12  Stefan Dösingerwined3d: Use the ARB fog option in ARB_fragment_program...
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-10  Rico Schüllerwined3d: Add a checkGLcall() after glReadBuffer.
2009-01-10  Allan Tongwined3d: Add code to cleanup device multistate_funcs.
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-09  Henri Verbeetwined3d: Remove stray tabs.
2009-01-09  Henri Verbeetwined3d: Rewrite BeginStateBlock() to use CreateStateBl...
2009-01-09  Henri Verbeetwined3d: Remove a silly check in drawStridedInstanced().
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