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kernel32: Don't try to load an empty initialization file.
[wine]
/
dlls
/
wined3d
/
2009-03-23
Henri Verbeet
wined3d: Set the currently active context to NULL when...
tree
|
commitdiff
2009-03-23
Henri Verbeet
wined3d: Compare the actual formats.
tree
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commitdiff
2009-03-23
Henri Verbeet
wined3d: Unload resources on Uninit3D().
tree
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commitdiff
2009-03-23
Roderick Colenbrander
wined3d: Add a classic WGL pixel format backend as...
tree
|
commitdiff
2009-03-23
Roderick Colenbrander
wined3d: Add WGL_ARB_pixel_format detection.
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Add fields from StaticPixelFormatDesc to struc...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove the width and height fields from IWineD...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove some redundant fields from struct glDes...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Eliminate the heightscale field from IWineD3DS...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Also change the resource's format desc in...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Store a pointer to the format description...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove a redundant check.
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove an unused field.
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Explicitly pass the texUnitMap to shader_glsl_...
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Don't leak WineD3DAdapter.cfgs.
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Get rid of the PUSH1 macro.
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: The adapters array should be owned by IWineD3D...
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Free the logo path when we're done with it.
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Set the correct texture names on cube surfaces.
tree
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commitdiff
2009-03-10
Henri Verbeet
wined3d: Get rid of a few stack buffers.
tree
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commitdiff
2009-03-10
Henri Verbeet
wined3d: Don't call shader_glsl_append_dst() from shade...
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Handle error conditions better in RemoveContex...
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Use shader_glsl_get_write_mask_size() to calcu...
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Don't compare const_num against -1.
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Buffer object ID's are supposed to be unsigned.
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Simplify IWineD3DVertexBufferImpl_PreLoad...
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Also set VBFLAG_HASDESC if we can determine...
tree
|
commitdiff
2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add d3d10 primitive types.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add support for ARB_geometry_shader4.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Fix some prototypes.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
tree
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commitdiff
2009-03-04
Henri Verbeet
wined3d: Use flags for shader_glsl_get_sample_function().
tree
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commitdiff
2009-02-27
Stefan Dösinger
wined3d: Create a common sampling function in GLSL.
tree
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commitdiff
2009-02-27
Stefan Dösinger
wined3d: Make shader_glsl_get_sample_function aware...
tree
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commitdiff
2009-02-27
Stefan Dösinger
wined3d: Put the color_correction calls into the instru...
tree
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commitdiff
2009-02-25
Henri Verbeet
wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBi...
tree
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commitdiff
2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
tree
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commitdiff
2009-02-24
Stefan Dösinger
wined3d: Properly update last_was_pshader.
tree
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commitdiff
2009-02-24
Henri Verbeet
wined3d: Add IWineD3DRendertargetView.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Merge indexbuffer.c with buffer.c.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Merge vertexbuffer.c with buffer.c.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
tree
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commitdiff
2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
tree
|
commitdiff
2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
tree
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commitdiff
2009-02-19
Henri Verbeet
wined3d: Add some traces to state handlers.
tree
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commitdiff
2009-02-19
Henri Verbeet
wined3d: Allow floating point values for WINED3DDECLUSA...
tree
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commitdiff
2009-02-18
Francois Gouget
wined3d: Make debug{fixup_channel_source,yuv_fixup...
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Add a debug function for surface locations.
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
tree
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commitdiff
2009-02-12
Francois Gouget
wined3d: Add a trailing '\n' to shader_addline() calls.
tree
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commitdiff
2009-02-11
Stefan Dösinger
wined3d: Implement EXP and EXP2 fog in GLSL.
tree
|
commitdiff
2009-02-11
Stefan Dösinger
wined3d: Properly set the fog frag coord according...
tree
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commitdiff
2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
tree
|
commitdiff
2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
tree
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commitdiff
2009-02-03
Michael Stefaniuc
wined3d: Remove some unused defines.
tree
|
commitdiff
2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() for drawing pretra...
tree
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commitdiff
2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() when pointsize...
tree
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commitdiff
2009-01-23
Henri Verbeet
wined3d: Take EXT_vertex_array_bgra into account in...
tree
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commitdiff
2009-01-21
Paul Chitescu
wined3d: Detect Radeon Xpress Series, report PCI ID...
tree
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commitdiff
2009-01-20
Stefan Dösinger
wined3d: Get rid of is_compiled in the pixel shader.
tree
|
commitdiff
2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
tree
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commitdiff
2009-01-20
Stefan Dösinger
wined3d: Don't single-allocate new gl shaders.
tree
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commitdiff
2009-01-20
Henri Verbeet
wined3d: Remove some superfluous pointer casts.
tree
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commitdiff
2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
tree
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commitdiff
2009-01-15
Henri Verbeet
wined3d: Remove some comments.
tree
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commitdiff
2009-01-15
Henri Verbeet
wined3d: Implement a R5G6B5 to X8R8G8B8 surface format...
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Fix a memory leak in CreateSwapChain() error...
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Get rid of D3DCREATEOBJECTINSTANCE.
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyBox() from the public interface.
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Remove CleanDirtyBox().
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Fix cube texture creation error handling.
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Fix volume texture creation error handling.
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Fix surface creation error handling.
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Fix texture creation error handling.
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
tree
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commitdiff
2009-01-12
Henri Verbeet
wined3d: Fix and unify shader creation error handling.
tree
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commitdiff
2009-01-12
Henri Verbeet
wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
tree
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commitdiff
2009-01-12
Henri Verbeet
wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
tree
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commitdiff
2009-01-12
Henri Verbeet
wined3d: Update the pixelshader when the texture type...
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
tree
|
commitdiff
2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Remove the apply_pshader_fog state handler.
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
tree
|
commitdiff
2009-01-12
Stefan Dösinger
wined3d: Use the ARB fog option in ARB_fragment_program...
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Remove the pixelshader fogstart/fogend optimiz...
tree
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commitdiff
2009-01-10
Rico Schüller
wined3d: Add a checkGLcall() after glReadBuffer.
tree
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commitdiff
2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
tree
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commitdiff
2009-01-09
Stefan Dösinger
ddrawex: Add a test for the permanent DC function.
tree
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commitdiff
2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
tree
|
commitdiff
2009-01-09
Henri Verbeet
wined3d: Rewrite BeginStateBlock() to use CreateStateBl...
tree
|
commitdiff
2009-01-09
Henri Verbeet
wined3d: Remove a silly check in drawStridedInstanced().
tree
|
commitdiff
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