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taskmgr: Cast to LPARAM the 4th argument passed to SendMessage.
[wine]
/
dlls
/
wined3d
/
2009-02-27
Stefan Dösinger
wined3d: Create a common sampling function in GLSL.
tree
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commitdiff
2009-02-27
Stefan Dösinger
wined3d: Make shader_glsl_get_sample_function aware...
tree
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commitdiff
2009-02-27
Stefan Dösinger
wined3d: Put the color_correction calls into the instru...
tree
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commitdiff
2009-02-25
Henri Verbeet
wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBi...
tree
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commitdiff
2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
tree
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commitdiff
2009-02-24
Stefan Dösinger
wined3d: Properly update last_was_pshader.
tree
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commitdiff
2009-02-24
Henri Verbeet
wined3d: Add IWineD3DRendertargetView.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Merge indexbuffer.c with buffer.c.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Merge vertexbuffer.c with buffer.c.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
tree
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commitdiff
2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
tree
|
commitdiff
2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
tree
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commitdiff
2009-02-19
Henri Verbeet
wined3d: Add some traces to state handlers.
tree
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commitdiff
2009-02-19
Henri Verbeet
wined3d: Allow floating point values for WINED3DDECLUSA...
tree
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commitdiff
2009-02-18
Francois Gouget
wined3d: Make debug{fixup_channel_source,yuv_fixup...
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Add a debug function for surface locations.
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
tree
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commitdiff
2009-02-12
Francois Gouget
wined3d: Add a trailing '\n' to shader_addline() calls.
tree
|
commitdiff
2009-02-11
Stefan Dösinger
wined3d: Implement EXP and EXP2 fog in GLSL.
tree
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commitdiff
2009-02-11
Stefan Dösinger
wined3d: Properly set the fog frag coord according...
tree
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commitdiff
2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
tree
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commitdiff
2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
tree
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commitdiff
2009-02-03
Michael Stefaniuc
wined3d: Remove some unused defines.
tree
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commitdiff
2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() for drawing pretra...
tree
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commitdiff
2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() when pointsize...
tree
|
commitdiff
2009-01-23
Henri Verbeet
wined3d: Take EXT_vertex_array_bgra into account in...
tree
|
commitdiff
2009-01-21
Paul Chitescu
wined3d: Detect Radeon Xpress Series, report PCI ID...
tree
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commitdiff
2009-01-20
Stefan Dösinger
wined3d: Get rid of is_compiled in the pixel shader.
tree
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commitdiff
2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
tree
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commitdiff
2009-01-20
Stefan Dösinger
wined3d: Don't single-allocate new gl shaders.
tree
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commitdiff
2009-01-20
Henri Verbeet
wined3d: Remove some superfluous pointer casts.
tree
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commitdiff
2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
tree
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commitdiff
2009-01-15
Henri Verbeet
wined3d: Remove some comments.
tree
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commitdiff
2009-01-15
Henri Verbeet
wined3d: Implement a R5G6B5 to X8R8G8B8 surface format...
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Fix a memory leak in CreateSwapChain() error...
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Get rid of D3DCREATEOBJECTINSTANCE.
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyBox() from the public interface.
tree
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commitdiff
2009-01-14
Henri Verbeet
wined3d: Remove CleanDirtyBox().
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Fix cube texture creation error handling.
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Fix volume texture creation error handling.
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Fix surface creation error handling.
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Fix texture creation error handling.
tree
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commitdiff
2009-01-13
Henri Verbeet
wined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
tree
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commitdiff
2009-01-12
Henri Verbeet
wined3d: Fix and unify shader creation error handling.
tree
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commitdiff
2009-01-12
Henri Verbeet
wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
tree
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commitdiff
2009-01-12
Henri Verbeet
wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
tree
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commitdiff
2009-01-12
Henri Verbeet
wined3d: Update the pixelshader when the texture type...
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Remove the apply_pshader_fog state handler.
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Use the ARB fog option in ARB_fragment_program...
tree
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commitdiff
2009-01-12
Stefan Dösinger
wined3d: Remove the pixelshader fogstart/fogend optimiz...
tree
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commitdiff
2009-01-10
Rico Schüller
wined3d: Add a checkGLcall() after glReadBuffer.
tree
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commitdiff
2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
tree
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commitdiff
2009-01-09
Stefan Dösinger
ddrawex: Add a test for the permanent DC function.
tree
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commitdiff
2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
tree
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commitdiff
2009-01-09
Henri Verbeet
wined3d: Rewrite BeginStateBlock() to use CreateStateBl...
tree
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commitdiff
2009-01-09
Henri Verbeet
wined3d: Remove a silly check in drawStridedInstanced().
tree
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commitdiff
2009-01-09
Henri Verbeet
wined3d: Simplify checking if an attribute is used...
tree
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commitdiff
2009-01-09
Henri Verbeet
wined3d: Failing HeapAlloc() should be an ERR.
tree
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commitdiff
2009-01-09
Henri Verbeet
wined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve...
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT...
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Cleanup drawStridedFast().
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Remove a redundant parameter to drawPrimitive().
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Don't delete queries from the wrong context.
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Simplify IWineD3DOcclusionQueryImpl_GetData().
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Make calling a query from the wrong context...
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Also apply the last sampler state.
tree
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commitdiff
2009-01-06
Henri Verbeet
wined3d: Convert textureState to a bitmap in struct...
tree
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commitdiff
2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
tree
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commitdiff
2009-01-05
Henri Verbeet
wined3d: Remove unused enum elements from WINED3DTEXTUR...
tree
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commitdiff
2009-01-05
Henri Verbeet
wined3d: Convert samplerState to a bitmap in struct...
tree
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commitdiff
2009-01-05
Henri Verbeet
wined3d: Convert renderState to a bitmap in struct...
tree
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commitdiff
2009-01-05
Henri Verbeet
wined3d: Convert transform to a bitmap in struct SAVEDS...
tree
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commitdiff
2009-01-03
Stefan Dösinger
ddraw: Add a test for IDirectDrawSurface::GetDC.
tree
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commitdiff
2009-01-03
Vincent Pelletier
wined3d: Make WARN about oversized texture output surfa...
tree
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commitdiff
2009-01-03
Henri Verbeet
wined3d: Convert textures to a bitmap in struct SAVEDST...
tree
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commitdiff
2009-01-03
Henri Verbeet
wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_...
tree
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commitdiff
2009-01-03
Henri Verbeet
wined3d: Don't bother with the GLSL info log if nobody...
tree
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commitdiff
2009-01-03
Henri Verbeet
wined3d: Fix the line number for some fglrx spam.
tree
|
commitdiff
2009-01-02
Allan Tong
wined3d: Add mapping for MOV instructions in shader_hw_...
tree
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commitdiff
2009-01-02
Henri Verbeet
wined3d: Convert clipplane to a bitmap in struct SAVEDS...
tree
|
commitdiff
2009-01-02
Henri Verbeet
wined3d: Convert streamSource and streamFreq to bitmaps...
tree
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commitdiff
2009-01-02
Henri Verbeet
wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
tree
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commitdiff
2009-01-02
Henri Verbeet
wined3d: Fix a few format specifiers in IWineD3DStateBl...
tree
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commitdiff
2009-01-02
Henri Verbeet
wined3d: Use slightly nicer loops in device_map_fixed_f...
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Remove an unused field from the device.
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
tree
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commitdiff
2008-12-30
Henri Verbeet
wined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
tree
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commitdiff
2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
tree
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commitdiff
2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
tree
|
commitdiff
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