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msxml3: Add a function to initialize xmlDoc->_private data.
[wine]
/
dlls
/
d3d9
/
device.c
2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
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2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
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2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
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2010-09-01
Henri Verbeet
d3d9: Move device functions to device.c.
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
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2010-08-24
Austin English
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24
Henri Verbeet
wined3d: Pass floating point colors to IWineD3DDeviceIm...
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2010-05-26
Henri Verbeet
d3d9: Set the FPU control word on device creation.
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2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
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2010-01-20
Henri Verbeet
d3d9: Add a separate function for stateblock initializa...
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2010-01-18
Henri Verbeet
d3d9: Add a separate function for query initialization.
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2009-12-21
Henri Verbeet
d3d9: Add a separate function for swapchain initialization.
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-18
Henri Verbeet
d3d9: Move D3D9CB_DestroySwapChain() to device.c.
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2009-11-18
Henri Verbeet
d3d9: Add a separate function for device initialization.
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2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-20
Henri Verbeet
d3d9: Add traces.
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2009-10-19
Henri Verbeet
d3d9: Fix some IDirect3DDevice9Ex methods.
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2009-10-14
Stefan Dösinger
d3d: Make EndScene calls hookable.
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2009-10-14
Stefan Dösinger
d3d9: Make some functions hookable.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
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2009-09-24
Henri Verbeet
d3d9: Add a separate function for pixel shader initiali...
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2009-09-24
Henri Verbeet
d3d9: Add a separate function for vertex shader initial...
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2009-09-23
Henri Verbeet
d3d9: Add a separate function for vertex declaration...
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2009-09-22
Henri Verbeet
d3d9: Limit "NumSimultaneousRTs" to 4.
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2009-09-18
Henri Verbeet
d3d9: Add a separate function for vertex buffer initial...
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2009-09-18
Henri Verbeet
d3d9: Add a separate function for index buffer initiali...
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2009-09-17
Henri Verbeet
d3d9: Add a separate function for texture initialization.
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2009-09-17
Henri Verbeet
d3d9: Add a separate function for cube texture initiali...
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2009-09-16
Henri Verbeet
d3d9: Add a separate function for volume texture initia...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
d3d9: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d9: Add a separate function for surface initialization.
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-08-28
Henri Verbeet
d3d9: Remove trailing spaces.
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2009-08-26
Henri Verbeet
d3d9: Use the wined3d cs for wined3d locking.
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2009-06-26
Gerald Pfeifer
d3d9: Fix variable type in reset_enum_callback().
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
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2009-06-11
Gerald Pfeifer
d3d9: Use correct constant types (WINED3DPOOL_DEFAULT...
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2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
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2009-06-03
Gerald Pfeifer
d3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAUL...
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2009-05-29
Henri Verbeet
d3d9: Having a NULL rendertarget isn't a failure.
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-03-23
Henri Verbeet
d3d9: Fix locking.
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2009-03-06
Henri Verbeet
d3d9: Improve IDirect3DDevice9::SetFVF() code flow.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-20
Henri Verbeet
d3d9: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-29
Michael Stefaniuc
d3d9: Remove superfluous pointer casts.
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2009-01-28
Marcus Meissner
d3d9: Initialize hr (Coverity).
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2009-01-20
Henri Verbeet
d3d9: Remove some superfluous pointer casts.
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2009-01-16
Henri Verbeet
d3d9: Properly test for dynamic usage in device_parent_...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-06
Henri Verbeet
d3d: Explicitly translate texture stage states.
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2008-12-29
Henri Verbeet
d3d9: Release the vertex declaration once we're done...
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2008-12-24
Henri Verbeet
d3d9: Don't crash in GetFVF() if a NULL vertex declarat...
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-04
Alexandre Julliard
d3d9: Make some functions static.
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2008-11-24
Francois Gouget
d3d9: Remove WINAPI on static functions where not needed.
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2008-11-24
Francois Gouget
d3d9: Remove IDirect3DDevice9Impl_GetFrontBuffer()...
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2008-11-04
Stefan Dösinger
d3d9: Add a test for GetTexture with no texture set.
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2008-11-04
Stefan Dösinger
d3d9: WINED3DSURFACE_DESC::MultiSampleType is not a...
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2008-11-04
Stefan Dösinger
d3d9: Use the correct AddRef and Release macros.
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2008-11-03
Stefan Dösinger
d3d: Do not restore the display mode in ddraw.
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2008-09-15
Rob Shearman
d3d9: Fix type used to store return value in IDirect3DD...
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2008-09-10
Henri Verbeet
d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND...
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2008-08-18
Rob Shearman
d3d9: Remove unneeded local variable in IDirect3DDevice...
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2008-08-18
Rob Shearman
d3d9: Fix variable type in IDirect3DDevice9Impl_GetSoft...
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2008-07-08
Tobias Jakobi
d3d9: Remove faulty comment from CreateOffscreenPlainSu...
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2008-04-07
Stefan Dösinger
d3d9: Enforce ColorFill restrictions.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-03-03
Stefan Dösinger
d3d9: IDirect3DDevice9Ex stub.
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2008-03-01
James Hawkins
janitorial: Remove links to any microsoft site.
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2008-02-19
Rob Shearman
d3d9: Fix copy and paste error in reset_enum_callback.
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2008-02-07
Stefan Dösinger
d3d9: Implement the device lost state.
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2008-01-14
Stefan Dösinger
d3d9: Reject IDirect3DDevice9::Reset with active defaul...
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2008-01-04
Gerald Pfeifer
d3d9: Fix type of loop variable.
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2008-01-03
Gerald Pfeifer
wined3d: Removed dead FIXME checks.
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2007-12-05
Andrew Talbot
d3d9: Remove unneeded casts.
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2007-11-20
Stefan Dösinger
d3d9: Free the converted declaration data after creatin...
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-08-27
Stefan Dösinger
d3d9: Return the correct return value in GetDepthStenci...
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2007-08-21
Stefan Dösinger
d3d9: Some caps fixes.
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