msxml3: Add a function to initialize xmlDoc->_private data.
[wine] / dlls / d3d9 / device.c
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-07  Henri Verbeetwined3d: Getting the current pixel shader should never...
2010-09-07  Henri Verbeetwined3d: Getting the current vertex shader should never...
2010-09-01  Henri Verbeetd3d9: Move device functions to device.c.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-31  Henri Verbeetwined3d: Get rid of WINED3DRECT.
2010-08-24  Austin Englishd3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Pass floating point colors to IWineD3DDeviceIm...
2010-05-26  Henri Verbeetd3d9: Set the FPU control word on device creation.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-01-20  Henri Verbeetd3d9: Add a separate function for stateblock initializa...
2010-01-18  Henri Verbeetd3d9: Add a separate function for query initialization.
2009-12-21  Henri Verbeetd3d9: Add a separate function for swapchain initialization.
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-18  Henri Verbeetd3d9: Move D3D9CB_DestroySwapChain() to device.c.
2009-11-18  Henri Verbeetd3d9: Add a separate function for device initialization.
2009-11-03  Stefan Dösingerwined3d: Add a parameter for SetRenderTarget viewport...
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-20  Henri Verbeetd3d9: Add traces.
2009-10-19  Henri Verbeetd3d9: Fix some IDirect3DDevice9Ex methods.
2009-10-14  Stefan Dösingerd3d: Make EndScene calls hookable.
2009-10-14  Stefan Dösingerd3d9: Make some functions hookable.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-24  Henri Verbeetd3d9: Add a separate function for pixel shader initiali...
2009-09-24  Henri Verbeetd3d9: Add a separate function for vertex shader initial...
2009-09-23  Henri Verbeetd3d9: Add a separate function for vertex declaration...
2009-09-22  Henri Verbeetd3d9: Limit "NumSimultaneousRTs" to 4.
2009-09-18  Henri Verbeetd3d9: Add a separate function for vertex buffer initial...
2009-09-18  Henri Verbeetd3d9: Add a separate function for index buffer initiali...
2009-09-17  Henri Verbeetd3d9: Add a separate function for texture initialization.
2009-09-17  Henri Verbeetd3d9: Add a separate function for cube texture initiali...
2009-09-16  Henri Verbeetd3d9: Add a separate function for volume texture initia...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetd3d9: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetd3d9: Add a separate function for surface initialization.
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-09-08  Stefan Dösingerwined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-08-28  Henri Verbeetd3d9: Remove trailing spaces.
2009-08-26  Henri Verbeetd3d9: Use the wined3d cs for wined3d locking.
2009-06-26  Gerald Pfeiferd3d9: Fix variable type in reset_enum_callback().
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-11  Gerald Pfeiferd3d9: Use correct constant types (WINED3DPOOL_DEFAULT...
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-06-03  Gerald Pfeiferd3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAUL...
2009-05-29  Henri Verbeetd3d9: Having a NULL rendertarget isn't a failure.
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerd3d8, d3d9: Don't rely on the wined3d buffer type.
2009-03-23  Henri Verbeetd3d9: Fix locking.
2009-03-06  Henri Verbeetd3d9: Improve IDirect3DDevice9::SetFVF() code flow.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20  Henri Verbeetd3d9: Explicitly convert between D3DFORMAT and WINED3DF...
2009-01-29  Michael Stefaniucd3d9: Remove superfluous pointer casts.
2009-01-28  Marcus Meissnerd3d9: Initialize hr (Coverity).
2009-01-20  Henri Verbeetd3d9: Remove some superfluous pointer casts.
2009-01-16  Henri Verbeetd3d9: Properly test for dynamic usage in device_parent_...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-06  Henri Verbeetd3d: Explicitly translate texture stage states.
2008-12-29  Henri Verbeetd3d9: Release the vertex declaration once we're done...
2008-12-24  Henri Verbeetd3d9: Don't crash in GetFVF() if a NULL vertex declarat...
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-04  Alexandre Julliardd3d9: Make some functions static.
2008-11-24  Francois Gougetd3d9: Remove WINAPI on static functions where not needed.
2008-11-24  Francois Gougetd3d9: Remove IDirect3DDevice9Impl_GetFrontBuffer()...
2008-11-04  Stefan Dösingerd3d9: Add a test for GetTexture with no texture set.
2008-11-04  Stefan Dösingerd3d9: WINED3DSURFACE_DESC::MultiSampleType is not a...
2008-11-04  Stefan Dösingerd3d9: Use the correct AddRef and Release macros.
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-09-15  Rob Shearmand3d9: Fix type used to store return value in IDirect3DD...
2008-09-10  Henri Verbeetd3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND...
2008-08-18  Rob Shearmand3d9: Remove unneeded local variable in IDirect3DDevice...
2008-08-18  Rob Shearmand3d9: Fix variable type in IDirect3DDevice9Impl_GetSoft...
2008-07-08  Tobias Jakobid3d9: Remove faulty comment from CreateOffscreenPlainSu...
2008-04-07  Stefan Dösingerd3d9: Enforce ColorFill restrictions.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-03-03  Stefan Dösingerd3d9: IDirect3DDevice9Ex stub.
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-19  Rob Shearmand3d9: Fix copy and paste error in reset_enum_callback.
2008-02-07  Stefan Dösingerd3d9: Implement the device lost state.
2008-01-14  Stefan Dösingerd3d9: Reject IDirect3DDevice9::Reset with active defaul...
2008-01-04  Gerald Pfeiferd3d9: Fix type of loop variable.
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2007-12-05  Andrew Talbotd3d9: Remove unneeded casts.
2007-11-20  Stefan Dösingerd3d9: Free the converted declaration data after creatin...
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-08-27  Stefan Dösingerd3d9: Return the correct return value in GetDepthStenci...
2007-08-21  Stefan Dösingerd3d9: Some caps fixes.
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