winecoreaudio: Remove some unused structure fields.
[wine] / dlls / wined3d /
2009-10-09  Henri Verbeetwined3d: Capture some more renderstates in vertex and...
2009-10-09  Henri Verbeetwined3d: Clear resources that we aren't recording in...
2009-10-08  Stefan Dösingerwined3d: Don't reserve clipping constants needlessly.
2009-10-08  Stefan Dösingerwined3d: Split the clip_parameters[2] array.
2009-10-08  Stefan Dösingerwined3d: Don't write to result.color in arb_add_sRGB_co...
2009-10-06  Henri Verbeetwined3d: Remove some unused code.
2009-10-06  Henri Verbeetwined3d: Move the SM1 opcode enum to shader_sm1.c.
2009-10-06  Henri Verbeetwined3d: Keep a reference to the vertex declaration...
2009-10-06  Henri Verbeetwined3d: Keep references to the textures initially...
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget resets the scissor rect.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget bypasses stateblock recording.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget doesn't change the viewport...
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-10-02  Henri Verbeetwined3d: Use the actual array sizes to determine the...
2009-10-02  Henri Verbeetwined3d: Move the pixel/vertex states arrays to statebl...
2009-10-02  Henri Verbeetwined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
2009-10-02  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-02  Henri Verbeetwined3d: Add a separate function to initialize the...
2009-10-01  Stefan Dösingerwined3d: Fix an error string.
2009-10-01  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-01  Henri Verbeetwined3d: Add a separate function to initialize the...
2009-10-01  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-01  Henri Verbeetwined3d: Simplify stateblock_savedstates_set().
2009-10-01  Henri Verbeetwined3d: Get rid of stateblock_savedstates_copy().
2009-09-30  Henri Verbeetwined3d: Add a separate function for initializing the...
2009-09-30  Henri Verbeetwined3d: Get rid of stateblock_copy().
2009-09-30  Henri Verbeetwined3d: Add a separate function for copying stateblock...
2009-09-30  Henri Verbeetwined3d: Make some internal stateblock function argumen...
2009-09-30  Henri Verbeetwined3d: Explicitly pass gl_info to stateblock_savedsta...
2009-09-29  Henri Verbeetwined3d: Explicitly pass gl_info to stateblock_savedsta...
2009-09-29  Henri Verbeetwined3d: Pass IWineD3DStateBlockImpl pointers to stateb...
2009-09-29  Henri Verbeetwined3d: Clear the correct "activeLights" array in...
2009-09-29  Henri Verbeetwined3d: Add a separate function for state block initia...
2009-09-29  Henri Verbeetwined3d: Fix a typo.
2009-09-28  Stefan Dösingerwined3d: Test if result.clip[] works correctly.
2009-09-28  Stefan Dösingerwined3d: Don't use GL_NV_texture_shader on OSX.
2009-09-28  Henri Verbeetwined3d: Just use the actual array size as argument...
2009-09-28  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
2009-09-28  Henri Verbeetwined3d: Remove some redundant code in IWineD3DVertexDe...
2009-09-28  Henri Verbeetwined3d: Keep vertex declaration references in the...
2009-09-28  Henri Verbeetwined3d: Properly keep texture references in the stateb...
2009-09-25  Henri Verbeetwined3d: Release the stateblock before destroying the...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Move common shader fields to IWineD3DBaseShade...
2009-09-25  Henri Verbeetwined3d: Remove SetFunction() from the public shader...
2009-09-25  Henri Verbeetwined3d: Move some common shader functions to the IWine...
2009-09-25  Austin Englishwined3d: Recognize DRI R300 drivers as Mesa.
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetwined3d: Add a separate function for pixel shader initi...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetwined3d: Add a separate function for vertex shader...
2009-09-24  Henri Verbeetwined3d: Remove unused IWineD3DVertexShaderImpl fields.
2009-09-23  Stefan Dösingerwined3d: Fix sRGB->RGB copy condition.
2009-09-23  Stefan Dösingerwined3d: Don't mark SFLAG_INTEXTURE up to date with...
2009-09-23  Stefan Dösingerwined3d: Create a separate function for deleting GL...
2009-09-23  Stefan Dösingerwined3d: Use the correct enum.
2009-09-23  Stefan Dösingerwined3d: Track GL texture states in a separate structure.
2009-09-23  Henri Verbeetwined3d: Cleanup after wglMakeCurrent() failures in...
2009-09-23  Henri Verbeetwined3d: Add support for ARB_provoking_vertex.
2009-09-23  Henri Verbeetwined3d: Fix a typo.
2009-09-23  Henri Verbeetwined3d: Don't create a depthstencil renderbuffer if...
2009-09-23  Henri Verbeetwined3d: Add support for ARB_framebuffer_object.
2009-09-23  Henri Verbeetwined3d: Detect ARB_framebuffer_object.
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-22  Rico Schüllerwined3d: Don't call wglMakeCurrent(NULL, NULL) in conte...
2009-09-22  Henri Verbeetwined3d: Cleanup vertex declaration initialization.
2009-09-22  Henri Verbeetwined3d: Revert 4ba16b84a9e60ffcc98fc4b4c303c975589b59e2.
2009-09-18  Rico Schüllerwined3d: Fix shader spam.
2009-09-18  Henri Verbeetwined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetwined3d: Add a separate function for buffer initialization.
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetwined3d: Get rid of the unused DeviceType parameter...
2009-09-17  Henri Verbeetwined3d: Get rid of some redundant checks for ORM_FBO.
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-17  Henri Verbeetwined3d: Get rid of a redundant strcpy().
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetwined3d: Move vtable initialization to the texture...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetwined3d: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetwined3d: Mark internal symbols hidden.
2009-09-15  Henri Verbeetwined3d: Make some variables static.
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-09-09  Jaime Ravewined3d: Fix vendor detection when using an Intel X4500HD.
2009-09-08  Henri Verbeetwined3d: Fix some function pointers and typedefs.
2009-09-08  Henri Verbeetwined3d: Check the correct debug channel in shader_arb_...
2009-09-08  Henri Verbeetwined3d: Fix shader_arb_load_constantsF().
2009-09-08  Stefan Dösingerwined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-09-08  Stefan Dösingerwined3d: Silence a compiler warning.
2009-09-08  Stefan Dösingerwined3d: Only generate the clipplane emulation KIL...
2009-09-02  Henri Verbeetwined3d: Print a warning when an ARB program exceeds...
2009-09-02  Henri Verbeetwined3d: Properly check for ARB program compile errors.
2009-09-02  Henri Verbeetwined3d: Release the GL lock on IWineD3DImpl_FillGLCaps...
2009-09-01  Henri Verbeetwined3d: Only warn about using Lod sample functions...
2009-09-01  Henri Verbeetwined3d: Add support for ARB_depth_clamp.
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