wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
[wine] / dlls / wined3d /
2010-12-08  Henri Verbeetwined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
2010-12-08  Henri Verbeetwined3d: Remove a redundant SetDirty() call from IWineD...
2010-12-08  Henri Verbeetwined3d: Pass a wined3d_buffer structure to buffer_get_...
2010-12-08  Henri Verbeetwined3d: Don't leak heapMemory in surface_remove_pbo().
2010-12-07  Henri Verbeetwined3d: Explicitly pass gl_info to shader_arb_generate...
2010-12-07  Henri Verbeetwined3d: Explicitly pass gl_info to shader_arb_generate...
2010-12-07  Henri Verbeetwined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
2010-12-06  Henri Verbeetwined3d: Explicitly pass shader_data, reg_maps and...
2010-12-06  Henri Verbeetwined3d: Use local reg_maps variables where possible.
2010-12-06  Henri Verbeetwined3d: Explicitly pass shader_data and reg_maps to...
2010-12-06  Henri Verbeetwined3d: Explicitly pass shader_data and reg_maps to...
2010-12-03  Henri Verbeetwined3d: shader_get_registers_used() is only called...
2010-12-03  Henri Verbeetwined3d: Explicitly pass shader_data and reg_maps to...
2010-12-03  Henri Verbeetwined3d: need_rel_addr_const() is only ever called...
2010-12-03  Henri Verbeetwined3d: Move the rel_offset vertex shader field to...
2010-12-03  Henri Verbeetwined3d: Properly initialize min_rel_offset.
2010-12-02  Henri Verbeetwined3d: Move min_rel_offset / max_rel_offset to the...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-02  Henri Verbeetwined3d: Remove a redundant parameter to enable_extensi...
2010-12-02  Henri Verbeetwined3d: Remove a unused parameter to shader_dirtifyabl...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-12-01  Henri Verbeetwined3d: Move the PrivateData structure to resource.c.
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_des...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_sel...
2010-11-30  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to drawPrim...
2010-11-30  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to drawStri...
2010-11-29  Marcus Meissnerwined3d: Detect nouveau as NVIDIA.
2010-11-26  Christian Inciwined3d: Add nVidia GT 320M to the table.
2010-11-23  Austin Englishwined3d: Add detection for Nvidia GT 330.
2010-11-23  Henri Verbeetwined3d: Fix the indentation in buffer_direct_upload().
2010-11-23  Henri Verbeetwined3d: Get rid of the remaining "Flags".
2010-11-23  Henri Verbeetwined3d: Textures never have a resource size.
2010-11-18  Henri Verbeetwined3d: Disallow empty surfaces.
2010-11-17  Henri Verbeetwined3d: Send a notification that the GL texture change...
2010-11-16  Henri Verbeetwined3d: buffer_get_sysmem() potentially invalidates...
2010-11-16  Henri Verbeetwined3d: Remove a redundant flag in IWineD3DSurfaceImpl...
2010-11-15  Henri Verbeetwined3d: Properly recreate the sysmem resource location...
2010-11-15  Henri Verbeetwined3d: Add a trace to IWineD3DSurfaceImpl_SetMem().
2010-11-15  Henri Verbeetwined3d: Rename the IWineD3DPaletteImpl "Flags" field...
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-12  Henri Verbeetwined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
2010-11-12  Henri Verbeetwined3d: Simplify a condition in IWineD3DSurfaceImpl_Lo...
2010-11-12  Henri Verbeetwined3d: Check for depth/stencil surfaces in general...
2010-11-12  Henri Verbeetwined3d: Avoid marking samplers dirty in IWineD3DSurfac...
2010-11-11  Henri Verbeetwined3d: Remove some useless code.
2010-11-11  Henri Verbeetwined3d: Simply use surface_modify_location() in IWineD...
2010-11-11  Henri Verbeetwined3d: Handle rendertargetlock_mode in surface_load_l...
2010-11-11  Henri Verbeetwined3d: Take the location into account in context_appl...
2010-11-11  Jaime Ravewined3d: Added Intel GM45 video card detection.
2010-11-10  Henri Verbeetwined3d: Don't unregister a window unless the window...
2010-11-10  Henri Verbeetwined3d: Register a window only once.
2010-11-10  Henri Verbeetwined3d: Use a lookup table in select_card_ati_binary().
2010-11-09  Henri Verbeetwined3d: Use lookup tables in select_card_nvidia_binary().
2010-11-09  Henri Verbeetwined3d: Use lookup tables in select_card_ati_mesa().
2010-11-09  Henri Verbeetwined3d: Recognize Evergreen in select_card_ati_mesa().
2010-11-08  Henri Verbeetwined3d: Test for "AMD" in the renderer string as well...
2010-11-08  Henri Verbeetwined3d: Don't use floating point textures without...
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-11-08  Henri Verbeetwined3d: Do not activate the window when restoring...
2010-11-08  Henri Verbeetwined3d: Move the fullscreen window setup / restore...
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetwined3d: Add support for the INTZ format.
2010-11-05  Michael Stefaniucwined3d: Fix some checkGLcall() messages.
2010-11-05  Michael Stefaniucwined3d: Move the checkGLcall() right after the corresp...
2010-11-02  Henri Verbeetwined3d: Translate drawable coordinates in flush_to_fra...
2010-11-02  Henri Verbeetwined3d: Do not use "lockedRect" unless the surface...
2010-11-02  Henri Verbeetwined3d: Set an A window proc on non-unicode windows.
2010-11-02  Francois GougetAssorted spelling fixes.
2010-11-01  Henri Verbeetwined3d: Change surface_translate_frontbuffer_coords...
2010-11-01  Stefan Dösingerwined3d: Don't reapply lighting when vertex shaders...
2010-11-01  Stefan Dösingerwined3d: Don't change GL_TEXTURE* when using the arb...
2010-11-01  Stefan Dösingerwined3d: Don't pass the texture stages to basetexture_a...
2010-10-29  Henri Verbeetwined3d: Remove some redundant state save/restore code...
2010-10-29  Henri Verbeetwined3d: Don't flip the coordinate system in set_blit_d...
2010-10-29  Henri Verbeetwined3d: Only complain about unsupported filtering...
2010-10-29  Henri Verbeetwined3d: Move loop state to wined3d_shader_context.
2010-10-29  Henri Verbeetwined3d: Move "parse_state" to wined3d_shader_context.
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in get_loop_co...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in get_bool_co...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_hw_m...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_arb_...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_glsl...
2010-10-27  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-27  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Explicitly pass parameters to shader_arb_ps_lo...
2010-10-26  Henri Verbeetwined3d: Explicitly pass parameters to shader_arb_vs_lo...
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a mipleve...
2010-10-21  Henri Verbeetwined3d: Pass a sub-resource index instead of a mipleve...
2010-10-21  Henri Verbeetwined3d: Use surface_blt_to_drawable() in IWineD3DSurfa...
2010-10-21  Henri Verbeetwined3d: Check if we can do the blit before messing...
2010-10-21  Henri Verbeetwined3d: Flip destination coordinates when blitting...
next