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wined3d: Fix the default values for wined3d_settings.
[wine]
/
dlls
/
wined3d
/
drawprim.c
2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-09-21
Ivan Gyurdiev
wined3d: Allow null streams in the vertex declaration.
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2006-09-21
Stefan Dösinger
wined3d: Do not bind the 0 vbo when vbos are unsupported.
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2006-08-25
Stefan Dösinger
wined3d: Compile pixel shaders in drawprim.
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2006-08-22
Stefan Dösinger
wined3d: Correctly draw transformed and untransformed...
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-11
Roderick Colenbrander
wined3d: Fix opengl extension call.
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2006-08-07
H. Verbeet
wined3d: Delay vertex shader compilation until the...
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2006-08-04
H. Verbeet
wined3d: Disable vertex arrays after we're done drawing...
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2006-07-27
Jason Green
wined3d: Fix some upside-down rendering issues for...
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2006-07-26
Jason Green
wined3d: Fix crash caused by bad TRACE.
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2006-07-25
H. Verbeet
wined3d: D3d8 shaders can have a NULL pFunction, but...
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-18
H. Verbeet
wined3d: Increment texture_idx when continuing as well.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Create fake input semantics for d3d8 shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Make WINED3D_ATR macros more flexible.
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2006-07-07
Ivan Gyurdiev
wined3d: Simplify primitiveDeclartationConvertToStrided.
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2006-07-07
Ivan Gyurdiev
wined3d: Add position_transformed flag to Strided data...
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2006-07-07
Ivan Gyurdiev
wined3d: Only link and use GLSL program if at least...
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2006-07-07
Michael Stefaniuc
janitorial: Put "inline static" at the beginning of...
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2006-07-06
Ivan Gyurdiev
wined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided.
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-06-28
H. Verbeet
wined3d: Use register combiners for texture stage opera...
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2006-06-28
H. Verbeet
wined3d: Fix uploading of textures for shaders.
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2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
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2006-06-26
Stefan Dösinger
wined3d: Add support for VBOs to the drawing code.
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-16
H. Verbeet
wined3d: Add and use GL_EXT_fog_coord defines.
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2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
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2006-06-15
Stefan Dösinger
wined3d: Correct vertex fog for transformed vertices...
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2006-06-13
Ivan Gyurdiev
wined3d: Keep pshader and vshader constants in GLSL...
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-09
Jason Green
wined3d: GLSL shader cleanup patch.
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2006-06-09
Jason Green
wined3d: Allow drawPrim to create and use the GLSL...
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2006-06-09
Jason Green
wined3d: Move constant loading out of DrawPrimDrawStrid...
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2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
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2006-06-05
Stefan Dösinger
wined3d: Render target locking fixes.
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2006-05-26
Jason Green
wined3d: Fix regression introduced by recent multitextu...
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2006-05-25
Roderick Colenbrander
wined3d: Dynamicly load GL_ARB_multitexture functions.
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2006-05-25
Stefan Dösinger
wined3d: Small rhw vertex fix.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Ivan Gyurdiev
wined3d: Allow use of pixel shaders with drawStridedSlow.
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineD3DDevice::ProcessVertices.
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2006-05-09
Stefan Dösinger
wined3d: rhw vertex fixup.
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2006-05-08
Stefan Dösinger
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
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2006-05-07
Ivan Gyurdiev
wined3d: Remove dead shader code.
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2006-05-05
Ivan Gyurdiev
wined3d: QueryInterface corrections.
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2006-04-21
Ivan Gyurdiev
wined3d: Correct vtrace usage.
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2006-04-06
Stefan Dösinger
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
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2006-03-30
H. Verbeet
wined3d: Move fields common to vertex shaders and pixel...
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2006-03-22
H. Verbeet
wined3d: Set vertex attribute pointers defined in verte...
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-09
H. Verbeet
wined3d: Use OpenGL fragment programs when available.
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2006-03-09
H. Verbeet
wined3d: Remove an incorrect FIXME.
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2006-03-08
Stefan Dösinger
wined3d: Add D3DLOCK_* types to wined3d_types.h.
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2006-03-07
H. Verbeet
wined3d: Fix a few FIXME's.
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2006-02-13
Stefan Dösinger
wined3d: Update the glOrtho between 2 rhw draws if...
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2006-02-06
H. Verbeet
wined3d: Downgrade a FIXME to a TRACE.
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2006-01-20
H. Verbeet
wined3d: A shader isn't guaranteed to have a vertex...
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2005-12-09
Oliver Stieber
wined3d: Vertex shader 8 support.
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2005-11-29
Oliver Stieber
Added support for vertex and pixel shader constants...
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2005-11-15
Raphael Junqueira
- defined D3DCOLOR_B macros to access byte values of...
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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2005-11-07
Oliver Stieber
Verify that the texture coordinate used in DrawStridedS...
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2005-10-11
Oliver Stieber
Add checks for ARB_vertex_program before allowing verte...
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2005-09-27
Oliver Stieber
Change the format of surface_SaveSnapshot to TGA from...
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2005-08-19
Oliver Stieber
Integrate hardware vertex shaders into the drawing...
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2005-08-17
Francois Gouget
Assorted spelling fixes.
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2005-08-12
Francois Gouget
Assorted spelling fixes.
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2005-08-03
Oliver Stieber
Moved support for non power 2 texture to hardware.
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2005-08-03
Oliver Stieber
Improve on a fixup for the difference between opengl...
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2005-08-01
Oliver Stieber
Separate the setting of the DirectX texture and sampler...
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2005-08-01
Oliver Stieber
Separate the management of DirectX states and openGL...
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2005-07-30
Oliver Stieber
Tidy up some of the formatting in drawprim and add...
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2005-07-24
Raphael Junqueira
- add a new settings for vbo support
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2005-07-22
Gerald Pfeifer
Remove unused variable in primitiveConvertToStridedData().
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2005-07-21
Oliver Stieber
Correct a problem with the way that FVF vertex arrays...
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2005-07-21
Oliver Stieber
Fixed regression that occurred because changes to textu...
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2005-07-18
Oliver Stieber
Set mipmap levels correctly (even with ATI's buggy...
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2005-07-14
Stefan Huehner
Fix some missing-declarations warnings.
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2005-07-13
Oliver Stieber
Tidy up some comments and formatting.
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2005-07-12
Oliver Stieber
Implement UpdateTexture and UpdateSurface in wined3d.
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2005-07-11
Oliver Stieber
Implemented basic non-power 2 texture in wined3d.
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2005-07-11
Francois Gouget
Assorted spelling fixes.
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2005-07-07
Oliver Stieber
Added support for vertex declarations to wined3d, it...
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2005-07-06
Oliver Stieber
Change all references to updateStateBlock to references...
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2005-07-05
Oliver Stieber
Implemented stateblocks in wined3d.
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2005-03-29
Oliver Stieber
- Volume now inherits Resource. This isn't the way...
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2005-03-03
Oliver Stieber
Added a stubbed out version of query to d3d9 and wined3d.
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2005-01-26
Raphael Junqueira
- a very basic blending support on fast drawing path...
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2005-01-17
Jason Edmeades
- Add texture support for all the texture types for...
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2004-12-14
Jason Edmeades
Add Clear, Present and EndScene support and fix a bug...
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2004-12-13
Jason Edmeades
Add {G,S}etRenderState and {G,S}etTextureStageState...
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2004-12-09
Alexandre Julliard
Janitorial: C booleans must not be compared against...
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2004-12-09
Jason Edmeades
Add {G,S}etIndices, {G,S}Viewport and enable the basic...
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