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d3d10: Parse semantic in parse_fx10_local_variable().
[wine]
/
dlls
/
wined3d
/
2010-05-06
Henri Verbeet
wined3d: Remove the unused device type parameter to...
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat...
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in swapchain_blit().
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in stretch_rect_fbo().
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in context_apply_blit_state().
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Use context_apply_clear_state() in color_fill_...
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Setup the FBO for the correct target in contex...
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Explicitly pass the render target and depth...
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Explicitly pass the FBO target to the FBO...
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Move draw buffer setup code out of context_app...
tree
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commitdiff
2010-05-04
Stefan Dösinger
wined3d: Fall back to other depth stencil formats if...
tree
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commitdiff
2010-05-04
Stefan Dösinger
wined3d: Don't grab the implicit depth stencil format...
tree
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commitdiff
2010-05-04
Henri Verbeet
wined3d: Attach the surfaces from the fbo_entry instead...
tree
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commitdiff
2010-05-04
Henri Verbeet
wined3d: Remove a redundant check from prepare_ds_clear().
tree
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commitdiff
2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
tree
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commitdiff
2010-05-04
Henri Verbeet
wined3d: Split context_apply_state() into separate...
tree
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commitdiff
2010-05-03
Henri Verbeet
wined3d: Allow the ARB shader backend to work with...
tree
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commitdiff
2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
tree
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commitdiff
2010-05-03
Henri Verbeet
wined3d: Remove some unused fields from the shader...
tree
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commitdiff
2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Store the VTF format capability in the format...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Store the sRGB write format capability in...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Store the sRGB read format capability in the...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Store the bumpmap format capability in the...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Check if the depth/stencil surface has any...
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Introduce device_get_draw_rect() to calculate...
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
tree
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commitdiff
2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
tree
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commitdiff
2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-26
Henri Verbeet
wined3d: Simply pass IWineD3DSurfaceImpl pointers to...
tree
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commitdiff
2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-26
Henri Verbeet
wined3d: Add a missing newline to a TRACE in IWineD3DDe...
tree
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commitdiff
2010-04-26
Henri Verbeet
wined3d: Kill the now unused MAX_MIP_LEVELS.
tree
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commitdiff
2010-04-26
Alexandre Julliard
wined3d: Avoid a compiler warning on old gcc.
tree
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commitdiff
2010-04-25
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-25
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-25
Henri Verbeet
wined3d: Introduce basetexture_get_sub_resource() to...
tree
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commitdiff
2010-04-25
Henri Verbeet
wined3d: Make sure all texture levels are allocated...
tree
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commitdiff
2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
tree
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commitdiff
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
tree
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commitdiff
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-21
Gerald Pfeifer
wined3d: Remove variable dlc_tmp which is not really...
tree
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commitdiff
2010-04-21
Henri Verbeet
wined3d: Simply pass implementation pointers to stretch...
tree
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commitdiff
2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
tree
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commitdiff
2010-04-21
Henri Verbeet
wined3d: Move location loading and modification togethe...
tree
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commitdiff
2010-04-21
Henri Verbeet
wined3d: Fix some more misspellings of "device".
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Immediately return on redundant changes in...
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Get rid of a useless local variable in IWineD3...
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
tree
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commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Get rid of "myDevice".
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Allow offscreen depth/stencil clears again...
tree
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commitdiff
2010-04-16
Roderick Colenbrander
wined3d: Separate AMD GPUs in D3D9 and D3D10 models...
tree
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commitdiff
2010-04-16
Roderick Colenbrander
wined3d: Separate AMD Radeon HD2300 from other HD2xxx...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Remove some dead code from IWineD3DDeviceImpl_...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Store the depth/stencil attachment as IWineD3D...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Store render target attachments as IWineD3DSur...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: The currentDesc and pow2 width/height are...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove paletteOverride from BltOverride offscr...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: We don't need color keying for sysmem->drawabl...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove call to d3dfmt_get_conv from read_from_...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove temporary conv_byte_count fixup from...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Improve FBO support in ClearSurface.
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Separate detection of D3D10+ and D3D9 Nvidia...
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Move A4L4 conversion to the formats table.
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Move G16R16/R16G16F conversion to the formats...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Prune unsupported world matrix transform states.
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: We always support at least a single modelview...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Add a separate function for palette initializa...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Add a separate function for rendertarget view...
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move R32G32F convertion to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D15S1 over to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D24X4S4 to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D24FS8 to formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move L6V5U5 conversion to the formats table.
tree
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commitdiff
2010-04-12
Henri Verbeet
wined3d: Don't write past the end of the buffer's conve...
tree
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commitdiff
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