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wined3d: Split context_apply_state() into separate functions for each usage.
[wine]
/
dlls
/
wined3d
/
device.c
2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-28
Henri Verbeet
wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
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2010-04-28
Henri Verbeet
wined3d: Introduce device_get_draw_rect() to calculate...
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2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-26
Henri Verbeet
wined3d: Add a missing newline to a TRACE in IWineD3DDe...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-21
Henri Verbeet
wined3d: Simply pass implementation pointers to stretch...
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2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
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2010-04-21
Henri Verbeet
wined3d: Move location loading and modification togethe...
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2010-04-20
Henri Verbeet
wined3d: Immediately return on redundant changes in...
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2010-04-20
Henri Verbeet
wined3d: Get rid of a useless local variable in IWineD3...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Allow offscreen depth/stencil clears again...
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2010-04-16
Henri Verbeet
wined3d: Remove some dead code from IWineD3DDeviceImpl_...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
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2010-04-15
Roderick Colenbrander
wined3d: Improve FBO support in ClearSurface.
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2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
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2010-04-13
Henri Verbeet
wined3d: Add a separate function for palette initializa...
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2010-04-13
Henri Verbeet
wined3d: Add a separate function for rendertarget view...
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2010-04-09
Roderick Colenbrander
wined3d: Move srgb checks away from d3dfmt_get_conv.
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2010-04-09
Roderick Colenbrander
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
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2010-04-09
Alexandre Julliard
wined3d: Remove unused offset parameter in buffer_get_m...
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2010-04-07
Henri Verbeet
wined3d: Add a separate function for adding declaration...
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2010-04-05
Henri Verbeet
wined3d: Make some functions static.
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2010-04-05
Henri Verbeet
wined3d: Simply inline dumpResources().
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2010-04-02
Roderick Colenbrander
wined3d: Move upsideDown calculation to blit implementa...
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2010-03-31
Henri Verbeet
wined3d: Remove a redundant initialization in IWineD3DD...
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2010-03-31
Henri Verbeet
wined3d: Get rid of some mostly useless local variables...
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2010-03-31
Henri Verbeet
wined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
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2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
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2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in stretch_rec...
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2010-03-30
Henri Verbeet
wined3d: Get rid of destFormat and srcFormat in IWineD3...
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2010-03-30
Henri Verbeet
wined3d: Calculate "offset" in the appropriate path...
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2010-03-30
Henri Verbeet
wined3d: Add more general support for partial updates...
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2010-03-30
Henri Verbeet
wined3d: Source and destination formats should match...
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2010-03-30
Henri Verbeet
wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates...
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2010-03-30
Roderick Colenbrander
wined3d: Move argb_to_fmt to utils.c as a helper functi...
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2010-03-29
Michael Stefaniuc
wined3d: Remove superfluous cast of zero.
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2010-03-26
Henri Verbeet
wined3d: Add support for partial updates of compressed...
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2010-03-26
Henri Verbeet
wined3d: glColorMask() changes the write mask for all...
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2010-03-25
Henri Verbeet
wined3d: Just mark the color write mask dirty in IWineD...
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2010-03-25
Henri Verbeet
wined3d: Use the same order of operations for depth...
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2010-03-25
Henri Verbeet
wined3d: Just mark the stencil write mask dirty in...
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2010-03-25
Henri Verbeet
wined3d: Disable two-sided stencil when doing stencil...
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2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-18
Henri Verbeet
wined3d: Avoid some common invalid context accesses.
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2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
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2010-03-18
Henri Verbeet
wined3d: Make the focus window also the foreground...
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2010-03-17
Henri Verbeet
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
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2010-03-17
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
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2010-03-17
Henri Verbeet
wined3d: Don't change the draw buffer in IWineD3DDevice...
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2010-03-17
Henri Verbeet
wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface...
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2010-03-16
Henri Verbeet
wined3d: Store the device window in the swapchain.
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2010-03-16
Henri Verbeet
wined3d: Simplify a comparison in IWineD3DDeviceImpl_Re...
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2010-03-16
Henri Verbeet
wined3d: The swapchain should always have a window...
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2010-03-16
Henri Verbeet
wined3d: Use the context's window handle in stretch_rec...
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-15
Henri Verbeet
wined3d: Move device context array functions to device.c.
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-02-16
Henri Verbeet
wined3d: Drop buffer objects from the stream info as...
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2010-02-05
Henri Verbeet
wined3d: Get rid of the now redundant max_ffp_texture_s...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-03
Henri Verbeet
wined3d: Explicitly load and modify the surface in...
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2010-02-03
Henri Verbeet
wined3d: Do not depend on context_attach_surface_fbo...
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2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
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2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
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2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
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2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
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2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
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2010-02-02
Henri Verbeet
wined3d: Update the swapchain's present parameters...
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2010-02-02
Henri Verbeet
wined3d: TRACE IWineD3DDeviceImpl_CreateSurface() param...
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2010-01-28
Henri Verbeet
wined3d: Use correct texture stage limits in a couple...
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2010-01-28
Henri Verbeet
wined3d: Ensure draw ordering across contexts.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-18
Henri Verbeet
wined3d: Add a separate function for query initialization.
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2010-01-04
Stefan Dösinger
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
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2010-01-04
Henri Verbeet
wined3d: Add a geometry shader object.
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2009-12-30
Henri Verbeet
wined3d: Use the element size to create "isStateDirty...
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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2009-12-30
Henri Verbeet
wined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
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2009-12-29
Henri Verbeet
wined3d: Clear the device's focus_window field when...
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2009-12-29
Henri Verbeet
wined3d: Don't touch the window's focus or wndproc...
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2009-12-29
Stefan Dösinger
wined3d: Remove the d3d7 do-not-convert code.
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