wined3d: Tidy up pshader_hw_cnd.
[wine] / dlls / wined3d / arb_program_shader.c
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_cnd.
2009-05-13  Stefan Dösingerwined3d: Separate Tx tempregs from Tx varyings in ARB.
2009-05-13  Stefan Dösingerwined3d: Fix 1.4 pshader projection in ARB.
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_tex.
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to fragment_pipeline...
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-11  Stefan Dösingerwined3d: Standardize pshader_hw_texkill.
2009-05-11  Stefan Dösingerwined3d: Tidy up shader_hw_rsq_rcp.
2009-05-11  Stefan Dösingerwined3d: Simplify shader_hw_map2gl.
2009-05-11  Stefan Dösingerwined3d: Get rid of the strcat in shader_arb_add_dst_pa...
2009-05-11  Stefan Dösingerwined3d: Merge shader_arb_add_src_param and pshader_gen...
2009-05-08  Stefan Dösingerwined3d: Get rid of pshader_gen_output_modifier_line.
2009-05-08  Stefan Dösingerwined3d: Pass the instr to pshader_gen_output_modifier_...
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Always declare single constants in ARB if...
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-06  Stefan Dösingerwined3d: Pack hardcoded local constants in ARB.
2009-05-05  Stefan Dösingerwined3d: Pack ARB srgb constants better.
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-23  Francois Gougetwined3d: Avoid using an implicit value to set fogcoord...
2009-04-23  Henri Verbeetwined3d: Handle the destination modifier shift in the...
2009-04-22  Henri Verbeetwined3d: Handle the swizzle shift in the frontend rathe...
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-22  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-21  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Simplify replicating the .x swizzle in shader_...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-14  Henri Verbeetwined3d: Pass a struct wined3d_shader_dst_param to...
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-04-13  Tobias Jakobiwined3d: Add newline to fixme.
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Henri Verbeetwined3d: Split vshader_program_add_param() in shader_ar...
2009-04-10  Henri Verbeetwined3d: Merge pshader_get_register_name() and part...
2009-04-10  Henri Verbeetwined3d: Explicitly pass the register type and index...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-03  Henri Verbeetwined3d: Use register_idx in the ARB shader backend.
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-03  Henri Verbeetwined3d: Use the source and destination parameter count...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Avoid comparing against WINED3DSIO_* in the...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the ARB...
2009-03-30  Stefan Dösingerwined3d: Update a comment.
2009-03-30  Stefan Dösingerwined3d: Fix some whitespace.
2009-03-24  Henri Verbeetwined3d: Pass format_desc to set_shader().
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-09  Henri Verbeetwined3d: Don't compare const_num against -1.
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-24  Stefan Dösingerwined3d: Properly update last_was_pshader.
2009-02-19  Henri Verbeetwined3d: Add some traces to state handlers.
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-12  Stefan Dösingerwined3d: Use the ARB fog option in ARB_fragment_program...
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-02  Allan Tongwined3d: Add mapping for MOV instructions in shader_hw_...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-29  Francois GougetAssorted spelling fixes.
2008-12-20  Henri Verbeetwined3d: Consistently use .xyzw for vector components.
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Make use of ps_compile_args in arb shader.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-16  Stefan Dösingerwined3d: Correct a stage number.
2008-12-16  Stefan Dösingerwined3d: Set up the shaders when delaying fixed func...
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-09  Henri Verbeetwined3d: Fix some spelling errors.
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
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