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wined3d: Tidy up pshader_hw_cnd.
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2009-05-13
Stefan Dösinger
wined3d: Tidy up pshader_hw_cnd.
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2009-05-13
Stefan Dösinger
wined3d: Separate Tx tempregs from Tx varyings in ARB.
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2009-05-13
Stefan Dösinger
wined3d: Fix 1.4 pshader projection in ARB.
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2009-05-13
Stefan Dösinger
wined3d: Tidy up pshader_hw_tex.
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to fragment_pipeline...
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2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-11
Stefan Dösinger
wined3d: Standardize pshader_hw_texkill.
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2009-05-11
Stefan Dösinger
wined3d: Tidy up shader_hw_rsq_rcp.
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2009-05-11
Stefan Dösinger
wined3d: Simplify shader_hw_map2gl.
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2009-05-11
Stefan Dösinger
wined3d: Get rid of the strcat in shader_arb_add_dst_pa...
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2009-05-11
Stefan Dösinger
wined3d: Merge shader_arb_add_src_param and pshader_gen...
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2009-05-08
Stefan Dösinger
wined3d: Get rid of pshader_gen_output_modifier_line.
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2009-05-08
Stefan Dösinger
wined3d: Pass the instr to pshader_gen_output_modifier_...
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2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
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2009-05-08
Stefan Dösinger
wined3d: Always declare single constants in ARB if...
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-06
Stefan Dösinger
wined3d: Pack hardcoded local constants in ARB.
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2009-05-05
Stefan Dösinger
wined3d: Pack ARB srgb constants better.
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-23
Francois Gouget
wined3d: Avoid using an implicit value to set fogcoord...
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2009-04-23
Henri Verbeet
wined3d: Handle the destination modifier shift in the...
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2009-04-22
Henri Verbeet
wined3d: Handle the swizzle shift in the frontend rathe...
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2009-04-22
Henri Verbeet
wined3d: Get rid of the token field from struct wined3d...
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2009-04-22
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
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2009-04-21
Henri Verbeet
wined3d: Store the source swizzle in struct wined3d_sha...
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2009-04-21
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
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2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
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2009-04-20
Henri Verbeet
wined3d: Simplify replicating the .x swizzle in shader_...
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2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
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2009-04-15
Henri Verbeet
wined3d: Store the source modifiers in struct wined3d_s...
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2009-04-15
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-15
Henri Verbeet
wined3d: Introduce struct wined3d_shader_src_param.
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2009-04-15
Henri Verbeet
wined3d: Group instruction context information together...
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2009-04-14
Henri Verbeet
wined3d: Get rid of the "token" field from struct wined...
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2009-04-14
Henri Verbeet
wined3d: Pass a struct wined3d_shader_dst_param to...
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2009-04-13
Tobias Jakobi
wined3d: Rename some NP2 fixup variables and update...
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2009-04-13
Tobias Jakobi
wined3d: Add newline to fixme.
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2009-04-10
Tobias Jakobi
wined3d: glsl: Enable load_np2fixup_constants.
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2009-04-10
Tobias Jakobi
wined3d: Add load_np2fixup_constants function to shader...
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2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
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2009-04-10
Henri Verbeet
wined3d: Split vshader_program_add_param() in shader_ar...
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2009-04-10
Henri Verbeet
wined3d: Merge pshader_get_register_name() and part...
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2009-04-10
Henri Verbeet
wined3d: Explicitly pass the register type and index...
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2009-04-10
Henri Verbeet
wined3d: Store the destination shift in struct wined3d_...
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2009-04-07
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-07
Henri Verbeet
wined3d: Store the write mask in struct wined3d_shader_...
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2009-04-06
Henri Verbeet
wined3d: Store the destination modifiers in struct...
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2009-04-03
Henri Verbeet
wined3d: Use register_idx in the ARB shader backend.
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2009-04-03
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-03
Henri Verbeet
wined3d: Add a struct wined3d_shader_dst_param for...
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2009-04-03
Henri Verbeet
wined3d: Remove the opcode field from struct wined3d_sh...
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2009-04-03
Henri Verbeet
wined3d: Use the source and destination parameter count...
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2009-04-02
Henri Verbeet
wined3d: Store the source and destination parameter...
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2009-04-02
Henri Verbeet
wined3d: Avoid comparing against WINED3DSIO_* in the...
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2009-04-02
Henri Verbeet
wined3d: Store the instruction handler index in struct...
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2009-04-01
Henri Verbeet
wined3d: Use a more reasonable name for "SHADER_OPCODE_...
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2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the ARB...
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2009-03-30
Stefan Dösinger
wined3d: Update a comment.
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2009-03-30
Stefan Dösinger
wined3d: Fix some whitespace.
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to set_shader().
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-09
Henri Verbeet
wined3d: Don't compare const_num against -1.
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2009-02-27
Stefan Dösinger
wined3d: Put the color_correction calls into the instru...
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2009-02-24
Stefan Dösinger
wined3d: Properly update last_was_pshader.
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2009-02-19
Henri Verbeet
wined3d: Add some traces to state handlers.
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2009-02-11
Stefan Dösinger
wined3d: Properly set the fog frag coord according...
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2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
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2009-01-20
Stefan Dösinger
wined3d: Don't single-allocate new gl shaders.
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2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
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2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
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2009-01-12
Stefan Dösinger
wined3d: Use the ARB fog option in ARB_fragment_program...
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2009-01-12
Stefan Dösinger
wined3d: Remove the pixelshader fogstart/fogend optimiz...
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2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-02
Allan Tong
wined3d: Add mapping for MOV instructions in shader_hw_...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
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2008-12-29
Francois Gouget
Assorted spelling fixes.
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2008-12-20
Henri Verbeet
wined3d: Consistently use .xyzw for vector components.
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2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
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2008-12-19
Stefan Dösinger
wined3d: Make use of ps_compile_args in arb shader.
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2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
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2008-12-16
Stefan Dösinger
wined3d: Correct a stage number.
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2008-12-16
Stefan Dösinger
wined3d: Set up the shaders when delaying fixed func...
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
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2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
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2008-12-09
Henri Verbeet
wined3d: Fix some spelling errors.
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-05
Henri Verbeet
wined3d: Explicitly pass the version and instruction...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Remove sampled_format from IWineD3DBaseShaderC...
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