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wined3d: Rework surface dirtification.
[wine]
/
dlls
/
wined3d
/
device.c
2007-03-07
Stefan Dösinger
wined3d: Rework surface dirtification.
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2007-03-06
Stefan Dösinger
wined3d: Do not specify the viewport origin upside...
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2007-03-06
Stefan Dösinger
wined3d: Disable depth stencil related states without...
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2007-03-06
Stefan Dösinger
wined3d: Clearing the depth stencil buffer fails withou...
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2007-03-06
Stefan Dösinger
wined3d: Store the number of aux buffers in the gl...
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2007-03-05
Stefan Dösinger
wined3d: Use the scissor test when clearing the full...
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2007-03-01
Stefan Dösinger
wined3d: Support GL_APPLE_fence for event queries.
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2007-03-01
Stefan Dösinger
wined3d: Support event queries using GL_NV_fence.
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2007-02-28
Stefan Dösinger
wined3d: Move clip planes to the state table.
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2007-02-28
Stefan Dösinger
wined3d: Use GL_STATIC_DRAW_ARB instead of GL_STATIC_DRAW.
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2007-02-28
Stefan Dösinger
wined3d: Support for using auxilliary buffers for offsc...
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2007-02-28
H. Verbeet
wined3d: Store multiple constant indices per list entry.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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2007-02-27
Stefan Dösinger
wined3d: More Clear fixes.
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2007-02-27
Stefan Dösinger
wined3d: Index buffer creation adjustments.
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2007-02-23
Francois Gouget
Use the SW_XXX constants when calling ShowWindow().
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2007-02-21
Stefan Dösinger
wined3d: Do not use glMapBuffer in ProcessVertices.
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2007-02-21
Stefan Dösinger
wined3d: Use CopyRect / EqualRect.
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2007-02-21
Stefan Dösinger
wined3d: Index buffer fixes.
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2007-02-21
Stefan Dösinger
wined3d: Clean up sampler usage in UpdateSurface.
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2007-02-21
Stefan Dösinger
wined3d: IWineD3DDevice::Clear fixes.
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2007-02-21
Stefan Dösinger
wined3d: Floating point shader constant setting.
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2007-02-21
Stefan Dösinger
wined3d: Light parameter fixes.
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2007-02-20
Stefan Dösinger
wined3d: Use VBOs for index buffers.
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2007-02-20
Stefan Dösinger
wined3d: Move the scissor rectangle to the state table.
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2007-02-20
Stefan Dösinger
wined3d: No bounds checking is done on sampler / textur...
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2007-02-20
Stefan Dösinger
wined3d: Misc comment updates.
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2007-02-20
Stefan Dösinger
wined3d: Remove IWineD3DDevice::EnumDisplayModes.
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2007-02-20
Stefan Dösinger
wined3d: Remove stream flags from GetStreamSource.
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2007-02-20
Stefan Dösinger
wined3d/d3d8: Move todo about sw vp usage to d3d8.
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2007-02-20
Stefan Dösinger
wined3d: Check volume texture creation errors.
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2007-02-19
Stefan Dösinger
wined3d: Pretend to support event queries.
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2007-02-19
Stefan Dösinger
wined3d: Visual test framework.
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2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
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2007-02-15
Stefan Dösinger
wined3d: Test for supported queries.
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2007-02-15
Stefan Dösinger
wined3d: Restore the display mode when releasing a...
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2007-02-15
H. Verbeet
wined3d: Use WINED3D_OK rather than D3D_OK.
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2007-02-15
H. Verbeet
wined3d: Use WINED3DPRESENT_BACK_BUFFER_MAX rather...
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2007-02-15
H. Verbeet
wined3d: Use WINED3DUSAGE rather than D3DUSAGE.
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2007-02-14
Stefan Dösinger
wined3d: More fullscreen window fixes.
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2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
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2007-02-14
Stefan Dösinger
wined3d: Do not leave SetStreamSource early.
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2007-02-14
Stefan Dösinger
wined3d: Do not release the local vertex buffer copy.
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2007-02-14
Stefan Dösinger
wined3d: SetStreamSource does not modify stream flags.
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2007-02-14
Stefan Dösinger
wined3d: Move lights to the state table.
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2007-02-14
Stefan Dösinger
wined3d: Replace the light chain with a hashmap.
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2007-02-14
H. Verbeet
d3d9: Don't store the d3d9 declaration in the wined3d...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
Stefan Dösinger
wined3d: Check error conditions before creating the...
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2007-02-14
Stefan Dösinger
wined3d: Always use np2 repacking if no native np2...
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2007-02-14
Stefan Dösinger
wined3d: Remove pow2Size from the surfaces.
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2007-02-14
Stefan Dösinger
wined3d: Show fullscreen rendering windows.
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2007-02-14
Stefan Dösinger
wined3d: GetRenderTargetData can call BltFast.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to create onscreen...
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to select the primary...
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2007-02-13
Stefan Dösinger
wined3d: Make the context array dynamic.
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2007-02-13
Stefan Dösinger
wined3d: Store dirty states per context.
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2007-02-13
Stefan Dösinger
wined3d: Store state optmization members in the context.
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2007-02-12
Stefan Dösinger
wined3d: BeginScene and EndScene tests and fixes.
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2007-01-19
H. Verbeet
wined3d: Use SetupFullscreenWindow() to make the window...
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2007-01-19
H. Verbeet
wined3d: Move SetupFullscreenWindow() and RestoreWindow...
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2007-01-17
Stefan Dösinger
wined3d: Store the stream number in the strided structure.
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2007-01-15
Dmitry Timoshkov
wined3d: Do not play with WS_VISIBLE, this causes unwan...
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2007-01-15
Stefan Dösinger
wined3d: Do not force dynamic usage on transformed...
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2007-01-15
Stefan Dösinger
wined3d: Better tracking of vertex buffer assignments.
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2007-01-12
Stefan Dösinger
wined3d: Avoid a NULL pointer dereference in UpdateText...
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2007-01-12
Stefan Dösinger
d3d9: Implement IDirect3DDevice9::StretchRect.
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2007-01-10
Stefan Dösinger
wined3d: Store the scissor rect in the stateblock.
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2007-01-10
Michael Stefaniuc
janitorial: Use the C standard for multiline strings.
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2007-01-09
Michael Stefaniuc
wined3d: Remove stray '\' at end of lines.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on index buffers.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on pixel shaders.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references to the vertex...
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2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
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2007-01-08
Stefan Dösinger
wined3d: Move applying shader constants to the state...
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2007-01-04
Francois Gouget
Assorted spelling fixes.
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2007-01-04
Stefan Dösinger
wined3d: Dirtify the stream sources in DrawPrimitiveUP.
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2007-01-04
Stefan Dösinger
wined3d: Catch NOP SetStreamSource changes.
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2007-01-04
Stefan Dösinger
wined3d: Catch nop pixel shader changes.
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2007-01-04
Stefan Dösinger
wined3d: Catch NOP vertex declaration changes.
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2007-01-04
Stefan Dösinger
wined3d: Break the viewport out of the vertex declarati...
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2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
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2007-01-03
Stefan Dösinger
wined3d: Move the world matrix to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
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2007-01-03
Stefan Dösinger
wined3d: Add a viewport state to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Pass the user pointer strided structure via...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-02
Alexandre Julliard
Use GetDC instead of CreateDC where possible.
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2007-01-02
Vitaliy Margolen
wined3d: Clip mouse after resolution change while creat...
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2007-01-02
Stefan Dösinger
wined3d: Add emtpy vertex declaration and related state...
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2007-01-02
Stefan Dösinger
wined3d: Move WINED3DTS_MODELVIEW to the state table.
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2007-01-02
Stefan Dösinger
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
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2007-01-02
Stefan Dösinger
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
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2006-12-29
Alexandre Julliard
Revert "wined3d: Where possible, avoid using D3DCOLORTO...
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2006-12-28
H. Verbeet
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
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2006-12-28
H. Verbeet
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
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2006-12-26
Chris Robinson
d3d: GetStreamSource on a stream with NULL data isn...
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2006-12-26
H. Verbeet
wined3d: Skip NULL textures rather than non-NULL ones...
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