wined3d: Rework surface dirtification.
[wine] / dlls / wined3d / device.c
2007-03-07  Stefan Dösingerwined3d: Rework surface dirtification.
2007-03-06  Stefan Dösingerwined3d: Do not specify the viewport origin upside...
2007-03-06  Stefan Dösingerwined3d: Disable depth stencil related states without...
2007-03-06  Stefan Dösingerwined3d: Clearing the depth stencil buffer fails withou...
2007-03-06  Stefan Dösingerwined3d: Store the number of aux buffers in the gl...
2007-03-05  Stefan Dösingerwined3d: Use the scissor test when clearing the full...
2007-03-01  Stefan Dösingerwined3d: Support GL_APPLE_fence for event queries.
2007-03-01  Stefan Dösingerwined3d: Support event queries using GL_NV_fence.
2007-02-28  Stefan Dösingerwined3d: Move clip planes to the state table.
2007-02-28  Stefan Dösingerwined3d: Use GL_STATIC_DRAW_ARB instead of GL_STATIC_DRAW.
2007-02-28  Stefan Dösingerwined3d: Support for using auxilliary buffers for offsc...
2007-02-28  H. Verbeetwined3d: Store multiple constant indices per list entry.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-27  Stefan Dösingerwined3d: Index buffer creation adjustments.
2007-02-23  Francois GougetUse the SW_XXX constants when calling ShowWindow().
2007-02-21  Stefan Dösingerwined3d: Do not use glMapBuffer in ProcessVertices.
2007-02-21  Stefan Dösingerwined3d: Use CopyRect / EqualRect.
2007-02-21  Stefan Dösingerwined3d: Index buffer fixes.
2007-02-21  Stefan Dösingerwined3d: Clean up sampler usage in UpdateSurface.
2007-02-21  Stefan Dösingerwined3d: IWineD3DDevice::Clear fixes.
2007-02-21  Stefan Dösingerwined3d: Floating point shader constant setting.
2007-02-21  Stefan Dösingerwined3d: Light parameter fixes.
2007-02-20  Stefan Dösingerwined3d: Use VBOs for index buffers.
2007-02-20  Stefan Dösingerwined3d: Move the scissor rectangle to the state table.
2007-02-20  Stefan Dösingerwined3d: No bounds checking is done on sampler / textur...
2007-02-20  Stefan Dösingerwined3d: Misc comment updates.
2007-02-20  Stefan Dösingerwined3d: Remove IWineD3DDevice::EnumDisplayModes.
2007-02-20  Stefan Dösingerwined3d: Remove stream flags from GetStreamSource.
2007-02-20  Stefan Dösingerwined3d/d3d8: Move todo about sw vp usage to d3d8.
2007-02-20  Stefan Dösingerwined3d: Check volume texture creation errors.
2007-02-19  Stefan Dösingerwined3d: Pretend to support event queries.
2007-02-19  Stefan Dösingerwined3d: Visual test framework.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-02-15  Stefan Dösingerwined3d: Test for supported queries.
2007-02-15  Stefan Dösingerwined3d: Restore the display mode when releasing a...
2007-02-15  H. Verbeetwined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-15  H. Verbeetwined3d: Use WINED3DPRESENT_BACK_BUFFER_MAX rather...
2007-02-15  H. Verbeetwined3d: Use WINED3DUSAGE rather than D3DUSAGE.
2007-02-14  Stefan Dösingerwined3d: More fullscreen window fixes.
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  Stefan Dösingerwined3d: Do not leave SetStreamSource early.
2007-02-14  Stefan Dösingerwined3d: Do not release the local vertex buffer copy.
2007-02-14  Stefan Dösingerwined3d: SetStreamSource does not modify stream flags.
2007-02-14  Stefan Dösingerwined3d: Move lights to the state table.
2007-02-14  Stefan Dösingerwined3d: Replace the light chain with a hashmap.
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  Stefan Dösingerwined3d: Check error conditions before creating the...
2007-02-14  Stefan Dösingerwined3d: Always use np2 repacking if no native np2...
2007-02-14  Stefan Dösingerwined3d: Remove pow2Size from the surfaces.
2007-02-14  Stefan Dösingerwined3d: Show fullscreen rendering windows.
2007-02-14  Stefan Dösingerwined3d: GetRenderTargetData can call BltFast.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to create onscreen...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to select the primary...
2007-02-13  Stefan Dösingerwined3d: Make the context array dynamic.
2007-02-13  Stefan Dösingerwined3d: Store dirty states per context.
2007-02-13  Stefan Dösingerwined3d: Store state optmization members in the context.
2007-02-12  Stefan Dösingerwined3d: BeginScene and EndScene tests and fixes.
2007-01-19  H. Verbeetwined3d: Use SetupFullscreenWindow() to make the window...
2007-01-19  H. Verbeetwined3d: Move SetupFullscreenWindow() and RestoreWindow...
2007-01-17  Stefan Dösingerwined3d: Store the stream number in the strided structure.
2007-01-15  Dmitry Timoshkovwined3d: Do not play with WS_VISIBLE, this causes unwan...
2007-01-15  Stefan Dösingerwined3d: Do not force dynamic usage on transformed...
2007-01-15  Stefan Dösingerwined3d: Better tracking of vertex buffer assignments.
2007-01-12  Stefan Dösingerwined3d: Avoid a NULL pointer dereference in UpdateText...
2007-01-12  Stefan Dösingerd3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-10  Stefan Dösingerwined3d: Store the scissor rect in the stateblock.
2007-01-10  Michael Stefaniucjanitorial: Use the C standard for multiline strings.
2007-01-09  Michael Stefaniucwined3d: Remove stray '\' at end of lines.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on index buffers.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on pixel shaders.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references to the vertex...
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
2007-01-08  Stefan Dösingerwined3d: Move applying shader constants to the state...
2007-01-04  Francois GougetAssorted spelling fixes.
2007-01-04  Stefan Dösingerwined3d: Dirtify the stream sources in DrawPrimitiveUP.
2007-01-04  Stefan Dösingerwined3d: Catch NOP SetStreamSource changes.
2007-01-04  Stefan Dösingerwined3d: Catch nop pixel shader changes.
2007-01-04  Stefan Dösingerwined3d: Catch NOP vertex declaration changes.
2007-01-04  Stefan Dösingerwined3d: Break the viewport out of the vertex declarati...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the world matrix to the state table.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Add a viewport state to the state table.
2007-01-03  Stefan Dösingerwined3d: Pass the user pointer strided structure via...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-02  Alexandre JulliardUse GetDC instead of CreateDC where possible.
2007-01-02  Vitaliy Margolenwined3d: Clip mouse after resolution change while creat...
2007-01-02  Stefan Dösingerwined3d: Add emtpy vertex declaration and related state...
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_MODELVIEW to the state table.
2007-01-02  Stefan Dösingerwined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
2006-12-29  Alexandre JulliardRevert "wined3d: Where possible, avoid using D3DCOLORTO...
2006-12-28  H. Verbeetwined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28  H. Verbeetwined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-26  H. Verbeetwined3d: Skip NULL textures rather than non-NULL ones...
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