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rpcrt4: Don't try to bind to a null handle.
[wine]
/
dlls
/
d3d9
/
d3d9_private.h
2011-06-06
Andrew Nguyen
d3d9: Increment the reference count of the IDirect3D9...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-25
Michael Stefaniuc
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex...
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2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
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2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVolume9 iface.
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2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DTexture9 iface.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
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2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DStateBlock9 iface.
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2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DQuery9 iface.
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2011-04-11
Henri Verbeet
d3d9: Get rid of the implicit swapchain refcounting...
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2011-04-11
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3D9Ex iface.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture.
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTexture.
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-02-04
Henri Verbeet
wined3d: Remove COM from the query implementation.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2010-10-27
Henri Verbeet
d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
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2010-09-01
Henri Verbeet
d3d9: Move device functions to device.c.
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-01-20
Henri Verbeet
d3d9: Add a separate function for stateblock initializa...
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2010-01-18
Henri Verbeet
d3d9: Add a separate function for query initialization.
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2009-12-21
Henri Verbeet
d3d9: Add a separate function for swapchain initialization.
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2009-11-18
Henri Verbeet
d3d9: Move D3D9CB_DestroySwapChain() to device.c.
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2009-11-18
Henri Verbeet
d3d9: Add a separate function for device initialization.
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2009-09-24
Henri Verbeet
d3d9: Add a separate function for pixel shader initiali...
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2009-09-24
Henri Verbeet
d3d9: Add a separate function for vertex shader initial...
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2009-09-23
Henri Verbeet
d3d9: Add a separate function for vertex declaration...
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2009-09-22
Henri Verbeet
d3d9: Limit "NumSimultaneousRTs" to 4.
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2009-09-18
Henri Verbeet
d3d9: Add a separate function for vertex buffer initial...
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2009-09-18
Henri Verbeet
d3d9: Add a separate function for index buffer initiali...
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2009-09-17
Henri Verbeet
d3d9: Add a separate function for texture initialization.
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2009-09-17
Henri Verbeet
d3d9: Add a separate function for cube texture initiali...
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2009-09-16
Henri Verbeet
d3d9: Add a separate function for volume texture initia...
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2009-09-16
Henri Verbeet
d3d9: Mark internal symbols hidden.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
d3d9: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d9: Add a separate function for surface initialization.
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2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-08-28
Henri Verbeet
d3d9: Remove trailing spaces.
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2009-08-26
Henri Verbeet
d3d9: Use the wined3d cs for wined3d locking.
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2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
d3d9: Store the FVF in the d3d9 vertex buffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-03-23
Henri Verbeet
d3d9: Get rid of resource.c.
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2009-03-23
Henri Verbeet
d3d9: Get rid of basetexture.c.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-02-20
Henri Verbeet
d3d9: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2008-12-04
Alexandre Julliard
d3d9: Make some functions static.
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2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
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2008-03-27
Austin English
Spelling fixes.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-03-03
Stefan Dösinger
d3d9: IDirect3DDevice9Ex stub.
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2008-03-03
Stefan Dösinger
d3d9: Add an IDirect3D9Ex stub.
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2008-02-07
Stefan Dösinger
d3d9: Implement the device lost state.
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2007-08-21
Stefan Dösinger
d3d9: Some caps fixes.
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2007-06-14
Stefan Dösinger
d3d9: Add a dll global critical section.
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2007-05-01
Stefan Dösinger
d3d: Pass the cube face to Create*Texture's surface...
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2007-04-18
Stefan Dösinger
d3d9: Rework the converted vertex declaration management.
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-02-14
Stefan Dösinger
wined3d: Properly release the converted vertex declaration.
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2007-02-14
H. Verbeet
d3d9: Don't store the d3d9 declaration in the wined3d...
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2006-12-18
Markus Amsler
d3d9: Handle volume container in d3d9.
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2006-12-18
Markus Amsler
d3d9: Handle surface container in d3d9.
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2006-12-18
Markus Amsler
d3d9: Fix implicit swap chain refcounting.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-18
Markus Amsler
d3d9: Fix implicit surface refcounting.
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2006-12-18
Markus Amsler
d3d9: Handle volume refcount forwarding in d3d9.
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2006-12-18
Markus Amsler
d3d9: Handle surface refcount forwarding in d3d9.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-11-17
Alexandre Julliard
d3d9: Include wingdi.h, not gdi.h.
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2006-07-06
Ivan Gyurdiev
wined3d: Implement FVF to DECL9 conversion (with tests).
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2006-06-15
Alexandre Julliard
d3d9: Remove dependencies on OpenGL headers and libraries.
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2006-06-10
Alexandre Julliard
d3d9: Make the virtual table functions static where...
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2006-05-30
Vitaliy Margolen
d3d9: Add reference to the parent device for surfaces.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d9: All objects created by device should keep referen...
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2006-04-17
Stefan Dösinger
wined3d: Add IWineD3DSurface::Blt.
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2006-04-12
Vitaliy Margolen
d3d9: VertexDeclaration and VertexShader should keep...
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2006-04-03
Vitaliy Margolen
d3dx: VertexBuffer should keep reference to the parent...
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2006-03-30
Stefan Dösinger
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2005-08-23
Oliver Stieber
Tidy up d3d9 and finalize passing d3d9 calls to wined3d...
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2005-08-18
Oliver Stieber
Pass all the d3d9 calls onto their wined3d equivalents.
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