rpcrt4: Don't try to bind to a null handle.
[wine] / dlls / d3d9 / d3d9_private.h
2011-06-06  Andrew Nguyend3d9: Increment the reference count of the IDirect3D9...
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-25  Michael Stefaniucd3d9: Finish the COM cleanup of the IDirect3DDevice9Ex...
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVolume9 iface.
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DTexture9 iface.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DStateBlock9 iface.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DQuery9 iface.
2011-04-11  Henri Verbeetd3d9: Get rid of the implicit swapchain refcounting...
2011-04-11  Michael Stefaniucd3d9: COM cleanup for the IDirect3D9Ex iface.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-02-04  Henri Verbeetwined3d: Remove COM from the query implementation.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2010-10-27  Henri Verbeetd3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
2010-09-01  Henri Verbeetd3d9: Move device functions to device.c.
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-01-20  Henri Verbeetd3d9: Add a separate function for stateblock initializa...
2010-01-18  Henri Verbeetd3d9: Add a separate function for query initialization.
2009-12-21  Henri Verbeetd3d9: Add a separate function for swapchain initialization.
2009-11-18  Henri Verbeetd3d9: Move D3D9CB_DestroySwapChain() to device.c.
2009-11-18  Henri Verbeetd3d9: Add a separate function for device initialization.
2009-09-24  Henri Verbeetd3d9: Add a separate function for pixel shader initiali...
2009-09-24  Henri Verbeetd3d9: Add a separate function for vertex shader initial...
2009-09-23  Henri Verbeetd3d9: Add a separate function for vertex declaration...
2009-09-22  Henri Verbeetd3d9: Limit "NumSimultaneousRTs" to 4.
2009-09-18  Henri Verbeetd3d9: Add a separate function for vertex buffer initial...
2009-09-18  Henri Verbeetd3d9: Add a separate function for index buffer initiali...
2009-09-17  Henri Verbeetd3d9: Add a separate function for texture initialization.
2009-09-17  Henri Verbeetd3d9: Add a separate function for cube texture initiali...
2009-09-16  Henri Verbeetd3d9: Add a separate function for volume texture initia...
2009-09-16  Henri Verbeetd3d9: Mark internal symbols hidden.
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetd3d9: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetd3d9: Add a separate function for surface initialization.
2009-09-08  Stefan Dösingerwined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-08-28  Henri Verbeetd3d9: Remove trailing spaces.
2009-08-26  Henri Verbeetd3d9: Use the wined3d cs for wined3d locking.
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerd3d9: Store the FVF in the d3d9 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-03-23  Henri Verbeetd3d9: Get rid of resource.c.
2009-03-23  Henri Verbeetd3d9: Get rid of basetexture.c.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-02-20  Henri Verbeetd3d9: Explicitly convert between D3DFORMAT and WINED3DF...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2008-12-04  Alexandre Julliardd3d9: Make some functions static.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-03-27  Austin EnglishSpelling fixes.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-03-03  Stefan Dösingerd3d9: IDirect3DDevice9Ex stub.
2008-03-03  Stefan Dösingerd3d9: Add an IDirect3D9Ex stub.
2008-02-07  Stefan Dösingerd3d9: Implement the device lost state.
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2007-08-21  Stefan Dösingerd3d9: Some caps fixes.
2007-06-14  Stefan Dösingerd3d9: Add a dll global critical section.
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-18  Stefan Dösingerd3d9: Rework the converted vertex declaration management.
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-02-14  Stefan Dösingerwined3d: Properly release the converted vertex declaration.
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2006-12-18  Markus Amslerd3d9: Handle volume container in d3d9.
2006-12-18  Markus Amslerd3d9: Handle surface container in d3d9.
2006-12-18  Markus Amslerd3d9: Fix implicit swap chain refcounting.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-18  Markus Amslerd3d9: Fix implicit surface refcounting.
2006-12-18  Markus Amslerd3d9: Handle volume refcount forwarding in d3d9.
2006-12-18  Markus Amslerd3d9: Handle surface refcount forwarding in d3d9.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-11-17  Alexandre Julliardd3d9: Include wingdi.h, not gdi.h.
2006-07-06  Ivan Gyurdievwined3d: Implement FVF to DECL9 conversion (with tests).
2006-06-15  Alexandre Julliardd3d9: Remove dependencies on OpenGL headers and libraries.
2006-06-10  Alexandre Julliardd3d9: Make the virtual table functions static where...
2006-05-30  Vitaliy Margolend3d9: Add reference to the parent device for surfaces.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d9: All objects created by device should keep referen...
2006-04-17  Stefan Dösingerwined3d: Add IWineD3DSurface::Blt.
2006-04-12  Vitaliy Margolend3d9: VertexDeclaration and VertexShader should keep...
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-03-30  Stefan Dösingerwined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2005-08-23  Oliver StieberTidy up d3d9 and finalize passing d3d9 calls to wined3d...
2005-08-18  Oliver StieberPass all the d3d9 calls onto their wined3d equivalents.
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