wined3d: Introduce a separate function for translating front buffer coordinates to...
[wine] / dlls / wined3d /
2010-05-21  Henri Verbeetwined3d: Introduce a separate function for translating...
2010-05-20  Henri Verbeetwined3d: Translate front buffer coordinates in surface_...
2010-05-20  Henri Verbeetwined3d: Merge destination rectangle operations into...
2010-05-20  Henri Verbeetwined3d: Merge source rectangle operations into a singl...
2010-05-20  Henri Verbeetwined3d: Split checking for "empty" source and destinat...
2010-05-20  Henri Verbeetwined3d: Check for a destination clipper in IWineD3DBas...
2010-05-19  Henri Verbeetwined3d: Fix a comment.
2010-05-19  Henri Verbeetwined3d: Use wine_dbgstr_rect() for tracing the rectang...
2010-05-19  Henri Verbeetwined3d: Explicitly pass the FBO target to context_clea...
2010-05-19  Henri Verbeetwined3d: Make context_attach_surface_fbo() static.
2010-05-18  Henri Verbeetwined3d: Correctly translate between coordinate systems...
2010-05-18  Henri Verbeetwined3d: Check for offscreen contexts inside context_va...
2010-05-18  Henri Verbeetwined3d: Explicitly pass the depth/stencil surface...
2010-05-18  Henri Verbeetwined3d: context_validate_onscreen_formats() may modify...
2010-05-18  Julius Schwartzenbergwined3d: Cope with the new Intel renderer string.
2010-05-17  Roderick Colenbranderwined3d: Use BltFast in UpdateSurface when desc.convert...
2010-05-17  Roderick Colenbranderwined3d: Remove unneeded d3dfmt_get_conv conversion...
2010-05-17  Roderick Colenbranderwined3d: Set conversion flags for format descriptors...
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-17  Henri Verbeetwined3d: Add support for ARB_shadow.
2010-05-17  Henri Verbeetwined3d: Remove some unused winetexturestates elements.
2010-05-17  Henri Verbeetwined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
2010-05-14  Roderick Colenbranderwined3d: Make sure wglFlush is not between ENTER_GL...
2010-05-11  Roderick Colenbranderwined3d: Use surface_prepare_texture for surface alloca...
2010-05-10  Stefan Dösingerwined3d: Don't use GL_ARB_map_buffer_range for now.
2010-05-10  Marcus Meissnerwined3d: fixed a NULL deref in create_arb_blt_fragment_...
2010-05-06  Alexandre Julliardwined3d: Don't crash during initialization if the adapt...
2010-05-06  Gerald Pfeiferwined3d: Fix the handling of the blue channel inIWineGD...
2010-05-06  Henri Verbeetwined3d: Remove the unused device type parameter to...
2010-05-06  Henri Verbeetwined3d: Reorganize IWineD3DImpl_CheckDeviceFormat...
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in context_apply_blit_state().
2010-05-05  Henri Verbeetwined3d: Use context_apply_clear_state() in color_fill_...
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the render target and depth...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the FBO target to the FBO...
2010-05-05  Henri Verbeetwined3d: Move draw buffer setup code out of context_app...
2010-05-04  Stefan Dösingerwined3d: Fall back to other depth stencil formats if...
2010-05-04  Stefan Dösingerwined3d: Don't grab the implicit depth stencil format...
2010-05-04  Henri Verbeetwined3d: Attach the surfaces from the fbo_entry instead...
2010-05-04  Henri Verbeetwined3d: Remove a redundant check from prepare_ds_clear().
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-04  Henri Verbeetwined3d: Split context_apply_state() into separate...
2010-05-03  Henri Verbeetwined3d: Allow the ARB shader backend to work with...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-05-03  Henri Verbeetwined3d: Remove some unused fields from the shader...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-29  Henri Verbeetwined3d: Store the VTF format capability in the format...
2010-04-29  Henri Verbeetwined3d: Store the sRGB write format capability in...
2010-04-29  Henri Verbeetwined3d: Store the sRGB read format capability in the...
2010-04-29  Henri Verbeetwined3d: Store the bumpmap format capability in the...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-28  Henri Verbeetwined3d: Check if the depth/stencil surface has any...
2010-04-28  Henri Verbeetwined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
2010-04-28  Henri Verbeetwined3d: Introduce device_get_draw_rect() to calculate...
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Simply pass IWineD3DSurfaceImpl pointers to...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Add a missing newline to a TRACE in IWineD3DDe...
2010-04-26  Henri Verbeetwined3d: Kill the now unused MAX_MIP_LEVELS.
2010-04-26  Alexandre Julliardwined3d: Avoid a compiler warning on old gcc.
2010-04-25  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Introduce basetexture_get_sub_resource() to...
2010-04-25  Henri Verbeetwined3d: Make sure all texture levels are allocated...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Gerald Pfeiferwined3d: Remove variable dlc_tmp which is not really...
2010-04-21  Henri Verbeetwined3d: Simply pass implementation pointers to stretch...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Avoid some unnecessary invalidations of the...
2010-04-21  Henri Verbeetwined3d: Move location loading and modification togethe...
2010-04-21  Henri Verbeetwined3d: Fix some more misspellings of "device".
2010-04-20  Henri Verbeetwined3d: Immediately return on redundant changes in...
2010-04-20  Henri Verbeetwined3d: Get rid of a useless local variable in IWineD3...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Get rid of "myDevice".
2010-04-16  Henri Verbeetwined3d: Allow offscreen depth/stencil clears again...
2010-04-16  Roderick Colenbranderwined3d: Separate AMD GPUs in D3D9 and D3D10 models...
2010-04-16  Roderick Colenbranderwined3d: Separate AMD Radeon HD2300 from other HD2xxx...
2010-04-16  Henri Verbeetwined3d: Remove some dead code from IWineD3DDeviceImpl_...
2010-04-16  Henri Verbeetwined3d: Store the depth/stencil attachment as IWineD3D...
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