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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
[wine]
/
dlls
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wined3d
/
wined3d_gl.h
2012-12-03
Henri Verbeet
wined3d: Add support for ARB_instanced_arrays.
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2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-08
Alexandre Julliard
wined3d: Link directly to opengl32.
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2012-11-07
Alexandre Julliard
wined3d: Make use of the generated wgl.h header.
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2012-09-25
Henri Verbeet
wined3d: Take the data type of registers into account...
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2012-08-15
Matteo Bruni
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-25
Henri Verbeet
wined3d: Get rid of the GL extension function pointer...
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2012-07-25
Alexandre Julliard
wined3d: Retrieve OpenGL extension functions directly...
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2012-07-24
Henri Verbeet
wined3d: Use struct opengl_funcs for storing GL extensi...
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2012-07-23
Henri Verbeet
wined3d: Fix some EXT_gpu_shader4 function names.
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2012-07-23
Henri Verbeet
wined3d: Get rid of APPLE_flush_render, it doesn't...
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2012-07-20
Alexandre Julliard
wined3d: Fetch GL functions from the WGL driver table...
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2012-07-19
Alexandre Julliard
wined3d: Load glPointParameter functions as extensions...
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2012-07-02
Alexandre Julliard
wined3d: Get WGL extension definitions from wglext.h.
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2012-06-28
Alexandre Julliard
opengl32: Move wglGetProcAddress to the WGL driver.
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2012-06-28
Alexandre Julliard
winex11: Simplify wglSetPixelFormatWINE and export...
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2012-06-27
Alexandre Julliard
wined3d: Always load wgl functions from opengl32.dll.
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2012-06-25
Alexandre Julliard
winex11: Move wglGetCurrentContext and wglGetCurrentDC...
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2012-06-25
Alexandre Julliard
winex11: Move wglCopyContext and wglDeleteContext to...
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2012-06-25
Alexandre Julliard
winex11: Move wglShareLists to the internal OpenGL...
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2011-11-24
Henri Verbeet
wined3d: Trace the minimum buffer map alignment in...
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2011-07-29
Henri Verbeet
wined3d: Don't hide GL function pointer typedefs behind...
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2011-07-04
Henri Verbeet
wined3d: Get rid of the GL_SupportedExt typedef.
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2011-06-14
Stefan Dösinger
wined3d: Add GL_ARB_draw_elements_base_vertex.
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2011-03-31
Henri Verbeet
wined3d: Get rid of the ARB_imaging extension.
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2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_subtract extension definitions.
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2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_color extension definitions.
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2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_minmax extension definitions.
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2011-03-03
Henri Verbeet
wined3d: Add support for EXT_texture_sRGB_decode.
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2010-12-27
Andrew Nguyen
wined3d: Handle the swapchain presentation interval...
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2010-12-27
Andrew Nguyen
wined3d: Fix typo in GL_SGIS_generate_mipmap preprocess...
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2010-12-27
Andrew Nguyen
wined3d: Remove references to GLX_SGI_video_sync.
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2010-09-16
Ričardas Barkauskas
wined3d: Add NVDB support.
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2010-07-30
Henri Verbeet
wined3d: Add support for ARB_texture_compression_rgtc.
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-07-19
Rico Schüller
wined3d: Add GL_NV_point_sprite extension.
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2010-06-11
Henri Verbeet
wined3d: Also flip the point sprite coordinate origin...
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2010-05-17
Henri Verbeet
wined3d: Add support for ARB_shadow.
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2010-04-12
Henri Verbeet
wined3d: Fix a GL extension prototype.
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2010-03-26
Henri Verbeet
wined3d: Add support for EXT_draw_buffers2.
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-02-16
Henri Verbeet
wined3d: Move the gl info structure to wined3d_private.h.
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2010-02-16
Henri Verbeet
wined3d: Remove some unused extensions.
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2010-02-05
Henri Verbeet
wined3d: Add the general combiner limit to wined3d_gl_info.
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2010-02-02
Stefan Dösinger
wined3d: Add GL_ARB_map_buffer_range.
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2010-01-28
Henri Verbeet
wined3d: Trace the GLSL version string.
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2010-01-26
Henri Verbeet
wined3d: Move some macros to directx.c.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_sync.
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2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4.
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2010-01-22
Henri Verbeet
wined3d: Remove unused occlusion query extensions.
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2010-01-22
Henri Verbeet
wined3d: Remove the duplicate GL_2X_BIT_ATI define.
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2010-01-22
Henri Verbeet
wined3d: Remove the second set of EXT_texture_env_dot3...
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2010-01-22
Henri Verbeet
wined3d: Fix the ARB_pixel_buffer_object extension...
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2010-01-22
Henri Verbeet
wined3d: Sort our GL extension definitions.
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2010-01-04
Stefan Dösinger
wined3d: Add GL_APPLE_flush_buffer_range.
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2010-01-04
Stefan Dösinger
wined3d: Add GLintptr and GLsizeiptr.
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
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2009-10-26
Stefan Dösinger
wined3d: Use the ARB native constant limit in the GLSL...
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2009-10-26
Henri Verbeet
wined3d: Add a separate structure for driver info.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_provoking_vertex.
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2009-09-23
Henri Verbeet
wined3d: Fix a typo.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-23
Henri Verbeet
wined3d: Detect ARB_framebuffer_object.
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2009-09-15
Henri Verbeet
wined3d: Mark internal symbols hidden.
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2009-09-08
Henri Verbeet
wined3d: Fix some function pointers and typedefs.
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2009-09-01
Henri Verbeet
wined3d: Add support for ARB_depth_clamp.
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2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
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2009-08-13
Henri Verbeet
wined3d: Remove the redundant vs_nv_version and ps_nv_v...
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2009-08-13
Henri Verbeet
wined3d: Remove some unused fields from struct wined3d_...
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2009-08-10
Henri Verbeet
wined3d: Detect EXT_provoking_vertex.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-09
Stefan Dösinger
wined3d: Add Intel GMA X3100 to our card DB.
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2009-07-07
Henri Verbeet
wined3d: Avoid an unnecessary strcpy().
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2009-07-06
Henri Verbeet
wined3d: Remove the gl_renderer field from WineD3D_GL_Info.
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2009-07-06
Henri Verbeet
wined3d: Get rid of the unused gl_version and glx_versi...
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2009-07-02
Tobias Jakobi
wined3d: Add ps_arb_max_local_constants.
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2009-07-01
Henri Verbeet
wined3d: Use flags for driver quirks.
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2009-07-01
Henri Verbeet
wined3d: Move the driver_quirk structure to directx.c.
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2009-06-17
Yann Droneaud
wined3d: Improved ATI Radeon HD 4xxx detection.
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2009-06-08
Henri Verbeet
wined3d: Add support for the ARB_depth_buffer_float...
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2009-06-05
Henri Verbeet
wined3d: Add support for EXT_packed_depth_stencil.
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2009-06-05
Henri Verbeet
wined3d: Add extension detection for ARB_depth_texture.
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2009-06-04
Henri Verbeet
wined3d: Add a proper enum value for "no extension".
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2009-05-21
Stefan Dösinger
wined3d: Add NV asm extension support to the ARB backend.
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2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
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2009-05-15
Robert Key
wined3d: Fix ATI HD4800 being reported as ATI 9500.
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2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
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2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
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2009-04-30
Henri Verbeet
wined3d: Define GL_FENCE_APPLE to the correct value.
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2009-04-20
Stefan Dösinger
wined3d: Merge match_apple and implementation_is_apple.
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2009-04-20
Stefan Dösinger
wined3d: Reserve additional GLSL constants on some...
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2009-04-20
Stefan Dösinger
wined3d: Add a more formal framework for driver quirks.
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2009-04-13
Roderick Colenbrander
wined3d: Report the driver description as reported...
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2009-04-06
Roderick Colenbrander
wined3d: Update NVidia pci ids.
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