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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2013-01-25
Henri Verbeet
wined3d: Replace "VertexShaderMode" and "PixelShaderMod...
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2013-01-23
Henri Verbeet
wined3d: Get rid of select_shader_mode().
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2013-01-22
Henri Verbeet
wined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in...
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2013-01-22
Henri Verbeet
wined3d: Add sRGB writes to the shader backend and...
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2013-01-21
Henri Verbeet
wined3d: Move "vs_clipping" to the shader caps.
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2013-01-21
Henri Verbeet
wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-18
Henri Verbeet
wined3d: Get rid of vs_selected_mode / ps_selected_mode...
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2013-01-17
Henri Verbeet
wined3d: Get rid of the "opengl" field in struct wined3...
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2013-01-17
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
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2013-01-16
Henri Verbeet
wined3d: Initialize the various backends in wined3d_ada...
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2013-01-07
Henri Verbeet
wined3d: Get rid of the user_stream field from wined3d_...
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2012-12-19
Jiang Yike
wined3d: Add recognition for NVIDIA GeForce GTX 660...
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2012-12-18
Piotr Caban
wined3d: Recognize Nvidia GT610 card.
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2012-12-14
Caron Jensen
wined3d: Recognize Nvidia GT520 cards.
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2012-12-11
Henri Verbeet
wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetSamplers().
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2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
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2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
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2012-12-03
Henri Verbeet
wined3d: Resolve the instance count for instanced array...
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2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
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2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOSetTargets().
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2012-11-15
Christian Inci
wined3d: Add support for nVidia GT 640M.
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2012-11-15
Henri Verbeet
wined3d: Add support for geometry shaders to the GLSL...
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2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
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2012-11-12
Henri Verbeet
wined3d: Add support for GLSL based fixed function...
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2012-11-05
Henri Verbeet
wined3d: Enable or disable the fragment pipe in shader_...
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2012-11-05
Henri Verbeet
wined3d: Simplify shader selection.
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2012-10-29
Henri Verbeet
wined3d: Don't depend on device internals in fragment_p...
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2012-10-25
Henri Verbeet
wined3d: Make the shader backend responsible for contro...
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2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
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2012-10-23
Henri Verbeet
wined3d: Move shader_is_pshader_version() and shader_is...
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2012-10-16
Henri Verbeet
wined3d: Recognise the SM4 "primID" register type.
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2012-10-15
Henri Verbeet
wined3d: Handle SM1 comments in the frontend.
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2012-10-15
Henri Verbeet
wined3d: Introduce a structure for shader register...
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2012-10-12
Henri Verbeet
wined3d: Add support for SM4 relative addressing.
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2012-10-09
Henri Verbeet
wined3d: Remove unused wined3d_shader_limits fields.
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2012-10-03
Henri Verbeet
wined3d: Handle WINED3DSPR_CONSTBUFFER registers in...
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2012-10-01
Henri Verbeet
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
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2012-10-01
Oleg Bosis
wined3d: Add correct detection of GeForce GT 650M video...
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2012-09-28
Henri Verbeet
wined3d: Set more accurate limits for SM4 shaders.
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2012-09-19
Henri Verbeet
wined3d: Implement version checks for geometry shaders.
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2012-09-18
Bruno Jesus
wined3d: Recognize GeForce 9300 properly.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_outputTopology opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_maxOutputVertexCount...
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2012-09-17
Henri Verbeet
wined3d: Introduce a union for declaration shader instr...
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2012-09-07
Jiang Yike
wined3d: Add AMD Radeon HD 7700 series and HD 7800...
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2012-09-05
Henri Verbeet
wined3d: Add type information to shader registers.
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2012-09-05
Henri Verbeet
wined3d: Read complete shader instructions at a time.
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2012-08-21
Matteo Bruni
wined3d: Use BOOL instead of char in shader_load_consta...
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2012-08-16
Alexandre Julliard
wined3d: Remove references to the (no longer used)...
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2012-08-15
Matteo Bruni
wined3d: Fix pixel format masks.
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2012-08-14
Nikolay Bogoychev
wined3d: Recognize GeForce GT 630M.
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-25
Henri Verbeet
wined3d: Pass a gl_info structure to fragment_pipeline...
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2012-07-25
Henri Verbeet
wined3d: Get rid of the GL extension function pointer...
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2012-07-24
Henri Verbeet
wined3d: Use struct opengl_funcs for storing GL extensi...
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2012-07-20
Henri Verbeet
wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20
Henri Verbeet
wined3d: Get rid of some unused PCI IDs.
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2012-07-19
Henri Verbeet
wined3d: Disable the X11 / GL lock.
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2012-07-19
Caron Jensen
wined3d: Recognize AMD Tahiti cards.
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2012-07-16
Henri Verbeet
wined3d: Get rid of the unused sampler_stages limit.
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2012-07-02
Vincas Miliƫnas
wined3d: Recognize AMD Radeon HD 6700 Series renderer...
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2012-06-22
Henri Verbeet
wined3d: Properly retrieve the display mode in wined3d_...
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2012-06-18
Thomas Faber
wined3d: Use INFINITY.
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2012-06-12
Francois Gouget
wined3d: Make some surface functions static.
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2012-05-30
Henri Verbeet
wined3d: Use NAN.
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2012-05-29
Kimmo Myllyvirta
wined3d: Add NVIDIA GeForce GTX 680.
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2012-05-22
Karsten Elfenbein
wined3d: Add Nvidia GTX 670.
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2012-05-22
Henri Verbeet
wined3d: Store user clip planes as 4-component float...
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2012-05-22
Henri Verbeet
wined3d: Get rid of the conv_mat macro.
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2012-05-21
Henri Verbeet
wined3d: Get rid of SFLAG_LOCKED.
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2012-05-21
Henri Verbeet
wined3d: Move the resource map count field up to wined3...
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2012-05-03
Henri Verbeet
wined3d: Use the wined3d_matrix structure for the ident...
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2012-05-03
Henri Verbeet
wined3d: The wined3d object doesn't need a parent.
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2012-05-02
Henri Verbeet
wined3d: Figure out the index size inside drawPrimitive().
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2012-05-01
Henri Verbeet
wined3d: Keep track of "all_vbo" in the stream info...
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2012-04-26
Henri Verbeet
wined3d: Move the resource bind_count field up to wined...
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2012-04-16
Henri Verbeet
wined3d: device_clear_render_targets() never fails.
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2012-04-16
Henri Verbeet
wined3d: Move the present() back buffer check to the...
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2012-03-08
Henri Verbeet
wined3d: Don't use floating point for surface height...
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2012-02-29
Henri Verbeet
wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM...
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2012-02-22
Gaurav Jain
wined3d: Recognize Nvidia GeForce 320M, 8600M GT &...
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2012-02-13
Henri Verbeet
wined3d: Use a format flag instead of a floating point...
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2012-02-02
Matteo Bruni
wined3d: Use a separate flag for discarded surfaces.
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2012-01-20
Henri Verbeet
wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the CONVERT_TYPES typedef.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the mostly unused blockType field...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DQUERYTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-17
Austin English
wined3d: Recognize Nvidia 540M.
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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