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[wine] / dlls / wined3d /
2009-02-27  Stefan Dösingerwined3d: Create a common sampling function in GLSL.
2009-02-27  Stefan Dösingerwined3d: Make shader_glsl_get_sample_function aware...
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-25  Henri Verbeetwined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBi...
2009-02-25  Henri Verbeetwined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
2009-02-24  Stefan Dösingerwined3d: Properly update last_was_pshader.
2009-02-24  Henri Verbeetwined3d: Add IWineD3DRendertargetView.
2009-02-23  Henri Verbeetwined3d: Merge indexbuffer.c with buffer.c.
2009-02-23  Henri Verbeetwined3d: Merge vertexbuffer.c with buffer.c.
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-19  Henri Verbeetwined3d: Add some traces to state handlers.
2009-02-19  Henri Verbeetwined3d: Allow floating point values for WINED3DDECLUSA...
2009-02-18  Francois Gougetwined3d: Make debug{fixup_channel_source,yuv_fixup...
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-02-17  Stefan Dösingerwined3d: Add a debug function for surface locations.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-02-12  Francois Gougetwined3d: Add a trailing '\n' to shader_addline() calls.
2009-02-11  Stefan Dösingerwined3d: Implement EXP and EXP2 fog in GLSL.
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-02-03  Michael Stefaniucwined3d: Remove some unused defines.
2009-01-23  Henri Verbeetwined3d: Don't use drawStridedFast() for drawing pretra...
2009-01-23  Henri Verbeetwined3d: Don't use drawStridedFast() when pointsize...
2009-01-23  Henri Verbeetwined3d: Take EXT_vertex_array_bgra into account in...
2009-01-21  Paul Chitescuwined3d: Detect Radeon Xpress Series, report PCI ID...
2009-01-20  Stefan Dösingerwined3d: Get rid of is_compiled in the pixel shader.
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-20  Henri Verbeetwined3d: Remove some superfluous pointer casts.
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-15  Henri Verbeetwined3d: Remove some comments.
2009-01-15  Henri Verbeetwined3d: Implement a R5G6B5 to X8R8G8B8 surface format...
2009-01-14  Henri Verbeetwined3d: Fix a memory leak in CreateSwapChain() error...
2009-01-14  Henri Verbeetwined3d: Get rid of D3DCREATEOBJECTINSTANCE.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyBox() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove CleanDirtyBox().
2009-01-13  Henri Verbeetwined3d: Fix cube texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix volume texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix surface creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
2009-01-12  Henri Verbeetwined3d: Fix and unify shader creation error handling.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DINITIALIZEBASETEXTURE.
2009-01-12  Henri Verbeetwined3d: Update the pixelshader when the texture type...
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Remove the apply_pshader_fog state handler.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-12  Stefan Dösingerwined3d: Use the ARB fog option in ARB_fragment_program...
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-10  Rico Schüllerwined3d: Add a checkGLcall() after glReadBuffer.
2009-01-10  Allan Tongwined3d: Add code to cleanup device multistate_funcs.
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-09  Henri Verbeetwined3d: Remove stray tabs.
2009-01-09  Henri Verbeetwined3d: Rewrite BeginStateBlock() to use CreateStateBl...
2009-01-09  Henri Verbeetwined3d: Remove a silly check in drawStridedInstanced().
2009-01-09  Henri Verbeetwined3d: Simplify checking if an attribute is used...
2009-01-09  Henri Verbeetwined3d: Failing HeapAlloc() should be an ERR.
2009-01-09  Henri Verbeetwined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve...
2009-01-08  Henri Verbeetwined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT...
2009-01-08  Henri Verbeetwined3d: Add support for EXT_vertex_array_bgra.
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-08  Henri Verbeetwined3d: Cleanup drawStridedFast().
2009-01-07  Henri Verbeetwined3d: Remove a redundant parameter to drawPrimitive().
2009-01-07  Henri Verbeetwined3d: Don't delete queries from the wrong context.
2009-01-07  Henri Verbeetwined3d: Simplify IWineD3DOcclusionQueryImpl_GetData().
2009-01-07  Henri Verbeetwined3d: Make calling a query from the wrong context...
2009-01-07  Henri Verbeetwined3d: Also apply the last sampler state.
2009-01-06  Henri Verbeetwined3d: Convert textureState to a bitmap in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-05  Henri Verbeetwined3d: Remove unused enum elements from WINED3DTEXTUR...
2009-01-05  Henri Verbeetwined3d: Convert samplerState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert renderState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert transform to a bitmap in struct SAVEDS...
2009-01-03  Stefan Dösingerddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-03  Vincent Pelletierwined3d: Make WARN about oversized texture output surfa...
2009-01-03  Henri Verbeetwined3d: Convert textures to a bitmap in struct SAVEDST...
2009-01-03  Henri Verbeetwined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_...
2009-01-03  Henri Verbeetwined3d: Don't bother with the GLSL info log if nobody...
2009-01-03  Henri Verbeetwined3d: Fix the line number for some fglrx spam.
2009-01-02  Allan Tongwined3d: Add mapping for MOV instructions in shader_hw_...
2009-01-02  Henri Verbeetwined3d: Convert clipplane to a bitmap in struct SAVEDS...
2009-01-02  Henri Verbeetwined3d: Convert streamSource and streamFreq to bitmaps...
2009-01-02  Henri Verbeetwined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
2009-01-02  Henri Verbeetwined3d: Fix a few format specifiers in IWineD3DStateBl...
2009-01-02  Henri Verbeetwined3d: Use slightly nicer loops in device_map_fixed_f...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Remove an unused field from the device.
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
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