gdi32: Implement clipping of diagonal lines.
[wine] / dlls / d3d9 /
2011-04-25  Michael Stefaniucd3d9: Finish the COM cleanup of the IDirect3DDevice9Ex...
2011-04-25  Michael Stefaniucd3d9: Pass an object instead of an iface to IDirect3DDe...
2011-04-25  Michael Stefaniucd3d9: Use impl_from_IDirect3DDevice9Ex instead of casti...
2011-04-22  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetType().
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVolume9 iface.
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DTexture9 iface.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-13  Henri Verbeetwined3d: Get rid of the swapchain destroy callback.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DStateBlock9 iface.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DQuery9 iface.
2011-04-11  Henri Verbeetd3d9: Get rid of the implicit swapchain refcounting...
2011-04-11  Michael Stefaniucd3d9: COM cleanup for the IDirect3D9Ex iface.
2011-04-08  Henri Verbeetwined3d: Don't free D3D swapchains until the wined3d...
2011-04-06  Henri Verbeetd3d9/tests: Add a depth blit test.
2011-04-05  Henri Verbeetd3d9/tests: Add a test for partial depth buffer copies.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-16  Stefan Dösingerd3d9: Test depth stencil size mismatches.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-15  Henri Verbeetd3d9: Use IDirect3DVolume9_AddRef to increment the...
2011-03-15  Henri Verbeetwined3d: Generalize AddDirtyRect() / AddDirtyBox()...
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Map().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Map().
2011-03-11  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-10  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
2011-03-10  Henri Verbeetwined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
2011-03-09  Henri Verbeetd3d9: Surfaces always have resource type WINED3DRTYPE_S...
2011-03-09  Henri Verbeetwined3d: Move the GetLevelDesc() functions to the IWine...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-08  Henri Verbeetwined3d: Don't require container parents for IWineD3DDe...
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-17  Austin Englishd3d9/tests: Make sure to use return values (LLVM/Clang).
2011-02-15  Matteo Brunid3d9/tests: Add a test for clip planes.
2011-02-11  Peter Urbanecd3d9/tests: Use primary monitor screen size to perform...
2011-02-07  Stefan Dösingerd3d9: Use a proper window class for the query test.
2011-02-04  Henri Verbeetwined3d: Remove COM from the query implementation.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Check if formats are supported as render targe...
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-02-02  Henri Verbeetd3d9/tests: Check another return value in maxmip_test...
2011-02-01  Stefan Dösingerd3d9: Add an sRGB format test.
2011-02-01  Stefan Dösingerd3d9: Work around an odd nvidia windows bug.
2011-02-01  Stefan Dösingerd3d9: Use a proper window class in the device tests.
2011-02-01  Henri Verbeetd3d9/tests: Check ColorFill() return codes in color_fil...
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2011-01-28  Henri Verbeetd3d9: Check the correct swapchain in IDirect3DDevice9Im...
2011-01-27  Henri Verbeetd3d9/tests: Add a test for the NULL format.
2011-01-26  Henri Verbeetd3d9: Remove some useless ERRs (LLVM/Clang).
2011-01-25  Henri Verbeetwined3d: Disable vertex shader output clamping.
2011-01-12  Greg Geldorpd3d9/tests: Skip tests if not running in the foreground.
2010-12-07  Henri Verbeetd3d9/tests: Don't draw undefined data in stream_test().
2010-12-03  Austin Englishd3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-11-23  Henri Verbeetd3d9/tests: Use GetRenderTargetData() for reading back...
2010-11-18  Henri Verbeetd3d9/tests: Add a test for 0 width / height surface...
2010-11-18  Henri Verbeetwined3d: Disallow empty surfaces.
2010-11-17  Henri Verbeetd3d9/tests: Fix some failure messages.
2010-11-16  Henri Verbeetd3d9: Fix some return values.
2010-11-12  André Hentscheld3d9: Improve CheckDeviceState stub to run Firefox...
2010-11-09  Henri Verbeetd3d9/tests: Specify width and height when changing...
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetd3d9/tests: Add a test for INTZ.
2010-11-04  Henri Verbeetd3d9: Add some missing locking to IDirect3DDevice9Impl_...
2010-11-04  Henri Verbeetd3d9/tests: Check for multiple expected messages in...
2010-10-27  Henri Verbeetd3d9: Use more reasonable return values for unimplement...
2010-10-27  Henri Verbeetd3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-10-07  Austin Lundd3d9/tests: Fix test failure for IDirect3D9::CreateDevi...
2010-10-06  Henri Verbeetd3d9/tests: Add window proc tests for switching between...
2010-10-01  Alexandre Julliardd3d9/tests: Make some variables static.
2010-09-21  Henri Verbeetd3d9/tests: Cleanup maxmip_test() a bit.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-16  Ričardas Barkauskasd3d9/tests: Test NVDB (depth bounds test) behavior.
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-07  Henri Verbeetwined3d: Getting the current pixel shader should never...
2010-09-07  Henri Verbeetwined3d: Getting the current vertex shader should never...
2010-09-02  Henri Verbeetd3d9: Merge vertex and index buffer implementations...
2010-09-02  Henri Verbeetd3d9: Merge vertex and pixel shader implementations...
2010-09-01  Henri Verbeetd3d9: Move device functions to device.c.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-09-01  Henri Verbeetwined3d: Queries don't need parents.
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