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shlwapi: Make more strict restriction for URL scheme and fix error handling in ParseURLA.
[wine]
/
dlls
/
wined3d
/
2009-10-16
Henri Verbeet
wined3d: Printing a FIXME once only works if the releva...
tree
|
commitdiff
2009-10-15
Henri Verbeet
wined3d: Simplify IWineD3DStateBlockImpl_Apply().
tree
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commitdiff
2009-10-15
Henri Verbeet
wined3d: Don't apply more than num_contained_render_sta...
tree
|
commitdiff
2009-10-14
Henri Verbeet
wined3d: Merge some bitfields in struct SAVEDSTATES.
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Simplify IWineD3DStateBlockImpl_Capture().
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Remove the useless "changed" and "enabledChang...
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Get rid of stateblock_copy_values().
tree
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commitdiff
2009-10-13
Henri Verbeet
wined3d: Remove some code that doesn't make sense.
tree
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commitdiff
2009-10-13
Henri Verbeet
wined3d: Capture on a recorded stateblock doesn't recor...
tree
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commitdiff
2009-10-13
Henri Verbeet
wined3d: Vertex state stateblocks should also record...
tree
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commitdiff
2009-10-12
Jeff Zaroyko
wined3d: Fix prototype for set_texture_matrix.
tree
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commitdiff
2009-10-09
Henri Verbeet
wined3d: Capture some more renderstates in vertex and...
tree
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commitdiff
2009-10-09
Henri Verbeet
wined3d: Clear resources that we aren't recording in...
tree
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commitdiff
2009-10-08
Stefan Dösinger
wined3d: Don't reserve clipping constants needlessly.
tree
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commitdiff
2009-10-08
Stefan Dösinger
wined3d: Split the clip_parameters[2] array.
tree
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commitdiff
2009-10-08
Stefan Dösinger
wined3d: Don't write to result.color in arb_add_sRGB_co...
tree
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commitdiff
2009-10-06
Henri Verbeet
wined3d: Remove some unused code.
tree
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commitdiff
2009-10-06
Henri Verbeet
wined3d: Move the SM1 opcode enum to shader_sm1.c.
tree
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commitdiff
2009-10-06
Henri Verbeet
wined3d: Keep a reference to the vertex declaration...
tree
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commitdiff
2009-10-06
Henri Verbeet
wined3d: Keep references to the textures initially...
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget resets the scissor rect.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget bypasses stateblock recording.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget doesn't change the viewport...
tree
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commitdiff
2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Use the actual array sizes to determine the...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Move the pixel/vertex states arrays to statebl...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Add a separate function to initialize the...
tree
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commitdiff
2009-10-01
Stefan Dösinger
wined3d: Fix an error string.
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Add a separate function to initialize the...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Simplify stateblock_savedstates_set().
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Get rid of stateblock_savedstates_copy().
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Add a separate function for initializing the...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Get rid of stateblock_copy().
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Add a separate function for copying stateblock...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Make some internal stateblock function argumen...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Explicitly pass gl_info to stateblock_savedsta...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Explicitly pass gl_info to stateblock_savedsta...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Pass IWineD3DStateBlockImpl pointers to stateb...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Clear the correct "activeLights" array in...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Add a separate function for state block initia...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Fix a typo.
tree
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commitdiff
2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
tree
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commitdiff
2009-09-28
Stefan Dösinger
wined3d: Don't use GL_NV_texture_shader on OSX.
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Just use the actual array size as argument...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Remove some redundant code in IWineD3DVertexDe...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Keep vertex declaration references in the...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Properly keep texture references in the stateb...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Release the stateblock before destroying the...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Remove SetFunction() from the public shader...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Move some common shader functions to the IWine...
tree
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commitdiff
2009-09-25
Austin English
wined3d: Recognize DRI R300 drivers as Mesa.
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Add a separate function for pixel shader initi...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Add a separate function for vertex shader...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Remove unused IWineD3DVertexShaderImpl fields.
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Fix sRGB->RGB copy condition.
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Don't mark SFLAG_INTEXTURE up to date with...
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Create a separate function for deleting GL...
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Use the correct enum.
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Cleanup after wglMakeCurrent() failures in...
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Add support for ARB_provoking_vertex.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Fix a typo.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Don't create a depthstencil renderbuffer if...
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Detect ARB_framebuffer_object.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
tree
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commitdiff
2009-09-22
Rico Schüller
wined3d: Don't call wglMakeCurrent(NULL, NULL) in conte...
tree
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commitdiff
2009-09-22
Henri Verbeet
wined3d: Cleanup vertex declaration initialization.
tree
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commitdiff
2009-09-22
Henri Verbeet
wined3d: Revert 4ba16b84a9e60ffcc98fc4b4c303c975589b59e2.
tree
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commitdiff
2009-09-18
Rico Schüller
wined3d: Fix shader spam.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Add a separate function for buffer initialization.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Get rid of the unused DeviceType parameter...
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Get rid of some redundant checks for ORM_FBO.
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Get rid of a redundant strcpy().
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Move vtable initialization to the texture...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Add a separate function for volume initialization.
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
tree
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commitdiff
2009-09-15
Henri Verbeet
wined3d: Mark internal symbols hidden.
tree
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commitdiff
2009-09-15
Henri Verbeet
wined3d: Make some variables static.
tree
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commitdiff
2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
tree
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commitdiff
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