wined3d: Use BltFast in UpdateSurface when desc.convert is set.
[wine] / dlls / wined3d / device.c
2010-05-17  Roderick Colenbranderwined3d: Use BltFast in UpdateSurface when desc.convert...
2010-05-17  Henri Verbeetwined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
2010-05-06  Alexandre Julliardwined3d: Don't crash during initialization if the adapt...
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-05  Henri Verbeetwined3d: Use context_apply_clear_state() in color_fill_...
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-04  Henri Verbeetwined3d: Remove a redundant check from prepare_ds_clear().
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-28  Henri Verbeetwined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
2010-04-28  Henri Verbeetwined3d: Introduce device_get_draw_rect() to calculate...
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Add a missing newline to a TRACE in IWineD3DDe...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-21  Henri Verbeetwined3d: Simply pass implementation pointers to stretch...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Avoid some unnecessary invalidations of the...
2010-04-21  Henri Verbeetwined3d: Move location loading and modification togethe...
2010-04-20  Henri Verbeetwined3d: Immediately return on redundant changes in...
2010-04-20  Henri Verbeetwined3d: Get rid of a useless local variable in IWineD3...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Allow offscreen depth/stencil clears again...
2010-04-16  Henri Verbeetwined3d: Remove some dead code from IWineD3DDeviceImpl_...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Get rid of glRect from IWineD3DSurfaceImpl.
2010-04-15  Roderick Colenbranderwined3d: Improve FBO support in ClearSurface.
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-04-13  Henri Verbeetwined3d: Add a separate function for palette initializa...
2010-04-13  Henri Verbeetwined3d: Add a separate function for rendertarget view...
2010-04-09  Roderick Colenbranderwined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09  Roderick Colenbranderwined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
2010-04-09  Alexandre Julliardwined3d: Remove unused offset parameter in buffer_get_m...
2010-04-07  Henri Verbeetwined3d: Add a separate function for adding declaration...
2010-04-05  Henri Verbeetwined3d: Make some functions static.
2010-04-05  Henri Verbeetwined3d: Simply inline dumpResources().
2010-04-02  Roderick Colenbranderwined3d: Move upsideDown calculation to blit implementa...
2010-03-31  Henri Verbeetwined3d: Remove a redundant initialization in IWineD3DD...
2010-03-31  Henri Verbeetwined3d: Get rid of some mostly useless local variables...
2010-03-31  Henri Verbeetwined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in stretch_rec...
2010-03-30  Henri Verbeetwined3d: Get rid of destFormat and srcFormat in IWineD3...
2010-03-30  Henri Verbeetwined3d: Calculate "offset" in the appropriate path...
2010-03-30  Henri Verbeetwined3d: Add more general support for partial updates...
2010-03-30  Henri Verbeetwined3d: Source and destination formats should match...
2010-03-30  Henri Verbeetwined3d: Use GL_UNPACK_ROW_LENGTH for partial updates...
2010-03-30  Roderick Colenbranderwined3d: Move argb_to_fmt to utils.c as a helper functi...
2010-03-29  Michael Stefaniucwined3d: Remove superfluous cast of zero.
2010-03-26  Henri Verbeetwined3d: Add support for partial updates of compressed...
2010-03-26  Henri Verbeetwined3d: glColorMask() changes the write mask for all...
2010-03-25  Henri Verbeetwined3d: Just mark the color write mask dirty in IWineD...
2010-03-25  Henri Verbeetwined3d: Use the same order of operations for depth...
2010-03-25  Henri Verbeetwined3d: Just mark the stencil write mask dirty in...
2010-03-25  Henri Verbeetwined3d: Disable two-sided stencil when doing stencil...
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-18  Henri Verbeetwined3d: Avoid some common invalid context accesses.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-03-18  Henri Verbeetwined3d: Make the focus window also the foreground...
2010-03-17  Henri Verbeetddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
2010-03-17  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
2010-03-17  Henri Verbeetwined3d: Don't change the draw buffer in IWineD3DDevice...
2010-03-17  Henri Verbeetwined3d: Simplify the IWineD3DDeviceImpl_ClearSurface...
2010-03-16  Henri Verbeetwined3d: Store the device window in the swapchain.
2010-03-16  Henri Verbeetwined3d: Simplify a comparison in IWineD3DDeviceImpl_Re...
2010-03-16  Henri Verbeetwined3d: The swapchain should always have a window...
2010-03-16  Henri Verbeetwined3d: Use the context's window handle in stretch_rec...
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-15  Henri Verbeetwined3d: Move device context array functions to device.c.
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-02-16  Henri Verbeetwined3d: Drop buffer objects from the stream info as...
2010-02-05  Henri Verbeetwined3d: Get rid of the now redundant max_ffp_texture_s...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-03  Henri Verbeetwined3d: Explicitly load and modify the surface in...
2010-02-03  Henri Verbeetwined3d: Do not depend on context_attach_surface_fbo...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-02-03  Henri Verbeetwined3d: Select the blitter during adapter initialization.
2010-02-02  Henri Verbeetwined3d: Select the shader backend during adapter initi...
2010-02-02  Henri Verbeetwined3d: Select the fragment pipeline during adapter...
2010-02-02  Henri Verbeetwined3d: Update the swapchain's present parameters...
2010-02-02  Henri Verbeetwined3d: TRACE IWineD3DDeviceImpl_CreateSurface() param...
2010-01-28  Henri Verbeetwined3d: Use correct texture stage limits in a couple...
2010-01-28  Henri Verbeetwined3d: Ensure draw ordering across contexts.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-18  Henri Verbeetwined3d: Add a separate function for query initialization.
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