user32/tests: Clarify the msgs to differentiate Unicode and ASCII in tests.
[wine] / dlls / wined3d / baseshader.c
2009-01-12  Henri Verbeetwined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
2008-12-20  Henri Verbeetwined3d: Consistently use .xyzw for vector components.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Simplify shader_generate_main() a bit.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-15  Henri Verbeetwined3d: Explicitly pass the shader version to some...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: baseShader.functionLength should be 0 when...
2008-12-11  Henri Verbeetwined3d: Get rid of the "len" variable in shader_trace_...
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-08  Henri Verbeetwined3d: Return early from shader_trace_init() when...
2008-12-08  Henri Verbeetwined3d: Explicitly pass the shader version to shader_s...
2008-12-08  Henri Verbeetwined3d: Explicitly pass the shader version to shader_g...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the shader version to shader_d...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the shader version to shader_d...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-05  Henri Verbeetwined3d: Remove a redundant condition in shader_get_opc...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-10-28  Tobias Jakobiwined3d: Fix typo in baseshader.c.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-24  Henri Verbeetwined3d: Make some more GLSL functions private to the...
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-07-16  H. Verbeetwined3d: Improve some shader traces.
2008-07-14  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-07  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-04-02  Stefan Dösingerwined3d: Implement TSSARGTEMP with register combiners.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-14  Stefan Dösingerwined3d: Clear the constant list before finding constants.
2008-01-14  Stefan Dösingerwined3d: Keep track of shaders.
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-20  Stefan Dösingerwined3d: Free the shader function when freeing the...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-08  Stefan Dösingerwined3d: Relative addressing offsets are limited to...
2007-11-07  Stefan Dösingerwined3d: Implement the varying map.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-04  Stefan Dösingerwined3d: Nested loop support.
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-10-01  Stefan Dösingerwined3d: Bem is an instruction and uses registers.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-24  Stefan Dösingerwined3d: Unify pixel format correction.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-05-04  H. Verbeetwined3d: Handle the ps_3_0 vPos field.
2007-04-13  Fabian Bielerwined3d: Mark vertex shader 3.0 as foggy shaders if...
2007-03-30  Felix Nawothnigwined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-29  Fabian Bielerwined3d: Implement support for projective textures...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-02-12  Stefan Dösingerwined3d: Make shader_cleanup more useful.
2007-01-19  H. Verbeetwined3d: Use %s in trace.
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2006-12-29  H. Verbeetwined3d: Remove dead code in shader_get_registers_used().
2006-12-28  H. Verbeetwined3d: Create samplers for all 1.x instructions that...
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-11-20  H. Verbeetwined3d: Fix GL_ARB_texture_cube_map extension support.
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSI and other opcode masks to the WINED3...
2006-10-10  H. Verbeetwined3d: Improve shader_dump_decl_usage() TRACEs.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP dest modifier related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP source modifier-related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
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