xinput1_3: Added stub for XInputGetDSoundAudioDeviceGuids.
[wine] / dlls / wined3d /
2009-01-08  Henri Verbeetwined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT...
2009-01-08  Henri Verbeetwined3d: Add support for EXT_vertex_array_bgra.
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-08  Henri Verbeetwined3d: Cleanup drawStridedFast().
2009-01-07  Henri Verbeetwined3d: Remove a redundant parameter to drawPrimitive().
2009-01-07  Henri Verbeetwined3d: Don't delete queries from the wrong context.
2009-01-07  Henri Verbeetwined3d: Simplify IWineD3DOcclusionQueryImpl_GetData().
2009-01-07  Henri Verbeetwined3d: Make calling a query from the wrong context...
2009-01-07  Henri Verbeetwined3d: Also apply the last sampler state.
2009-01-06  Henri Verbeetwined3d: Convert textureState to a bitmap in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-05  Henri Verbeetwined3d: Remove unused enum elements from WINED3DTEXTUR...
2009-01-05  Henri Verbeetwined3d: Convert samplerState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert renderState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert transform to a bitmap in struct SAVEDS...
2009-01-03  Stefan Dösingerddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-03  Vincent Pelletierwined3d: Make WARN about oversized texture output surfa...
2009-01-03  Henri Verbeetwined3d: Convert textures to a bitmap in struct SAVEDST...
2009-01-03  Henri Verbeetwined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_...
2009-01-03  Henri Verbeetwined3d: Don't bother with the GLSL info log if nobody...
2009-01-03  Henri Verbeetwined3d: Fix the line number for some fglrx spam.
2009-01-02  Allan Tongwined3d: Add mapping for MOV instructions in shader_hw_...
2009-01-02  Henri Verbeetwined3d: Convert clipplane to a bitmap in struct SAVEDS...
2009-01-02  Henri Verbeetwined3d: Convert streamSource and streamFreq to bitmaps...
2009-01-02  Henri Verbeetwined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
2009-01-02  Henri Verbeetwined3d: Fix a few format specifiers in IWineD3DStateBl...
2009-01-02  Henri Verbeetwined3d: Use slightly nicer loops in device_map_fixed_f...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Remove an unused field from the device.
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-29  Henri Verbeetwined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for...
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-29  Francois GougetAssorted spelling fixes.
2008-12-29  Vincent Pelletierwined3d: Detect intel 945 GM.
2008-12-26  Nick Burnswined3d: Fix glReadPixels call from read_from_framebuffer.
2008-12-24  Andrew Talbotwined3d: Remove superfluous semicolons.
2008-12-23  Maarten Lankhorstwinex11.drv/wined3d: Fix tsx11 calling convention.
2008-12-22  Nick Burnswined3d: Fix a couple of typos in wined3d_gl.h
2008-12-22  Rico Schüllerwined3d: Fix compilation for Windows build.
2008-12-20  Henri Verbeetwined3d: Consistently use .xyzw for vector components.
2008-12-20  Henri Verbeetwined3d: Remove a useless FIXME.
2008-12-20  Henri Verbeetwined3d: Only apply shader constants that changed.
2008-12-20  Henri Verbeetwined3d: Properly reset the stateblock.
2008-12-20  Henri Verbeetwined3d: Set the initial viewport in InitStartupStateBl...
2008-12-19  Henri Verbeetwined3d: Don't call allocate_shader_constants() from...
2008-12-19  Roderick Colenbranderwined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
2008-12-19  Roderick Colenbranderwined3d: Add R32F using ARB_texture_rg.
2008-12-19  Roderick Colenbranderwined3d: Add R16F using ARB_texture_rg.
2008-12-19  Roderick Colenbranderwined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Use the ps_compile_args struct in glsl.
2008-12-19  Stefan Dösingerwined3d: Make use of ps_compile_args in arb shader.
2008-12-19  Stefan Dösingerwined3d: Make use of the ps_compile_args structure...
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-18  Henri Verbeetwined3d: Don't mark shader constants dirty when we...
2008-12-18  Henri Verbeetwined3d: Fix constant setting for the ARB backend.
2008-12-17  Francois Gougetwined3d: Fix double const.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-17  Henri Verbeetwined3d: Record floating point pixel shader constants...
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Stefan Dösingerwined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
2008-12-16  Stefan Dösingerwined3d: Avoid loading opengl32.dll.
2008-12-16  Stefan Dösingerwined3d: Initialize max_combined_samplers properly.
2008-12-16  Stefan Dösingerwined3d: Correct a stage number.
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Remove some needless initializations.
2008-12-16  Stefan Dösingerwined3d: Some GL_EXT_fog_coord prototype fixes.
2008-12-16  Stefan Dösingerwined3d: Reinstall the G16R16F format surface load...
2008-12-16  Stefan Dösingerwined3d: Set up the shaders when delaying fixed func...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Fix use_vs() usage in vertexdeclaration().
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-15  Henri Verbeetwined3d: Simplify shader_generate_main() a bit.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-15  Henri Verbeetwined3d: Explicitly pass the shader version to some...
2008-12-15  Stefan Dösingerwined3d: Remove a blank line in state.c.
2008-12-15  Stefan Dösingerwined3d: Give ATIFS a pixel shader handler.
2008-12-12  Henri Verbeetwined3d: Don't leak memory on failure in allocate_shade...
2008-12-12  Henri Verbeetwined3d: Use a simpler way to calculate the number...
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-12  Henri Verbeetwined3d: We only care is a sampler is sampled at all...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Stefan Dösingerwined3d: Fix ARG_UNUSED and use it properly.
2008-12-11  Stefan DösingerWineD3D: Abstract some ATIfs op debug TRACEs.
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-11  Henri Verbeetwined3d: Don't trace the shader if nobody's looking.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: Remove some more unused code.
2008-12-11  Henri Verbeetwined3d: baseShader.functionLength should be 0 when...
2008-12-11  Henri Verbeetwined3d: Get rid of the "len" variable in shader_trace_...
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-10  Henri Verbeetwined3d: Compare & copy with the correct clipplane...
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