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xinput1_3: Added stub for XInputGetDSoundAudioDeviceGuids.
[wine]
/
dlls
/
wined3d
/
2009-01-08
Henri Verbeet
wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT...
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
tree
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commitdiff
2009-01-08
Henri Verbeet
wined3d: Cleanup drawStridedFast().
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Remove a redundant parameter to drawPrimitive().
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Don't delete queries from the wrong context.
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Simplify IWineD3DOcclusionQueryImpl_GetData().
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Make calling a query from the wrong context...
tree
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commitdiff
2009-01-07
Henri Verbeet
wined3d: Also apply the last sampler state.
tree
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commitdiff
2009-01-06
Henri Verbeet
wined3d: Convert textureState to a bitmap in struct...
tree
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commitdiff
2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
tree
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commitdiff
2009-01-05
Henri Verbeet
wined3d: Remove unused enum elements from WINED3DTEXTUR...
tree
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commitdiff
2009-01-05
Henri Verbeet
wined3d: Convert samplerState to a bitmap in struct...
tree
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commitdiff
2009-01-05
Henri Verbeet
wined3d: Convert renderState to a bitmap in struct...
tree
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commitdiff
2009-01-05
Henri Verbeet
wined3d: Convert transform to a bitmap in struct SAVEDS...
tree
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commitdiff
2009-01-03
Stefan Dösinger
ddraw: Add a test for IDirectDrawSurface::GetDC.
tree
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commitdiff
2009-01-03
Vincent Pelletier
wined3d: Make WARN about oversized texture output surfa...
tree
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commitdiff
2009-01-03
Henri Verbeet
wined3d: Convert textures to a bitmap in struct SAVEDST...
tree
|
commitdiff
2009-01-03
Henri Verbeet
wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_...
tree
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commitdiff
2009-01-03
Henri Verbeet
wined3d: Don't bother with the GLSL info log if nobody...
tree
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commitdiff
2009-01-03
Henri Verbeet
wined3d: Fix the line number for some fglrx spam.
tree
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commitdiff
2009-01-02
Allan Tong
wined3d: Add mapping for MOV instructions in shader_hw_...
tree
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commitdiff
2009-01-02
Henri Verbeet
wined3d: Convert clipplane to a bitmap in struct SAVEDS...
tree
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commitdiff
2009-01-02
Henri Verbeet
wined3d: Convert streamSource and streamFreq to bitmaps...
tree
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commitdiff
2009-01-02
Henri Verbeet
wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
tree
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commitdiff
2009-01-02
Henri Verbeet
wined3d: Fix a few format specifiers in IWineD3DStateBl...
tree
|
commitdiff
2009-01-02
Henri Verbeet
wined3d: Use slightly nicer loops in device_map_fixed_f...
tree
|
commitdiff
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Remove an unused field from the device.
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
tree
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commitdiff
2008-12-30
Henri Verbeet
wined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
tree
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commitdiff
2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
tree
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commitdiff
2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
tree
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commitdiff
2008-12-29
Henri Verbeet
wined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for...
tree
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commitdiff
2008-12-29
Henri Verbeet
wined3d: The initial value for D3DRS_POINTSIZE_MAX...
tree
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commitdiff
2008-12-29
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-12-29
Vincent Pelletier
wined3d: Detect intel 945 GM.
tree
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commitdiff
2008-12-26
Nick Burns
wined3d: Fix glReadPixels call from read_from_framebuffer.
tree
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commitdiff
2008-12-24
Andrew Talbot
wined3d: Remove superfluous semicolons.
tree
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commitdiff
2008-12-23
Maarten Lankhorst
winex11.drv/wined3d: Fix tsx11 calling convention.
tree
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commitdiff
2008-12-22
Nick Burns
wined3d: Fix a couple of typos in wined3d_gl.h
tree
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commitdiff
2008-12-22
Rico Schüller
wined3d: Fix compilation for Windows build.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Consistently use .xyzw for vector components.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Remove a useless FIXME.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Properly reset the stateblock.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Set the initial viewport in InitStartupStateBl...
tree
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commitdiff
2008-12-19
Henri Verbeet
wined3d: Don't call allocate_shader_constants() from...
tree
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commitdiff
2008-12-19
Roderick Colenbrander
wined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
tree
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commitdiff
2008-12-19
Roderick Colenbrander
wined3d: Add R32F using ARB_texture_rg.
tree
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commitdiff
2008-12-19
Roderick Colenbrander
wined3d: Add R16F using ARB_texture_rg.
tree
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commitdiff
2008-12-19
Roderick Colenbrander
wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Use the ps_compile_args struct in glsl.
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Make use of ps_compile_args in arb shader.
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Make use of the ps_compile_args structure...
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
tree
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commitdiff
2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
tree
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commitdiff
2008-12-18
Henri Verbeet
wined3d: Don't mark shader constants dirty when we...
tree
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commitdiff
2008-12-18
Henri Verbeet
wined3d: Fix constant setting for the ARB backend.
tree
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commitdiff
2008-12-17
Francois Gouget
wined3d: Fix double const.
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Record floating point pixel shader constants...
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Avoid loading opengl32.dll.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Initialize max_combined_samplers properly.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Correct a stage number.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Remove some needless initializations.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Some GL_EXT_fog_coord prototype fixes.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Reinstall the G16R16F format surface load...
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Set up the shaders when delaying fixed func...
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Fix use_vs() usage in vertexdeclaration().
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
tree
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commitdiff
2008-12-15
Henri Verbeet
wined3d: Simplify shader_generate_main() a bit.
tree
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commitdiff
2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
tree
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commitdiff
2008-12-15
Henri Verbeet
wined3d: Explicitly pass the shader version to some...
tree
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commitdiff
2008-12-15
Stefan Dösinger
wined3d: Remove a blank line in state.c.
tree
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commitdiff
2008-12-15
Stefan Dösinger
wined3d: Give ATIFS a pixel shader handler.
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Don't leak memory on failure in allocate_shade...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
tree
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commitdiff
2008-12-11
Stefan Dösinger
wined3d: Fix ARG_UNUSED and use it properly.
tree
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commitdiff
2008-12-11
Stefan Dösinger
WineD3D: Abstract some ATIfs op debug TRACEs.
tree
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commitdiff
2008-12-11
Stefan Dösinger
wined3d: Don't load INT and BOOL constants needlessly.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Don't trace the shader if nobody's looking.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Remove some more unused code.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: baseShader.functionLength should be 0 when...
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Get rid of the "len" variable in shader_trace_...
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Compare & copy with the correct clipplane...
tree
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commitdiff
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