Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
[wine] / dlls / d3d8 / device.c
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetRende...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetDepth...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetTextu...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetStrea...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetIndic...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDepthStencilS...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
2006-11-09  Markus Amslerd3d8: Backport null pointer check in SetCursorProperties.
2006-10-27  Andrew Talbotd3d8: Cast-qual warnings fix.
2006-10-17  Markus Amslerd3d8: Fix wrong function name in FIXME.
2006-10-16  Stefan Dösingerd3d8: Implement CopyRects with BltFast.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DRECT types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge GAMMARAMP types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge VIEWPORT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge MATERIAL types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge LIGHT types into one type in WINED3D...
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-10-06  Stefan Dösingerwined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-05  Francois Gougetd3d8: Fix '\n' typo.
2006-09-12  H. Verbeetd3d8: Free the shader handle table.
2006-08-28  H. Verbeetd3d8: Use proper handles for pixel shaders.
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-08-07  H. Verbeetd3d: Don't crash when SetRenderTarget() is called with...
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-13  Alexandre Julliardd3d8: Don't use sizeof in traces to avoid printf format...
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-31  Stefan Dösingerd3d8: Back buffer count fix.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-04-19  Stefan Dösingerwined3d: Implement Init3D and Uninit3D.
2006-04-18  Stefan Dösingerwined3d: Add a parameter for surface type selection.
2006-04-13  Stefan Dösingerwined3d: Split device creation and opengl initialization.
2006-04-12  Vitaliy Margolend3d8: VertexShader should keep reference to the parent...
2006-04-04  Stefan Dösingerwined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP...
2006-04-04  Stefan Dösingerwined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-04-03  Stefan Dösingerwined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-03-28  H. Verbeetd3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertex...
2006-03-28  Stefan Dösingerwined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-24  Stefan Dösingerwined3d: Rectpatch code fix.
2006-03-20  H. Verbeetd3d8: Change the default debug channel to d3d8 for...
2006-03-20  H. Verbeetd3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8I...
2006-03-20  H. Verbeetd3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVert...
2006-03-17  Roderick Colenbranderd3d8/wined3d: Vertex shader fixes.
2006-02-28  Francois Gougetd3d8: Remove spaces before '\n'.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2006-02-24  Francois Gougetd3d8: Remove spaces before '\n', spelling fix.
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2006-02-14  Roderick Colenbranderd3d8: Move d3d8 surface over to wined3d (based on the...
2006-02-07  Roderick Colenbranderd3d8: fbconfig fix.
2006-02-05  H. Verbeetd3d8: Use GL_EXTCALL to call OpenGL extension glPointPa...
2006-02-04  Vitaly Budovskid3d8: Fixed point sprite scaling when size < 1.0f.
2006-02-04  Vitaly Budovskid3d8: Fixed POINTSPRITEENABLE.
2006-02-04  Vitaly Budovskid3d8: Fixed POINTSCALEENABLE.
2006-01-23  H. Verbeetd3d8: For render states D3DRS_POINTSPRITEENABLE and
2006-01-17  Vitaly Budovskid3d8: Render state additions.
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-11-03  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-10-27  Oliver StieberRelease the OpenGL context when the device is released.
2005-10-27  Oliver StieberChanged index and vertex buffer so that internal refere...
2005-10-13  Oliver StieberAllow cube textures to be updated.
2005-07-28  Mike McCormackFix sign warnings.
2005-07-14  Stefan HuehnerFix some missing-declarations warnings.
2005-07-11  Francois GougetAssorted spelling fixes.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-23  Francois GougetAssorted spelling fixes.
2005-02-08  Carlos LozanoCheck that pstream is not null.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-12-23  Michael StefaniucDo not check for non NULL pointer before HeapFree'ing...
2004-12-09  Alexandre JulliardJanitorial: C booleans must not be compared against...
2004-11-30  Eric PouechConst correctness fixes.
2004-11-28  Jason EdmeadesAdd Get/Set Transform support, plus BeginScene (does...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-06-14  Raphael Junqueira- fix version string
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-10  Christian CostaFixed W buffer handling.
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-05-05  Francois GougetAssorted spelling fixes.
2004-05-02  Alexandre JulliardAuthors: Christian Costa <titan.costa@wanadoo.fr>,...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-26  Marcus MeissnerFixed some strict aliasing issues in dlls/d3d8.
2004-04-26  Raphael Junqueira- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
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