wined3d: Only link and use GLSL program if at least one GLSL shader is available.
[wine] / dlls / wined3d / glsl_shader.c
2006-07-07  Jason Greenwined3d: Fix D3DSIO_TEXKILL for GLSL.
2006-07-06  Jason Greenwined3d: Fix D3DSIO_M#X# instruction for both ARB and...
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-06-29  Jason Greenwined3d: Fix a few GLSL shader instruction translations.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-21  Jason Greenwined3d: Bind correct number of samplers for GLSL shaders.
2006-06-20  Jason Greenwined3d: Fix DEF instructions in GLSL for non-Nvidia...
2006-06-19  Jason Greenwined3d: Correct implementation of D3DSIO_LOOP.
2006-06-19  Jason Greenwined3d: Added correct cast support for gl_FogFragCoord...
2006-06-19  Jason Greenwined3d: Load boolean and integer constants into the...
2006-06-19  Jason Greenwined3d: Implement locally defined boolean and integer...
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...
2006-06-16  Francois GougetAssorted spelling fixes.
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Ivan Gyurdievwined3d: Keep pshader and vshader constants in GLSL...
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Cast more things.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Trivial cleanups
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-10  Alexandre Julliardwined3d: Make all the local shader functions static.
2006-06-10  Jason Greenwined3d: Change fog output variable name for GLSL shaders.
2006-06-10  Jason Greenwined3d: Fix regression from register maps switch for...
2006-06-09  Jason Greenwined3d: GLSL shader cleanup patch.
2006-06-09  Jason Greenwined3d: Add the bulk of the GLSL string generation...