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wined3d: Only link and use GLSL program if at least one GLSL shader is available.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2006-07-07
Jason Green
wined3d: Fix D3DSIO_TEXKILL for GLSL.
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2006-07-06
Jason Green
wined3d: Fix D3DSIO_M#X# instruction for both ARB and...
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-06-29
Jason Green
wined3d: Fix a few GLSL shader instruction translations.
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2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
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2006-06-21
Jason Green
wined3d: Bind correct number of samplers for GLSL shaders.
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2006-06-20
Jason Green
wined3d: Fix DEF instructions in GLSL for non-Nvidia...
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2006-06-19
Jason Green
wined3d: Correct implementation of D3DSIO_LOOP.
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2006-06-19
Jason Green
wined3d: Added correct cast support for gl_FogFragCoord...
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2006-06-19
Jason Green
wined3d: Load boolean and integer constants into the...
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2006-06-19
Jason Green
wined3d: Implement locally defined boolean and integer...
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2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-16
Francois Gouget
Assorted spelling fixes.
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2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
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2006-06-13
Ivan Gyurdiev
wined3d: Keep pshader and vshader constants in GLSL...
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Cast more things.
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2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
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2006-06-13
Ivan Gyurdiev
wined3d: Trivial cleanups
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2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-10
Alexandre Julliard
wined3d: Make all the local shader functions static.
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2006-06-10
Jason Green
wined3d: Change fog output variable name for GLSL shaders.
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2006-06-10
Jason Green
wined3d: Fix regression from register maps switch for...
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2006-06-09
Jason Green
wined3d: GLSL shader cleanup patch.
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2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
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