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wined3d: Replace an #if 0 with if(0).
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2008-08-28
Stefan Dösinger
wined3d: Replace an #if 0 with if(0).
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2008-08-27
Stefan Dösinger
wined3d: Update the arbfp shader on a texturetransformf...
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2008-08-26
Stefan Dösinger
wined3d: Make the alphaop == colorop matching a bit...
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2008-08-26
Stefan Dösinger
wined3d: The final luminance factor is clamped.
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2008-08-26
Stefan Dösinger
wined3d: Declare the texture factor when D3DTOP_BLENDFA...
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2008-08-26
Stefan Dösinger
wined3d: Fix projected bump mapping.
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
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2008-08-25
Stefan Dösinger
wined3d: Add fixed function sRGB write correction.
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2008-08-25
Stefan Dösinger
wined3d: Make sure the pixel shader is compiled.
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2008-08-21
Stefan Dösinger
d3d9: Test for fixed function value clamping.
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2008-08-20
Stefan Dösinger
wined3d: Fix the unused arg marker.
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2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-05
Stefan Dösinger
wined3d: Move the pshader fog update to the vertex...
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2008-08-04
Stefan Dösinger
wined3d: Clamp results in the arbfp pipeline replacement.
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2008-08-04
Francois Gouget
Assorted spelling fixes.
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2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-24
Stefan Dösinger
wined3d: Make the MAC ARBvp implementation happy about...
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2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
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2008-07-07
Stefan Dösinger
wined3d: Correct an off-by-one error in constant dirtif...
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2008-07-07
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-06-06
Stefan Dösinger
wined3d: Avoid float->string conversion in arb shaders.
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2008-04-30
Andrew Talbot
wined3d: Remove unused variables.
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2008-04-24
Stefan Dösinger
wined3d: Use the shader backend to enable / disable...
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2008-04-22
Austin English
Spelling fixes.
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2008-04-07
Francois Gouget
Assorted spelling fixes.
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2008-04-03
Stefan Dösinger
wined3d: Initialize some ARB shader output parameters.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-04-02
Stefan Dösinger
wined3d: Do not report pixel shaders if not supported.
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2008-03-25
Stefan Dösinger
wined3d: Add a shader DLL init callback.
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2008-03-25
Stefan Dösinger
wined3d: Move shader caps setting into the arb and...
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2008-03-25
Stefan Dösinger
wined3d: Set shader specific caps in the shader backend.
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2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-07
Stefan Dösinger
wined3d: Mark constants dirty in the EXT_gpu_program_pa...
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2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
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2008-03-05
Stefan Dösinger
wined3d: Add a number to the ARB program shader bumpenv...
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2008-03-04
Stefan Dösinger
wined3d: Use GL_EXT_gpu_program_parameters if available.
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2008-03-04
Stefan Dösinger
wined3d: Hardcode local constants in ARB shaders if...
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2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
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2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-14
Stefan Dösinger
wined3d: Destroy arb shaders on shader destroy.
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2008-01-14
Stefan Dösinger
wined3d: Reset the shader state on shader_*_destroy.
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-28
Alexandre Julliard
wined3d: Add printf format checking to the shader_addli...
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2007-11-26
Gerald Pfeifer
wined3d: Rewrite condition in vshader_program_add_param...
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
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2007-10-01
Stefan Dösinger
wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01
Stefan Dösinger
wined3d: Implement texbeml in arb shaders.
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2007-10-01
Stefan Dösinger
wined3d: Add proper input register handling to texreg2a...
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2007-10-01
Stefan Dösinger
wined3d: Add texreg2rgb support to arb shaders.
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-27
Stefan Dösinger
wined3d: Add sincos support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
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2007-09-27
Stefan Dösinger
wined3d: Add dp2add support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Handle modifiers in cmp.
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2007-09-25
Stefan Dösinger
wined3d: Add modifier handling to cnd in arb.
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2007-09-25
Stefan Dösinger
wined3d: Implement WINED3DSI_TEXLD_BIAS in arb.
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2007-09-25
Stefan Dösinger
wined3d: Add support for some unimplemented instruction...
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2007-09-25
Stefan Dösinger
wined3d: Improve projected texture handling in arb.
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2007-09-25
Stefan Dösinger
wined3d: Put V8U8 back into the UNKNOWN format group.
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2007-09-24
Stefan Dösinger
wined3d: A0 needs the .x swizzle.
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2007-09-24
Stefan Dösinger
wined3d: SRGB write correction emulation.
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2007-09-24
Stefan Dösinger
wined3d: Unify pixel format correction.
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2007-09-14
Stefan Dösinger
wined3d: The D3DSI_COISSUE flag changes the behavior...
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2007-09-14
Stefan Dösinger
wined3d: Pixel shader 1.x constants are clamped to...
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2007-09-13
Stefan Dösinger
wined3d: texm3x3(v)spec normalizes the normal vector.
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2007-09-11
Stefan Dösinger
wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11
Stefan Dösinger
wined3d: Fix texdepth instruction.
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2007-08-10
Francois Gouget
wined3d: '0x' is redundant with the '#' format modifier.
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2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-05-04
H. Verbeet
wined3d: Remove some redundant fields from IWineD3DBase...
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2007-03-27
Stefan Dösinger
wined3d: Implement bem shader instruction.
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2007-03-27
Stefan Dösinger
wined3d: Handle input modifiers in texcrd with arb...
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2007-03-23
Fabian Bieler
wined3d: Fix arb texbem instruction for projective...
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2007-03-23
Fabian Bieler
wined3d: Remove fog coordinate clamping in the vertex...
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2007-03-23
Fabian Bieler
wined3d: Implement linear fog with pixel shader.
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2007-03-21
Stefan Dösinger
wined3d: General signed format correction without nativ...
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2007-03-21
Stefan Dösinger
wined3d: Support GL_ATI_envmap_bumpmap for D3DFMT_V8U8.
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2007-03-17
Andrew Talbot
wined3d: Replace inline static with static inline.
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2007-03-13
Fabian Bieler
wined3d: Implemented signed texture formats via NV_TEXT...
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2007-03-06
Stefan Dösinger
wined3d: WINED3DFMT_U8V8 is signed.
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2007-02-28
H. Verbeet
wined3d: Store multiple constant indices per list entry.
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2007-02-15
Stefan Dösinger
6/10: WineD3D: rsq and rcp instructions may need a...
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2007-02-15
Stefan Dösinger
wined3d: Implement texbem in arb, improve it in glsl.
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
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2007-01-23
H. Verbeet
wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PR...
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