wined3d: Replace an #if 0 with if(0).
[wine] / dlls / wined3d / arb_program_shader.c
2008-08-28  Stefan Dösingerwined3d: Replace an #if 0 with if(0).
2008-08-27  Stefan Dösingerwined3d: Update the arbfp shader on a texturetransformf...
2008-08-26  Stefan Dösingerwined3d: Make the alphaop == colorop matching a bit...
2008-08-26  Stefan Dösingerwined3d: The final luminance factor is clamped.
2008-08-26  Stefan Dösingerwined3d: Declare the texture factor when D3DTOP_BLENDFA...
2008-08-26  Stefan Dösingerwined3d: Fix projected bump mapping.
2008-08-26  Stefan Dösingerwined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
2008-08-26  Stefan Dösingerwined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-25  Stefan Dösingerwined3d: Add fixed function sRGB write correction.
2008-08-25  Stefan Dösingerwined3d: Make sure the pixel shader is compiled.
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Fix the unused arg marker.
2008-08-20  Stefan Dösingerwined3d: Implement YUV emulation with GL_ARB_fragment_p...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-05  Stefan Dösingerwined3d: Move the pshader fog update to the vertex...
2008-08-04  Stefan Dösingerwined3d: Clamp results in the arbfp pipeline replacement.
2008-08-04  Francois GougetAssorted spelling fixes.
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-24  Stefan Dösingerwined3d: Make the MAC ARBvp implementation happy about...
2008-07-24  Stefan Dösingerwined3d: ATI2N support using GL_EXT_texture_compression...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-07  Stefan Dösingerwined3d: Correct an off-by-one error in constant dirtif...
2008-07-07  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-06-06  Stefan Dösingerwined3d: Avoid float->string conversion in arb shaders.
2008-04-30  Andrew Talbotwined3d: Remove unused variables.
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-07  Francois GougetAssorted spelling fixes.
2008-04-03  Stefan Dösingerwined3d: Initialize some ARB shader output parameters.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-04-02  Stefan Dösingerwined3d: Do not report pixel shaders if not supported.
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-07  Stefan Dösingerwined3d: Mark constants dirty in the EXT_gpu_program_pa...
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-05  Stefan Dösingerwined3d: Add a number to the ARB program shader bumpenv...
2008-03-04  Stefan Dösingerwined3d: Use GL_EXT_gpu_program_parameters if available.
2008-03-04  Stefan Dösingerwined3d: Hardcode local constants in ARB shaders if...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-14  Stefan Dösingerwined3d: Destroy arb shaders on shader destroy.
2008-01-14  Stefan Dösingerwined3d: Reset the shader state on shader_*_destroy.
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-28  Alexandre Julliardwined3d: Add printf format checking to the shader_addli...
2007-11-26  Gerald Pfeiferwined3d: Rewrite condition in vshader_program_add_param...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-08  Stefan Dösingerwined3d: Relative addressing offsets are limited to...
2007-10-01  Stefan Dösingerwined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01  Stefan Dösingerwined3d: Implement texbeml in arb shaders.
2007-10-01  Stefan Dösingerwined3d: Add proper input register handling to texreg2a...
2007-10-01  Stefan Dösingerwined3d: Add texreg2rgb support to arb shaders.
2007-09-27  Francois GougetAssorted spelling fixes.
2007-09-27  Stefan Dösingerwined3d: Add sincos support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-27  Stefan Dösingerwined3d: Add dp2add support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Handle modifiers in cmp.
2007-09-25  Stefan Dösingerwined3d: Add modifier handling to cnd in arb.
2007-09-25  Stefan Dösingerwined3d: Implement WINED3DSI_TEXLD_BIAS in arb.
2007-09-25  Stefan Dösingerwined3d: Add support for some unimplemented instruction...
2007-09-25  Stefan Dösingerwined3d: Improve projected texture handling in arb.
2007-09-25  Stefan Dösingerwined3d: Put V8U8 back into the UNKNOWN format group.
2007-09-24  Stefan Dösingerwined3d: A0 needs the .x swizzle.
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-24  Stefan Dösingerwined3d: Unify pixel format correction.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-13  Stefan Dösingerwined3d: texm3x3(v)spec normalizes the normal vector.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-08-10  Francois Gougetwined3d: '0x' is redundant with the '#' format modifier.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-05-04  H. Verbeetwined3d: Remove some redundant fields from IWineD3DBase...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-27  Stefan Dösingerwined3d: Handle input modifiers in texcrd with arb...
2007-03-23  Fabian Bielerwined3d: Fix arb texbem instruction for projective...
2007-03-23  Fabian Bielerwined3d: Remove fog coordinate clamping in the vertex...
2007-03-23  Fabian Bielerwined3d: Implement linear fog with pixel shader.
2007-03-21  Stefan Dösingerwined3d: General signed format correction without nativ...
2007-03-21  Stefan Dösingerwined3d: Support GL_ATI_envmap_bumpmap for D3DFMT_V8U8.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-03-13  Fabian Bielerwined3d: Implemented signed texture formats via NV_TEXT...
2007-03-06  Stefan Dösingerwined3d: WINED3DFMT_U8V8 is signed.
2007-02-28  H. Verbeetwined3d: Store multiple constant indices per list entry.
2007-02-15  Stefan Dösinger6/10: WineD3D: rsq and rcp instructions may need a...
2007-02-15  Stefan Dösingerwined3d: Implement texbem in arb, improve it in glsl.
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-12  Stefan Dösingerwined3d: Make shader_cleanup more useful.
2007-01-23  H. Verbeetwined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PR...
next