wined3d: Revert 4ba16b84a9e60ffcc98fc4b4c303c975589b59e2.
[wine] / dlls / wined3d / drawprim.c
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-09-08  Stefan Dösingerwined3d: Silence a compiler warning.
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-27  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-26  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-25  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-17  Henri Verbeetwined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to drawStridedSlow().
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to surface_load_ds...
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-22  Henri Verbeetwined3d: Move the num_untracked_materials lookup out...
2009-06-19  Henri Verbeetwined3d: Don't load a rendertarget just because alpha...
2009-06-17  Henri Verbeetwined3d: Avoid some unneeded rendertarget copies.
2009-06-17  Henri Verbeetwined3d: Avoid some unneeded depthstencil copies.
2009-05-25  Henri Verbeetwined3d: Remove some apparently leftover debug code.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-05  Stefan Dösingerwined3d: Make use of GL_ARB_half_float_vertex.
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-26  Henri Verbeetwined3d: Simplify remove_vbos().
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
2009-03-25  Henri Verbeetwined3d: Do the ffp_valid check before even trying...
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Add d3d10 primitive types.
2009-03-05  Henri Verbeetwined3d: Fix some prototypes.
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-23  Henri Verbeetwined3d: Take EXT_vertex_array_bgra into account in...
2009-01-20  Henri Verbeetwined3d: Remove some superfluous pointer casts.
2009-01-09  Henri Verbeetwined3d: Remove stray tabs.
2009-01-09  Henri Verbeetwined3d: Remove a silly check in drawStridedInstanced().
2009-01-08  Henri Verbeetwined3d: Add support for EXT_vertex_array_bgra.
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-08  Henri Verbeetwined3d: Cleanup drawStridedFast().
2009-01-07  Henri Verbeetwined3d: Remove a redundant parameter to drawPrimitive().
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-08  Henri Verbeetwined3d: Load texture coordinates from the correct...
2008-12-05  Henri Verbeetwined3d: Slightly improve drawStridedSlow() performance.
2008-12-02  Henri Verbeetwined3d: Handle a few "silent" FIXMEs more consistent...
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for drawprim.c.
2008-12-01  Henri Verbeetwined3d: Make the lpData member of WineDirect3DStridedD...
2008-11-28  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-10-31  Henri Verbeetwined3d: Print an error when drawStridedSlowVs() is...
2008-10-28  Henri Verbeetwined3d: Move depth_blt to surface.c.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-15  Henri Verbeetwined3d: We only need to enable texturing for a target...
2008-10-10  Henri Verbeetwined3d: Declare diffuseColor and specularColor inside...
2008-10-08  Henri Verbeetwined3d: Print an error when drawStridedSlow() is calle...
2008-09-25  Henri Verbeetwined3d: Handle texture coordinates the same way we...
2008-09-25  Henri Verbeetwined3d: If a stage isn't mapped to a texture unit...
2008-09-22  Henri Verbeetwined3d: Don't try to draw with unsupported attribute...
2008-09-12  Tobias Jakobiwined3d: Fix long int warnings.
2008-09-12  Tobias Jakobiwined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
2008-09-05  Henri Verbeetwined3d: Set the viewport to the texture size in depth_...
2008-09-04  Henri Verbeetwined3d: Correct a TRACE and remove an incorrect comment.
2008-09-04  Henri Verbeetwined3d: Fix a variable name inside a VTRACE.
2008-09-04  Henri Verbeetwined3d: Depth stencil tracking depends on the value...
2008-08-27  Stefan Dösingerwined3d: Remove some junk.
2008-08-22  H. Verbeetwined3d: Move depth stencil location handling code...
2008-08-05  H. Verbeetwined3d: Apply FBO state in ActivateContext().
2008-07-31  H. Verbeetwined3d: Call LoadLocation() on higher render targets...
2008-07-30  H. Verbeetwined3d: FBO texture == drawable handling is already...
2008-07-30  H. Verbeetwined3d: Container dirtification is already handled...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-03  H. Verbeetwined3d: Use dst_fbo to do the depth blit.
2008-06-25  H. Verbeetwined3d: Explicitly enable depth buffer writing in...
2008-05-12  Ben Mayhewwined3d: Only display Missing vbo streams fixme once.
2008-04-30  Andrew Talbotwined3d: Remove unused variables.
2008-04-22  Austin EnglishSpelling fixes.
2008-04-21  Alexander Dorofeyevwined3d: Prevent console spamming in drawPrimitive.
2008-04-08  Alexander Dorofeyevwined3d: Set isInDraw later in drawPrimitive.
2008-04-07  Rico Schüllerwined3d: Improve drawStridedInstanced().
2008-04-07  Alexander Dorofeyevwined3d: LEAVE_GL when exiting with error in tesselate_...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-24  Alexander Dorofeyevwined3d: Handle zero primitive count.
2008-02-05  Stefan Dösingerwined3d: Make Clear aware of the depth stencil sharing.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Add a test for 16 bit floats.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
2007-12-19  Stefan Dösingerwined3d: Emulate half float vertices if GL_NV_half_floa...
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