wpp: Add explicit casts when mixing unsigned and signed integers.
[wine] / dlls / d3d9 /
2011-02-17  Austin Englishd3d9/tests: Make sure to use return values (LLVM/Clang).
2011-02-15  Matteo Brunid3d9/tests: Add a test for clip planes.
2011-02-11  Peter Urbanecd3d9/tests: Use primary monitor screen size to perform...
2011-02-07  Stefan Dösingerd3d9: Use a proper window class for the query test.
2011-02-04  Henri Verbeetwined3d: Remove COM from the query implementation.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Check if formats are supported as render targe...
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-02-02  Henri Verbeetd3d9/tests: Check another return value in maxmip_test...
2011-02-01  Stefan Dösingerd3d9: Add an sRGB format test.
2011-02-01  Stefan Dösingerd3d9: Work around an odd nvidia windows bug.
2011-02-01  Stefan Dösingerd3d9: Use a proper window class in the device tests.
2011-02-01  Henri Verbeetd3d9/tests: Check ColorFill() return codes in color_fil...
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2011-01-28  Henri Verbeetd3d9: Check the correct swapchain in IDirect3DDevice9Im...
2011-01-27  Henri Verbeetd3d9/tests: Add a test for the NULL format.
2011-01-26  Henri Verbeetd3d9: Remove some useless ERRs (LLVM/Clang).
2011-01-25  Henri Verbeetwined3d: Disable vertex shader output clamping.
2011-01-12  Greg Geldorpd3d9/tests: Skip tests if not running in the foreground.
2010-12-07  Henri Verbeetd3d9/tests: Don't draw undefined data in stream_test().
2010-12-03  Austin Englishd3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-11-23  Henri Verbeetd3d9/tests: Use GetRenderTargetData() for reading back...
2010-11-18  Henri Verbeetd3d9/tests: Add a test for 0 width / height surface...
2010-11-18  Henri Verbeetwined3d: Disallow empty surfaces.
2010-11-17  Henri Verbeetd3d9/tests: Fix some failure messages.
2010-11-16  Henri Verbeetd3d9: Fix some return values.
2010-11-12  André Hentscheld3d9: Improve CheckDeviceState stub to run Firefox...
2010-11-09  Henri Verbeetd3d9/tests: Specify width and height when changing...
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetd3d9/tests: Add a test for INTZ.
2010-11-04  Henri Verbeetd3d9: Add some missing locking to IDirect3DDevice9Impl_...
2010-11-04  Henri Verbeetd3d9/tests: Check for multiple expected messages in...
2010-10-27  Henri Verbeetd3d9: Use more reasonable return values for unimplement...
2010-10-27  Henri Verbeetd3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-10-07  Austin Lundd3d9/tests: Fix test failure for IDirect3D9::CreateDevi...
2010-10-06  Henri Verbeetd3d9/tests: Add window proc tests for switching between...
2010-10-01  Alexandre Julliardd3d9/tests: Make some variables static.
2010-09-21  Henri Verbeetd3d9/tests: Cleanup maxmip_test() a bit.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-16  Ričardas Barkauskasd3d9/tests: Test NVDB (depth bounds test) behavior.
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-07  Henri Verbeetwined3d: Getting the current pixel shader should never...
2010-09-07  Henri Verbeetwined3d: Getting the current vertex shader should never...
2010-09-02  Henri Verbeetd3d9: Merge vertex and index buffer implementations...
2010-09-02  Henri Verbeetd3d9: Merge vertex and pixel shader implementations...
2010-09-01  Henri Verbeetd3d9: Move device functions to device.c.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-09-01  Henri Verbeetwined3d: Queries don't need parents.
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-31  Henri Verbeetwined3d: Get rid of WINED3DRECT.
2010-08-30  Francois Gougetd3d9/tests: Fix compilation on systems that don't suppo...
2010-08-24  Austin Englishd3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Pass floating point colors to IWineD3DDeviceIm...
2010-07-30  Henri Verbeetd3d9/tests: Read from the appropriate pixels in test_co...
2010-07-30  Henri Verbeetwined3d: The stateblock doesn't have a parent.
2010-07-29  Henri Verbeetd3d9/tests: Fix an ok() message in pointsize_test().
2010-07-29  Henri Verbeetd3d9/tests: Add a test for handling floating point...
2010-07-26  Louis Lendersd3d9/tests: Test GetAdapterDisplayModeEx with D3DDISPLA...
2010-07-26  Stefan Dösingerd3d9: Remove the shader version varying tests.
2010-07-23  Henri Verbeetd3d9/tests: Add a test for clearing render targets...
2010-07-23  Henri Verbeetd3d9/tests: Introduce a vertex shader to the MRT test.
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vpos test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vFace test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader for the nested loop test.
2010-07-21  Stefan Dösingerd3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21  Stefan Dösingerd3d9: Remove the fog vs sRGB test.
2010-07-21  Alexandre Julliardd3d9/tests: Avoid sizeof in a trace.
2010-07-09  Louis Lendersd3d9: Add a few tests for GetAdapterDisplayModeEx.
2010-07-06  Stefan Dösingerd3d9: Use color_match in the coissue tests.
2010-07-06  Stefan Dösingerd3d9: Windows7 doesn't draw with Viewports bigger than...
2010-07-06  Stefan Dösingerd3d9: Ignore a Windows 7 failure in the d3d9 depth...
2010-07-05  Stefan Dösingerd3d9: Pass count=0 when clearing the whole surface.
2010-07-05  Stefan Dösingerd3d9: Nvidia drivers don't like unused output formats.
2010-07-02  Alexandre Julliardd3d9/tests: Fix some test failures with the focus messages.
2010-06-11  Henri Verbeetd3d9/tests: Add a test for offscreen point sprites.
2010-05-28  Henri Verbeetd3d9/tests: Remove an invalid point size test.
2010-05-28  Henri Verbeetd3d9/test: Introduce point_match() to simplify testing...
2010-05-28  Henri Verbeetd3d9/tests: Don't depend so much on point rasterization...
2010-05-27  Henri Verbeetd3d9/tests: Fix a typo.
2010-05-26  Henri Verbeetd3d9: Set the FPU control word on device creation.
2010-05-17  Henri Verbeetd3d9/tests: Add a shadow sampler test.
2010-05-04  Henri Verbeetd3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapt...
2010-05-03  Henri Verbeetd3d9/tests: Fix test_cube_wrap() for different texture...
2010-04-26  Gerald Pfeiferd3d9: Remove variable hr which is not really used from...
2010-04-14  Roderick Colenbranderd3d9: Add an initial ColorFill regression test.
2010-04-12  Henri Verbeetd3d9/tests: Add some depth buffer tests.
2010-03-31  Paul Vriensd3d9/tests: Initialize a variable (Coverity).
2010-03-30  Roderick Colenbranderd3d9: Add source/destination and backbuffer tests for...
2010-03-25  Henri Verbeetd3d9/tests: Add some message processing to test_wndproc().
2010-03-19  Paul Vriensd3d9/tests: Fix timeouts on Win9x/WinMe.
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