gdiplus: Implemented GdipSetClipRegion with basic tests.
[wine] / dlls / wined3d / device.c
2008-08-27  Stefan Dösingerwined3d: Make the texture stage mapping nvrc independent.
2008-08-27  Stefan Dösingerwined3d: Remove dead code.
2008-08-26  Stefan Dösingerwined3d: Use the correct texture limit.
2008-08-26  Stefan Dösingerwined3d: Fix the texcoord size mask.
2008-08-22  David Adamddraw: Only ddraw checks wether one can give a null...
2008-08-22  Roderick Colenbranderwined3d: Fix window rewrite regression.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-21  H. Verbeetwined3d: Don't allocate This->draw_buffers in the error...
2008-08-21  H. Verbeetwined3d: Don't free backends if they're not created...
2008-08-20  Stefan Dösingerwined3d: Start a framework for color conversion shaders...
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Remove the device-global fullscreen flag.
2008-08-19  Stefan Dösingerd3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19  Stefan Dösingerwined3d: Support redirecting the primary context.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-05  Stefan Dösingerwined3d: Track overlay surfaces in the overlayed surface.
2008-08-05  Stefan Dösingerwined3d: Call glFlush outside the GL lock.
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-05  H. Verbeetwined3d: Apply FBO state in ActivateContext().
2008-08-05  H. Verbeetwined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
2008-08-04  H. Verbeetwined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext...
2008-08-04  Stefan Dösingerwined3d: Beware of the frontbuffer coordinate system...
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-30  Alexander Dorofeyevwined3d: Add ActivateContext in color_fill_fbo.
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-22  Stefan Dösingerwined3d: Fix a copy and paste bug.
2008-07-18  Stefan Dösingerwined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  H. Verbeetwined3d: Destroy the shader backend after the stateblock.
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-09  H. Verbeetwined3d: Store the glsl program lookup table in the...
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-07  Stefan Dösingerwined3d: Correct an off-by-one error in constant dirtif...
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-03  H. Verbeetwined3d: Use dst_fbo to do the depth blit.
2008-07-03  H. Verbeetwined3d: Make sure the FBO doesn't have any depth attac...
2008-07-02  Stefan Dösingerwined3d: Restore the gamma when destroying the swapchain.
2008-07-02  Stefan Dösingerwined3d: Delay render target activation.
2008-07-02  Stefan Dösingerwined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
2008-07-02  H. Verbeetwined3d: Extract an attach_depth_stencil_fbo() function.
2008-07-02  H. Verbeetwined3d: Get rid of a redundant local variable.
2008-06-27  H. Verbeetwined3d: Delete depth_blt_texture on IWineD3DDeviceImpl...
2008-06-03  H. Verbeetwined3d: Set the surface location to SFLAG_INSYSMEM...
2008-05-06  Francois GougetAssorted spelling fixes.
2008-04-30  Andrew Talbotwined3d: Remove unused variables.
2008-04-24  Stefan Dösingerwined3d: Support framebuffer reading from texture_recta...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-21  David Adamwined3d: Fix a possible null dereference.
2008-04-09  Chris Robinsonwined3d: Check for NULL vertex declarations.
2008-04-09  Stefan Dösingerwined3d: Disable MAG filters on formats that do not...
2008-04-09  Stefan Dösingerwined3d: Disable texture filtering on textures that...
2008-04-09  Stefan Dösingerwined3d: Make the min mip lookup type a texture property.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-08  Stefan Dösingerwined3d: Mark the SYSMEM copy outdated after releasing...
2008-04-07  Rico Schüllerwined3d: Filter out invalid stuff in SetStreamSourceFreq().
2008-04-07  Alexander Dorofeyevwined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D.
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Re...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Co...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Un...
2008-04-07  Francois GougetAssorted spelling fixes.
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-04-01  Stefan Dösingerwined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_REND...
2008-04-01  Stefan Dösingerwined3d: Refuse 3D initialization without opengl.
2008-03-27  Stefan Dösingerwined3d: Free heapMemory, not allocatedMemory when...
2008-03-27  Alexander Dorofeyevwined3d: Make device palettes dynamically allocated.
2008-03-25  Stefan Dösingerwined3d: Alloc / free shader private data and blt stuff...
2008-03-25  Stefan Dösingerwined3d: Free shader private data on reset.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-21  Andrew Talbotwined3d: Assign to structs instead of using memcpy.
2008-03-11  Stefan Dösingerwined3d: Set the fullscreen flag before the display...
2008-03-11  Stefan Dösingerwined3d: Only restore the style and exStyle when it...
2008-03-11  Stefan Dösingerwined3d: Only adjust windows in fullscreen mode to...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-03-03  Stefan Dösingerwined3d: Give occlusion queries their own vtable.
2008-03-03  Stefan Dösingerwined3d: Subclass queries.
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-26  Stefan Dösingerwined3d: Move the dummy texture creation to the device.
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-15  Rico Schüllerwined3d: Fix memcpy with wrong size parameter to simple...
2008-02-07  Stefan Dösingerwined3d: Restore the Window size on reset.
2008-02-07  Stefan Dösingerwined3d: Reject unsupported modes when restting the...
2008-02-06  Stefan Dösingerwined3d: Tear down the dummy textures before resetting.
2008-02-06  Stefan Dösingerwined3d: Restore the stateblock after Reset.
2008-02-05  Stefan Dösingerwined3d: Recreate the contexts on _Reset.
2008-02-05  Stefan Dösingerwined3d: Move vertex buffer vbo creation to PreLoad.
2008-02-05  Stefan Dösingerwined3d: Update the gl rectangle when adjusting surface...
2008-02-05  Stefan Dösingerwined3d: Make Clear aware of the depth stencil sharing.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-02-05  Stefan Dösingerwined3d: Destroy FBOs and reset pointers on Reset.
2008-02-05  Stefan Dösingerwined3d: Update the auto depth stencil buffer size...
2008-02-05  Stefan Dösingerwined3d: Beware of texture_rectangle NP2 support in...
2008-01-24  Alexandre JulliardAvoid sizeof in traces.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-23  Roderick Colenbranderwined3d: Don't use texture_rectangle for paletted textures.
2008-01-22  Marcus Meissnerwined3d: Initialize swapchain.
2008-01-18  Austin Englishwined3d: Spelling fixes.
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