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wined3d: Store the swapchain instead of the surface in the context.
[wine]
/
dlls
/
wined3d
/
state.c
2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
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2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
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2010-01-29
Henri Verbeet
wined3d: Prune invalid states from the state table.
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2010-01-29
Henri Verbeet
wined3d: Add some basic state table validation.
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2010-01-28
Henri Verbeet
wined3d: Use correct texture stage limits in a couple...
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2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
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2010-01-27
Henri Verbeet
wined3d: Add a FIXME for missing ARB_depth_clamp support.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-05
Henri Verbeet
wined3d: Remove a few redundant context dereferences.
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2009-12-31
Henri Verbeet
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Only disable blending for offscreen targets.
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2009-11-16
Anders Jonsson
wined3d: Fix typo.
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2009-10-29
Henri Verbeet
wined3d: directly pass gl_info to stream_info_element_f...
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-16
Henri Verbeet
wined3d: Printing a FIXME once only works if the releva...
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2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
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2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
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2009-09-01
Henri Verbeet
wined3d: Add support for ARB_depth_clamp.
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2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-21
Henri Verbeet
wined3d: Don't check for a "representative" in the...
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2009-08-21
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_DEBUGMONITOR...
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2009-08-19
Henri Verbeet
wined3d: Pass the context's gl_info to state handlers.
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2009-08-19
Henri Verbeet
wined3d: Try to force a top-left filling convention.
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2009-08-12
Henri Verbeet
wined3d: Make the "luminanceparams" shader_reg_maps...
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2009-08-12
Henri Verbeet
wined3d: Make the "bumpmat" shader_reg_maps member...
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-06
Henri Verbeet
wined3d: Explicitly pass the context to the shader_load...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to get_drawable_si...
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-10
Stefan Dösinger
wined3d: Only use 4 component specular colors if GL...
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-02
Tobias Jakobi
wined3d: Fix comments about NP2 fixup.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-10
Stefan Dösinger
wined3d: Don't set unloaded arrays to zero.
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2009-06-04
Henri Verbeet
wined3d: Add a proper enum value for "no extension".
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2009-06-02
Stefan Dösinger
wined3d: Update clipplanes on a shader-fixed function...
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2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-13
Henri Verbeet
wined3d: Directly call basetexture_apply_state_changes().
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2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
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2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
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2009-04-10
Tobias Jakobi
wined3d: glsl: Enable load_np2fixup_constants.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-03-31
Tobias Jakobi
wined3d: Simplify sampler_texmatrix using pow2Matrix_id...
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2009-03-31
Tobias Jakobi
wined3d: GLSL: Implement texrect coord fixup.
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-30
Stefan Dösinger
wined3d: Remove a TODO.
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Pass the number of components to glVertexBlend...
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2009-03-26
Henri Verbeet
wined3d: Simplify the "transformed" check in state_ligh...
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-25
Henri Verbeet
wined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
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2009-03-25
Henri Verbeet
wined3d: Reduce the number of checkGLcall's in tex_coor...
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2009-03-25
Henri Verbeet
wined3d: Print a FIXME in tex_coordindex() when NV_TEXG...
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2009-03-25
Henri Verbeet
wined3d: Fix the indentation in tex_coordindex().
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2009-03-25
Henri Verbeet
wined3d: Print a warning when the stage isn't mapped...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-03-09
Henri Verbeet
wined3d: Buffer object ID's are supposed to be unsigned.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-02-24
Stefan Dösinger
wined3d: Properly update last_was_pshader.
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2009-02-19
Henri Verbeet
wined3d: Add some traces to state handlers.
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2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() for drawing pretra...
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2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() when pointsize...
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2009-01-23
Henri Verbeet
wined3d: Take EXT_vertex_array_bgra into account in...
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2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
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2009-01-15
Henri Verbeet
wined3d: Remove some comments.
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2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
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2009-01-12
Stefan Dösinger
wined3d: Remove the apply_pshader_fog state handler.
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2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
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2009-01-12
Stefan Dösinger
wined3d: Remove the pixelshader fogstart/fogend optimiz...
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2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
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2009-01-09
Henri Verbeet
wined3d: Simplify checking if an attribute is used...
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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