wined3d: Remove the format field from IWineD3DResourceClass.
[wine] / dlls / wined3d / wined3d_private.h
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-13  Henri Verbeetwined3d: Add fields from StaticPixelFormatDesc to struc...
2009-03-13  Henri Verbeetwined3d: Remove the width and height fields from IWineD...
2009-03-13  Henri Verbeetwined3d: Eliminate the heightscale field from IWineD3DS...
2009-03-12  Henri Verbeetwined3d: Remove the shader_color_fixup field from IWine...
2009-03-12  Henri Verbeetwined3d: Store a pointer to the format description...
2009-03-12  Henri Verbeetwined3d: Remove an unused field.
2009-03-11  Henri Verbeetwined3d: The adapters array should be owned by IWineD3D...
2009-03-10  Henri Verbeetwined3d: Get rid of a few stack buffers.
2009-03-09  Henri Verbeetwined3d: Use shader_glsl_get_write_mask_size() to calcu...
2009-03-09  Henri Verbeetwined3d: Don't compare const_num against -1.
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Fix some prototypes.
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-24  Henri Verbeetwined3d: Add IWineD3DRendertargetView.
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-18  Francois Gougetwined3d: Make debug{fixup_channel_source,yuv_fixup...
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-02-17  Stefan Dösingerwined3d: Add a debug function for surface locations.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyBox() from the public interface.
2009-01-13  Henri Verbeetwined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DINITIALIZEBASETEXTURE.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-10  Allan Tongwined3d: Add code to cleanup device multistate_funcs.
2009-01-08  Henri Verbeetwined3d: Add support for EXT_vertex_array_bgra.
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-07  Henri Verbeetwined3d: Remove a redundant parameter to drawPrimitive().
2009-01-06  Henri Verbeetwined3d: Convert textureState to a bitmap in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-05  Henri Verbeetwined3d: Convert samplerState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert renderState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert transform to a bitmap in struct SAVEDS...
2009-01-03  Henri Verbeetwined3d: Convert textures to a bitmap in struct SAVEDST...
2009-01-02  Henri Verbeetwined3d: Convert clipplane to a bitmap in struct SAVEDS...
2009-01-02  Henri Verbeetwined3d: Convert streamSource and streamFreq to bitmaps...
2009-01-02  Henri Verbeetwined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Remove an unused field from the device.
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-23  Maarten Lankhorstwinex11.drv/wined3d: Fix tsx11 calling convention.
2008-12-20  Henri Verbeetwined3d: Only apply shader constants that changed.
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Reinstall the G16R16F format surface load...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-12  Henri Verbeetwined3d: Use a simpler way to calculate the number...
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-12  Henri Verbeetwined3d: We only care is a sampler is sampled at all...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Stefan Dösingerwined3d: Fix ARG_UNUSED and use it properly.
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-08  Henri Verbeetwined3d: Avoid disabling numbered arrays if we're going...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Alexandre Julliardwined3d: Fix some macros definitions to make them prope...
2008-12-03  Henri Verbeetwined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-03  Henri Verbeetwined3d: Rename basetexture functions to reflect that...
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes for state.c.
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for directx.c.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for glsl_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Henri Verbeetwined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
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