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wineesd.drv: Build a unique name so we can identify our stream.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Separate the internal representation of vertex...
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2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-25
Henri Verbeet
wined3d: Add a more convenient way to check if a surfac...
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-25
Henri Verbeet
wined3d: Make the texunit field in struct stb_const_des...
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to set_shader().
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to getColorBits() and getDept...
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2009-03-24
Henri Verbeet
wined3d: Remove the bytesPerPixel field from IWineD3DSu...
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-13
Henri Verbeet
wined3d: Add fields from StaticPixelFormatDesc to struc...
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2009-03-13
Henri Verbeet
wined3d: Remove the width and height fields from IWineD...
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2009-03-13
Henri Verbeet
wined3d: Eliminate the heightscale field from IWineD3DS...
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2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
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2009-03-12
Henri Verbeet
wined3d: Store a pointer to the format description...
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2009-03-12
Henri Verbeet
wined3d: Remove an unused field.
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2009-03-11
Henri Verbeet
wined3d: The adapters array should be owned by IWineD3D...
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2009-03-10
Henri Verbeet
wined3d: Get rid of a few stack buffers.
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2009-03-09
Henri Verbeet
wined3d: Use shader_glsl_get_write_mask_size() to calcu...
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2009-03-09
Henri Verbeet
wined3d: Don't compare const_num against -1.
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Fix some prototypes.
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-27
Stefan Dösinger
wined3d: Put the color_correction calls into the instru...
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2009-02-24
Henri Verbeet
wined3d: Add IWineD3DRendertargetView.
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-18
Francois Gouget
wined3d: Make debug{fixup_channel_source,yuv_fixup...
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2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17
Stefan Dösinger
wined3d: Add a debug function for surface locations.
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
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2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
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2009-01-20
Stefan Dösinger
wined3d: Don't single-allocate new gl shaders.
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyBox() from the public interface.
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2009-01-13
Henri Verbeet
wined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
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2009-01-12
Henri Verbeet
wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
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2009-01-12
Henri Verbeet
wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
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2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
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2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
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2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
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2009-01-07
Henri Verbeet
wined3d: Remove a redundant parameter to drawPrimitive().
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2009-01-06
Henri Verbeet
wined3d: Convert textureState to a bitmap in struct...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-05
Henri Verbeet
wined3d: Convert samplerState to a bitmap in struct...
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2009-01-05
Henri Verbeet
wined3d: Convert renderState to a bitmap in struct...
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2009-01-05
Henri Verbeet
wined3d: Convert transform to a bitmap in struct SAVEDS...
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2009-01-03
Henri Verbeet
wined3d: Convert textures to a bitmap in struct SAVEDST...
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2009-01-02
Henri Verbeet
wined3d: Convert clipplane to a bitmap in struct SAVEDS...
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2009-01-02
Henri Verbeet
wined3d: Convert streamSource and streamFreq to bitmaps...
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2009-01-02
Henri Verbeet
wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Remove an unused field from the device.
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
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2008-12-23
Maarten Lankhorst
winex11.drv/wined3d: Fix tsx11 calling convention.
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2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
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2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
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2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
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2008-12-16
Stefan Dösinger
wined3d: Reinstall the G16R16F format surface load...
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-11
Stefan Dösinger
wined3d: Fix ARG_UNUSED and use it properly.
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2008-12-11
Stefan Dösinger
wined3d: Don't load INT and BOOL constants needlessly.
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2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
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2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
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2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-08
Henri Verbeet
wined3d: Avoid disabling numbered arrays if we're going...
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2008-12-05
Henri Verbeet
wined3d: Explicitly pass the version and instruction...
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2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
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2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Remove sampled_format from IWineD3DBaseShaderC...
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-03
Alexandre Julliard
wined3d: Fix some macros definitions to make them prope...
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2008-12-03
Henri Verbeet
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
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2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
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2008-12-03
Henri Verbeet
wined3d: Make functions static where possible.
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2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
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2008-12-03
Henri Verbeet
wined3d: Rename basetexture functions to reflect that...
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