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wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA.
[wine]
/
dlls
/
wined3d
/
vertexshader.c
2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-01-19
H. Verbeet
wined3d: The sincos instruction is valid for ps/vs...
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2007-01-16
H. Verbeet
wined3d: Give WINED3DSIO_CRS its own function, properly...
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2007-01-16
H. Verbeet
05/49: wined3d: Only add line numbers for new lines...
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2006-11-27
Andrew Talbot
wined3d: Cast-qual warnings fix.
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2006-10-30
Kovács András
wined3d: Fix introduced regression in shader_glsl_mnxn...
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2006-10-27
Kovács András
wined3d: Implement D3DSIO_MOVA in ARB backend.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D names...
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2006-10-16
Francois Gouget
wined3d: Remove '\0's in traces.
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSI and other opcode masks to the WINED3...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP dest modifier related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP source modifier-related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP DCL-related structures into WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSPR structure into the WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-27
H. Verbeet
wined3d: Don't overwrite the position y offset in ARB...
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-08-29
Stefan Dösinger
wined3d: Apply the half pixel correction for shaders...
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2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-07
H. Verbeet
wined3d: Fix D3DCOLOR swizzling in shaders.
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2006-08-07
H. Verbeet
wined3d: Delay vertex shader compilation until the...
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2006-07-28
Jason Green
wined3d: More shader fixes / new instructions.
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2006-07-27
Jason Green
wined3d: Fix minor typo from shader patch.
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2006-07-27
Jason Green
wined3d: Fix some upside-down rendering issues for...
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2006-07-25
H. Verbeet
wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Christian Costa
wined3d: Readd missing copyright to shaders files.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-07
Ivan Gyurdiev
wined3d: Create fake input semantics for d3d8 shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-07-03
Ivan Gyurdiev
wined3d: Move SHADER_ARB code into arb_program_shader.c.
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2006-06-19
Jason Green
wined3d: Implement locally defined boolean and integer...
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2006-06-19
Jason Green
wined3d: Remove dead vertex shader code.
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2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
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2006-06-13
Ivan Gyurdiev
wined3d: Mark instructions without a destination token.
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
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2006-06-13
Ivan Gyurdiev
wined3d: Register map cleanups.
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2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-12
Jason Green
wined3d: Map D3DSIO_DEF to it's GLSL generating functio...
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2006-06-10
Alexandre Julliard
wined3d: Make all the local shader functions static.
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2006-06-10
Alexandre Julliard
wined3d: Make the virtual table functions static where...
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2006-06-10
Ivan Gyurdiev
wined3d: Downgrade Get*Shader FIXME to TRACE.
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2006-06-09
Jason Green
wined3d: Map vertex shader instructions to GLSL generat...
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2006-06-09
Jason Green
wined3d: Unified float constant register mapping betwee...
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2006-06-06
Ivan Gyurdiev
wined3d: Rename vertex shader constants.
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2006-06-06
Ivan Gyurdiev
wined3d: Trace improvements.
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2006-05-27
Jason Green
wined3d: Add ability to generate GLSL shader objects...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Ivan Gyurdiev
wined3d: Only run parse_decl_usage on vshader INPUT...
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2006-05-20
Jason Green
wined3d: Move PARAM C[] program.env[] into baseshader...
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2006-05-18
Ivan Gyurdiev
wined3d: Take predication tokens into account.
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2006-05-18
Ivan Gyurdiev
wined3d: SETP takes 3 parameters.
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2006-05-17
Ivan Gyurdiev
wined3d: LRP is not a valid ARBvp code.
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2006-05-17
Ivan Gyurdiev
wined3d: Write "unrecognized_register" in fallback...
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2006-05-17
Ivan Gyurdiev
wined3d: Modify shader_dump_param() to take into accoun...
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2006-05-17
Ivan Gyurdiev
wined3d: Use shader_get_param() in trace pass, reg...
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2006-05-17
Ivan Gyurdiev
wined3d: Add shader_get_param() fn, which processes...
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2006-05-17
Ivan Gyurdiev
wined3d: Fix SINCOS parameters.
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2006-05-17
Ivan Gyurdiev
wined3d: DEFI takes 5 parameters.
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2006-05-16
Paul Vriens
wined3d: Correctly define the number of possible parame...
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2006-05-15
Ivan Gyurdiev
wined3d: Shaders: share dump_param function, version...
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2006-05-11
Ivan Gyurdiev
wined3d: Share shader_dump_ins_modifiers().
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2006-05-10
Jason Green
wined3d: Modified the opcode tables (and struct) to...
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2006-05-10
Jason Green
wined3d: Use new GenerateShader function for vertex...
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2006-05-10
Jason Green
wined3d: Added new GenerateShader function for Vertex...
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2006-05-10
Jason Green
wined3d: Rename the TEMP variables in vertexshader...
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2006-05-10
Jason Green
wined3d: Place # of textures, addresses, & temps used...
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2006-05-10
Jason Green
wined3d: Further split up GenerateProgramArbHW for...
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2006-05-10
Jason Green
wined3d: Move D3DSIO_M#x# vertex shader opcodes to...
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2006-05-10
Jason Green
wined3d: Move DCL, DEF operations out of Generate loop...
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2006-05-10
Jason Green
wined3d: Move program_dump_decl_usage into baseshader.
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2006-05-10
Ivan Gyurdiev
wined3d: Clean up some dead code.
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2006-05-10
Ivan Gyurdiev
wined3d: Break out arithmetic instruction processing.
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2006-05-10
Ivan Gyurdiev
wined3d: Merge register counting pass.
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2006-05-10
Ivan Gyurdiev
wined3d: Make register counting pass the same.
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2006-05-09
Ivan Gyurdiev
wined3d: Share get_opcode.
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2006-05-09
Ivan Gyurdiev
wined3d: Clean up per version shader limits code.
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2006-05-09
Ivan Gyurdiev
wined3d: Addline cleanup.
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2006-05-08
Jason Green
wined3d: Eliminate duplicate function: vshader_program_...
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2006-05-08
Ivan Gyurdiev
wined3d: Share get_register_code().
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2006-05-08
Ivan Gyurdiev
wined3d: Separate pshader/vshader tables.
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2006-05-05
Ivan Gyurdiev
wined3d: QueryInterface corrections.
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2006-05-05
Roderick Colenbrander
wined3d: Vertex Shader regtype cleanups.
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2006-04-20
Ivan Gyurdiev
wined3d: Trace corrections/improvements.
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2006-04-18
Ivan Gyurdiev
wined3d: Use ARB[f|v]p1.0 for ps2/ps3/vs3.
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