wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA.
[wine] / dlls / wined3d / vertexshader.c
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-01-19  H. Verbeetwined3d: The sincos instruction is valid for ps/vs...
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-10-30  Kovács Andráswined3d: Fix introduced regression in shader_glsl_mnxn...
2006-10-27  Kovács Andráswined3d: Implement D3DSIO_MOVA in ARB backend.
2006-10-24  Ivan Gyurdievwined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D names...
2006-10-16  Francois Gougetwined3d: Remove '\0's in traces.
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSI and other opcode masks to the WINED3...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP dest modifier related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP source modifier-related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP DCL-related structures into WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-27  H. Verbeetwined3d: Don't overwrite the position y offset in ARB...
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-08-29  Stefan Dösingerwined3d: Apply the half pixel correction for shaders...
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-07  H. Verbeetwined3d: Fix D3DCOLOR swizzling in shaders.
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-27  Jason Greenwined3d: Fix minor typo from shader patch.
2006-07-27  Jason Greenwined3d: Fix some upside-down rendering issues for...
2006-07-25  H. Verbeetwined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-07  Ivan Gyurdievwined3d: Create fake input semantics for d3d8 shaders.
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-03  Ivan Gyurdievwined3d: Move SHADER_ARB code into arb_program_shader.c.
2006-06-19  Jason Greenwined3d: Implement locally defined boolean and integer...
2006-06-19  Jason Greenwined3d: Remove dead vertex shader code.
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Ivan Gyurdievwined3d: Mark instructions without a destination token.
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Register map cleanups.
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-12  Jason Greenwined3d: Map D3DSIO_DEF to it's GLSL generating functio...
2006-06-10  Alexandre Julliardwined3d: Make all the local shader functions static.
2006-06-10  Alexandre Julliardwined3d: Make the virtual table functions static where...
2006-06-10  Ivan Gyurdievwined3d: Downgrade Get*Shader FIXME to TRACE.
2006-06-09  Jason Greenwined3d: Map vertex shader instructions to GLSL generat...
2006-06-09  Jason Greenwined3d: Unified float constant register mapping betwee...
2006-06-06  Ivan Gyurdievwined3d: Rename vertex shader constants.
2006-06-06  Ivan Gyurdievwined3d: Trace improvements.
2006-05-27  Jason Greenwined3d: Add ability to generate GLSL shader objects...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Ivan Gyurdievwined3d: Only run parse_decl_usage on vshader INPUT...
2006-05-20  Jason Greenwined3d: Move PARAM C[] program.env[] into baseshader...
2006-05-18  Ivan Gyurdievwined3d: Take predication tokens into account.
2006-05-18  Ivan Gyurdievwined3d: SETP takes 3 parameters.
2006-05-17  Ivan Gyurdievwined3d: LRP is not a valid ARBvp code.
2006-05-17  Ivan Gyurdievwined3d: Write "unrecognized_register" in fallback...
2006-05-17  Ivan Gyurdievwined3d: Modify shader_dump_param() to take into accoun...
2006-05-17  Ivan Gyurdievwined3d: Use shader_get_param() in trace pass, reg...
2006-05-17  Ivan Gyurdievwined3d: Add shader_get_param() fn, which processes...
2006-05-17  Ivan Gyurdievwined3d: Fix SINCOS parameters.
2006-05-17  Ivan Gyurdievwined3d: DEFI takes 5 parameters.
2006-05-16  Paul Vrienswined3d: Correctly define the number of possible parame...
2006-05-15  Ivan Gyurdievwined3d: Shaders: share dump_param function, version...
2006-05-11  Ivan Gyurdievwined3d: Share shader_dump_ins_modifiers().
2006-05-10  Jason Greenwined3d: Modified the opcode tables (and struct) to...
2006-05-10  Jason Greenwined3d: Use new GenerateShader function for vertex...
2006-05-10  Jason Greenwined3d: Added new GenerateShader function for Vertex...
2006-05-10  Jason Greenwined3d: Rename the TEMP variables in vertexshader...
2006-05-10  Jason Greenwined3d: Place # of textures, addresses, & temps used...
2006-05-10  Jason Greenwined3d: Further split up GenerateProgramArbHW for...
2006-05-10  Jason Greenwined3d: Move D3DSIO_M#x# vertex shader opcodes to...
2006-05-10  Jason Greenwined3d: Move DCL, DEF operations out of Generate loop...
2006-05-10  Jason Greenwined3d: Move program_dump_decl_usage into baseshader.
2006-05-10  Ivan Gyurdievwined3d: Clean up some dead code.
2006-05-10  Ivan Gyurdievwined3d: Break out arithmetic instruction processing.
2006-05-10  Ivan Gyurdievwined3d: Merge register counting pass.
2006-05-10  Ivan Gyurdievwined3d: Make register counting pass the same.
2006-05-09  Ivan Gyurdievwined3d: Share get_opcode.
2006-05-09  Ivan Gyurdievwined3d: Clean up per version shader limits code.
2006-05-09  Ivan Gyurdievwined3d: Addline cleanup.
2006-05-08  Jason Greenwined3d: Eliminate duplicate function: vshader_program_...
2006-05-08  Ivan Gyurdievwined3d: Share get_register_code().
2006-05-08  Ivan Gyurdievwined3d: Separate pshader/vshader tables.
2006-05-05  Ivan Gyurdievwined3d: QueryInterface corrections.
2006-05-05  Roderick Colenbranderwined3d: Vertex Shader regtype cleanups.
2006-04-20  Ivan Gyurdievwined3d: Trace corrections/improvements.
2006-04-18  Ivan Gyurdievwined3d: Use ARB[f|v]p1.0 for ps2/ps3/vs3.
next