wined3d: Only apply shader constants that changed.
[wine] / dlls / wined3d / wined3d_private.h
2008-12-20  Henri Verbeetwined3d: Only apply shader constants that changed.
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Reinstall the G16R16F format surface load...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-12  Henri Verbeetwined3d: Use a simpler way to calculate the number...
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-12  Henri Verbeetwined3d: We only care is a sampler is sampled at all...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Stefan Dösingerwined3d: Fix ARG_UNUSED and use it properly.
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-08  Henri Verbeetwined3d: Avoid disabling numbered arrays if we're going...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Alexandre Julliardwined3d: Fix some macros definitions to make them prope...
2008-12-03  Henri Verbeetwined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-03  Henri Verbeetwined3d: Rename basetexture functions to reflect that...
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes for state.c.
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for directx.c.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for glsl_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Henri Verbeetwined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding the pci vendor id.
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding pci device id.
2008-11-20  Henri Verbeetwined3d: Remove some unused code.
2008-11-20  Henri Verbeetwined3d: wined3d_gl.h should be internal to wined3d.
2008-11-20  Stefan Dösingerwined3d: Rename the fragment ffp desc structures.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-28  Henri Verbeetwined3d: Move depth_blt to surface.c.
2008-10-08  Kjell Rune Skaaraaswined3d: Implement IWineD3DResourceImpl_GetPriority...
2008-09-25  Henri Verbeetwined3d: Handle texture coordinates the same way we...
2008-09-25  Henri Verbeetwined3d: Split SetGlTextureDesc() up.
2008-09-24  Henri Verbeetwined3d: Make some more GLSL functions private to the...
2008-09-24  Henri Verbeetwined3d: Make some more ARB program functions private...
2008-09-24  Henri Verbeetwined3d: atifs_shader_backend doesn't exist anymore.
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-09-23  Henri Verbeetwined3d: Skip copying the depth stencil if it's discarded.
2008-09-23  Henri Verbeetwined3d: Get rid of the wantsDepthStencilBuffer in...
2008-09-22  Henri Verbeetwined3d: Don't try to draw with unsupported attribute...
2008-09-22  Henri Verbeetwined3d: Destroy FBO entries in the context.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-16  Henri VerbeetMake some ARB program structs and functions private...
2008-09-16  Henri Verbeetwined3d: Make some GLSL structs and functions private...
2008-09-05  Stefan Dösingerwined3d: Pack the ffp_desc structure better.
2008-09-05  Henri Verbeetwined3d: Set the viewport to the texture size in depth_...
2008-09-02  Stefan Dösingerwined3d: Implement YV12 support for emulated overlays.
2008-08-29  Henri Verbeetwined3d: Remove useless hash_table_t typedef.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Remove BaseTexture::UnBindTexture.
2008-08-27  Stefan Dösingerwined3d: Make the texture stage mapping nvrc independent.
2008-08-26  Stefan Dösingerwined3d: Use the correct texture limit.
2008-08-25  Stefan Dösingerwined3d: Fix the drawStridedSlow callback function...
2008-08-25  Stefan Dösingerwined3d: Add fixed function sRGB write correction.
2008-08-22  H. Verbeetwined3d: Remove useless hash_table_entry_t typedef.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-21  Stefan Dösingerwined3d: Update the overlay when the destination was...
2008-08-20  Stefan Dösingerwined3d: Fix the unused arg marker.
2008-08-20  Stefan Dösingerwined3d: Implement YUV emulation with GL_ARB_fragment_p...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-20  Stefan Dösingerwined3d: Start a framework for color conversion shaders...
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Remove the device-global fullscreen flag.
2008-08-19  Stefan Dösingerwined3d: Support redirecting the primary context.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-19  Stefan Dösingerwined3d: Move some swapchain code into a base class.
2008-08-05  Stefan Dösingerwined3d: Track overlay surfaces in the overlayed surface.
2008-08-05  Stefan Dösingerwined3d: Implement overlay flipping.
2008-08-05  Stefan Dösingerwined3d: Implement overlay position tracking.
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-04  H. Verbeetwined3d: Move setting the draw buffer to a separate...
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