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wined3d: Only apply shader constants that changed.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
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2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
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2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
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2008-12-16
Stefan Dösinger
wined3d: Reinstall the G16R16F format surface load...
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-11
Stefan Dösinger
wined3d: Fix ARG_UNUSED and use it properly.
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2008-12-11
Stefan Dösinger
wined3d: Don't load INT and BOOL constants needlessly.
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2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
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2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
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2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-08
Henri Verbeet
wined3d: Avoid disabling numbered arrays if we're going...
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2008-12-05
Henri Verbeet
wined3d: Explicitly pass the version and instruction...
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2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
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2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Remove sampled_format from IWineD3DBaseShaderC...
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-03
Alexandre Julliard
wined3d: Fix some macros definitions to make them prope...
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2008-12-03
Henri Verbeet
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
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2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
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2008-12-03
Henri Verbeet
wined3d: Make functions static where possible.
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2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
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2008-12-03
Henri Verbeet
wined3d: Rename basetexture functions to reflect that...
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2008-12-02
Henri Verbeet
wined3d: Remove some unused code.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes for state.c.
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2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for directx.c.
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2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for glsl_shader.c.
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26
Henri Verbeet
wined3d: Make the SHADER_OPCODE_ARG parameter to shader...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
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2008-11-25
Henri Verbeet
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
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2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
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2008-11-25
Stefan Dösinger
wined3d: Add the ability to duplicate GL pixel shaders.
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2008-11-25
Stefan Dösinger
wined3d: Store shader IDs in the vs and ps impl structures.
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2008-11-25
Stefan Dösinger
wined3d: Pass some stateblock values around directly.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding pci device id.
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2008-11-20
Henri Verbeet
wined3d: Remove some unused code.
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2008-11-20
Henri Verbeet
wined3d: wined3d_gl.h should be internal to wined3d.
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2008-11-20
Stefan Dösinger
wined3d: Rename the fragment ffp desc structures.
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2008-10-28
Henri Verbeet
wined3d: Pass the texture type to the shader depth...
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2008-10-28
Henri Verbeet
wined3d: Move depth_blt to surface.c.
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2008-10-08
Kjell Rune Skaaraas
wined3d: Implement IWineD3DResourceImpl_GetPriority...
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2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
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2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
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2008-09-24
Henri Verbeet
wined3d: Make some more GLSL functions private to the...
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2008-09-24
Henri Verbeet
wined3d: Make some more ARB program functions private...
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2008-09-24
Henri Verbeet
wined3d: atifs_shader_backend doesn't exist anymore.
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2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
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2008-09-23
Henri Verbeet
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
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2008-09-23
Henri Verbeet
wined3d: Skip copying the depth stencil if it's discarded.
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2008-09-23
Henri Verbeet
wined3d: Get rid of the wantsDepthStencilBuffer in...
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2008-09-22
Henri Verbeet
wined3d: Don't try to draw with unsupported attribute...
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2008-09-22
Henri Verbeet
wined3d: Destroy FBO entries in the context.
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2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
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2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
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2008-09-16
Henri Verbeet
Make some ARB program structs and functions private...
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2008-09-16
Henri Verbeet
wined3d: Make some GLSL structs and functions private...
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2008-09-05
Stefan Dösinger
wined3d: Pack the ffp_desc structure better.
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2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
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2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
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2008-08-29
Henri Verbeet
wined3d: Remove useless hash_table_t typedef.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-28
Stefan Dösinger
wined3d: Remove BaseTexture::UnBindTexture.
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2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
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2008-08-26
Stefan Dösinger
wined3d: Use the correct texture limit.
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2008-08-25
Stefan Dösinger
wined3d: Fix the drawStridedSlow callback function...
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2008-08-25
Stefan Dösinger
wined3d: Add fixed function sRGB write correction.
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2008-08-22
H. Verbeet
wined3d: Remove useless hash_table_entry_t typedef.
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2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
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2008-08-21
Stefan Dösinger
wined3d: Update the overlay when the destination was...
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2008-08-20
Stefan Dösinger
wined3d: Fix the unused arg marker.
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2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
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2008-08-19
Stefan Dösinger
wined3d: Remove the ddraw_window device member.
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2008-08-19
Stefan Dösinger
wined3d: Remove the device-global fullscreen flag.
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2008-08-19
Stefan Dösinger
wined3d: Support redirecting the primary context.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-08-19
Stefan Dösinger
wined3d: Move some swapchain code into a base class.
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2008-08-05
Stefan Dösinger
wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05
Stefan Dösinger
wined3d: Implement overlay flipping.
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2008-08-05
Stefan Dösinger
wined3d: Implement overlay position tracking.
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2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
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2008-08-04
H. Verbeet
wined3d: Move setting the draw buffer to a separate...
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