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winmm: Rearrange device mapping when a new default device is chosen.
[wine]
/
dlls
/
d3d10core
/
device.c
2012-12-14
Henri Verbeet
d3d10core: Only create unique depthstencil state objects.
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2012-12-14
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
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2012-12-13
Henri Verbeet
d3d10core: Only create unique blend state objects.
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2012-12-13
Henri Verbeet
d3d10core: Implement d3d10_blend_state_GetDesc().
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2012-12-12
Henri Verbeet
d3d10core: Only create unique sampler state objects.
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2012-12-12
Henri Verbeet
d3d10core: Implement d3d10_sampler_state_GetDesc().
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2012-12-11
Henri Verbeet
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeo...
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2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetSamplers().
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2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetSamplers().
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2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetSamplers().
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2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetSamplers().
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2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
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2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
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2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
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2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
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2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
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2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
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2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-26
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetInputLayout().
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2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOGetTargets().
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2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOSetTargets().
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2012-11-22
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetScissorRects().
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2012-11-22
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetScissorRects().
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2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetVertexBuffers().
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2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
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2012-11-15
Henri Verbeet
d3d10core: Fix the stream index in d3d10_device_IASetVe...
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2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetShader().
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2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
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2012-11-13
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetShader().
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2012-11-13
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetShader().
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2012-10-25
Henri Verbeet
wined3d: Replace the face and level parameters to devic...
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2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
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2012-10-04
Henri Verbeet
d3d10core: Implement d3d10_device_OMGetBlendState().
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2012-10-04
Henri Verbeet
d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-03
Henri Verbeet
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
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2012-10-03
Henri Verbeet
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
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2012-10-01
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetState().
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2012-10-01
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetState().
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2012-09-19
Henri Verbeet
d3d10core: Add a missing return to d3d10_device_CreateG...
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2012-09-19
Henri Verbeet
d3d10core: Replace a FIXME with a TRACE in d3d10_device...
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2012-09-18
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetViewports().
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2012-09-18
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetViewports().
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2012-09-14
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
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2012-09-13
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
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2012-09-12
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetReso...
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2012-09-11
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetResource().
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2012-07-12
Henri Verbeet
d3d10core: Always create a wined3d texture for d3d10cor...
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2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
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2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
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2012-07-10
Henri Verbeet
wined3d: Get rid of the "lockable" parameter to device_...
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2012-04-16
Henri Verbeet
d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-03-26
Michael Stefaniuc
d3d10core: Standardize COM aggregation for d3d10_device.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2011-12-12
Henri Verbeet
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
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2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10InputLayout iface.
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RenderTargetView...
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10PixelShader iface.
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10VertexShader iface.
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10VertexShader...
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2011-07-11
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Device iface.
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2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Query iface.
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2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10SamplerState iface.
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2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RasterizerState...
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2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilState...
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10BlendState iface.
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10GeometryShader...
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10ShaderResourceView...
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilView...
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Texture3D iface.
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Texture2D iface.
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
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2011-05-16
Marcus Meissner
d3d10core: Mark a struct as static.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-06
Henri Verbeet
wined3d: Remove COM from the rendertarget view implemen...
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2011-03-08
Henri Verbeet
wined3d: Don't require container parents for IWineD3DDe...
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2010-10-14
Henri Verbeet
d3d10core: Add a stub ID3D10Texture3D implementation.
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2010-10-14
Henri Verbeet
d3d10core: Implement device_parent_CreateVolume().
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
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2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoemtry shader to struct...
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2009-12-14
Henri Verbeet
d3d10core: Add a stub ID3D10Query implementation.
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2009-12-02
Henri Verbeet
d3d10core: Allow a NULL vertex buffer to be set in...
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2009-12-02
Henri Verbeet
d3d10core: Allow a NULL input layout to be set in IASet...
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2009-11-19
Henri Verbeet
d3d10core: Add a separate function for device initializ...
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