wined3d: Pass a state pointer instead of a stateblock to loadTexCoords().
[wine] / dlls / wined3d / buffer.c
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-11  Henri Verbeetwined3d: Return data as struct wined3d_bo_address in...
2011-07-04  Henri Verbeetwined3d: Get rid of some IWineD3D* references.
2011-06-23  Henri Verbeetwined3d: Only invalidate STATE_STREAMSRC for bound...
2011-06-22  Henri Verbeetwined3d: Invalidate STATE_STREAMSRC when dropping VBOs.
2011-06-17  Stefan Dösingerwined3d: Give GL_ARB_map_buffer_range another try.
2011-06-17  Stefan Dösingerwined3d: Drop the VBO when the GL alignment doesn't...
2011-06-17  Henri Verbeetd3d8: Implement IDirect3DIndexBuffer8 private data...
2011-06-17  Henri Verbeetd3d9: Implement IDirect3DVertexBuffer9 private data...
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-04-22  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_type().
2011-04-13  Stefan Dösingerwined3d: Only acquire a context in buffer::PreLoad...
2011-04-12  Stefan Dösingerwined3d: Remove FLOAT16 vertex attribute conversion...
2011-04-12  Stefan Dösingerwined3d: Don't drop VBOs for full buffer reloading...
2011-03-11  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_desc().
2011-03-10  Henri Verbeetwined3d: Introduce wined3d_resource_get_desc() to retri...
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-04  Henri Verbeetwined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-28  Henri Verbeetwined3d: Remove IWineD3DResource::UnLoad() from the...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2010-12-08  Henri Verbeetwined3d: Pass a wined3d_buffer structure to buffer_get_...
2010-11-23  Henri Verbeetwined3d: Fix the indentation in buffer_direct_upload().
2010-11-16  Henri Verbeetwined3d: buffer_get_sysmem() potentially invalidates...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-16  Henri Verbeetwined3d: Reattach FBO attachments when any of the corre...
2010-06-07  Henri Verbeetwined3d: Release the context on an error path in buffer...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_create_buffe...
2010-05-21  Henri Verbeetwined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
2010-05-10  Stefan Dösingerwined3d: Don't use GL_ARB_map_buffer_range for now.
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-04-12  Henri Verbeetwined3d: Don't write past the end of the buffer's conve...
2010-04-09  Alexandre Julliardwined3d: Remove unused offset parameter in buffer_get_m...
2010-03-30  Henri Verbeetwined3d: Initialization functions don't allocate.
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-23  Stefan Dösingerwined3d: Partially implement unserialized buffers with...
2010-03-23  Stefan Dösingerwined3d: Add a function for deleting the GL buffer.
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-17  Stefan Dösingerwined3d: Merge two if conditions in buffer.c.
2010-03-17  Henri Verbeetwined3d: Add missing checkGLcall's to buffer_Map().
2010-03-16  Stefan Dösingerwined3d: Check the alignment of mapped buffer pointers.
2010-03-16  Stefan Dösingerwined3d: Implement unfenced updates of double buffered...
2010-03-16  Stefan Dösingerwined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
2010-03-16  Stefan Dösingerwined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers.
2010-02-09  Stefan Dösingerwined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without...
2010-02-09  Stefan Dösingerwined3d: Don't record dirty areas in a readonly lock.
2010-02-02  Stefan Dösingerwined3d: Implement dynamic buffers with GL_ARB_map_buff...
2010-01-29  Stefan Dösingerwined3d: Catch invalid buffer map parameters.
2010-01-26  Stefan Dösingerwined3d: Put the APPLE_flush_buffer_range code into...
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-04  Stefan Dösingerwined3d: Implement subrange flushing with GL_APPLE_flus...
2010-01-04  Stefan Dösingerwined3d: Prepare for dynamic vertex buffers.
2010-01-04  Stefan Dösingerwined3d: Track separate dirty ranges in buffers.
2010-01-04  Stefan Dösingerwined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04  Stefan Dösingerwined3d: Revert the GL usage confusion.
2009-12-30  Henri Verbeetwined3d: Remove some redundant returns.
2009-12-29  Stefan Dösingerwined3d: Drop the VBO if too many full buffer conversio...
2009-12-29  Stefan Dösingerwined3d: Increment the buffer draw count if the buffer...
2009-12-29  Stefan Dösingerwined3d: Rename conversion_count to something more...
2009-12-29  Stefan Dösingerwined3d: Use unload instead of duplicating buffer remov...
2009-12-29  Stefan Dösingerwined3d: Free buffer conversion info when freeing the...
2009-12-16  Stefan Dösingerwined3d: Fix VBO buffer usage.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for static buffer declarations.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-26  Henri Verbeetwined3d: Remove a redundant ActivateContext() call.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-18  Henri Verbeetwined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetwined3d: Add a separate function for buffer initialization.
2009-08-25  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-09  Henri Verbeetwined3d: Fix some cast-qual warnings.
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