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comctl32/treeview: Some tests to show edit item label problems.
[wine]
/
dlls
/
wined3d
/
2009-08-06
Stefan Dösinger
wined3d: Not all cards support float16 filtering.
tree
|
commitdiff
2009-08-06
Henri Verbeet
wined3d: Call the shader_load_np2fixup_constants()...
tree
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commitdiff
2009-08-06
Henri Verbeet
wined3d: Explicitly pass the context to the shader_load...
tree
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commitdiff
2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
tree
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commitdiff
2009-08-06
Henri Verbeet
wined3d: Set the WINED3DTEXF_NONE entry in the minifica...
tree
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commitdiff
2009-08-05
Henri Verbeet
wined3d: WINED3DTEXF_NONE only makes sense as a mip...
tree
|
commitdiff
2009-08-05
Henri Verbeet
wined3d: Get rid of the ANISOTROPIC entry from the...
tree
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commitdiff
2009-08-05
Henri Verbeet
wined3d: Remove a redundant check from basetexture_get_...
tree
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commitdiff
2009-08-05
Henri Verbeet
wined3d: Move texture filter lookup table initializatio...
tree
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commitdiff
2009-08-05
Henri Verbeet
wined3d: Add functions to lookup texture filters.
tree
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commitdiff
2009-08-05
Henri Verbeet
wined3d: Remove some unused code.
tree
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commitdiff
2009-08-05
Stefan Dösinger
wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM.
tree
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commitdiff
2009-08-05
Stefan Dösinger
wined3d: Preload the correct texture location.
tree
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commitdiff
2009-08-05
Stefan Dösinger
wined3d: Only use WINE_normalized_texrect if ARB_textur...
tree
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commitdiff
2009-08-05
Stefan Dösinger
wined3d: ARB clipplane init needs the helper constant.
tree
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commitdiff
2009-08-04
Henri Verbeet
wined3d: Statically initialize the filter lookup tables.
tree
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commitdiff
2009-08-04
Henri Verbeet
wined3d: Set a more appropriate value for the ANISOTROP...
tree
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commitdiff
2009-08-04
Henri Verbeet
wined3d: Don't disable mipmapping if we lack EXT_textur...
tree
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commitdiff
2009-08-04
Henri Verbeet
wined3d: Update the WINED3DSAMP_MAGFILTER state even...
tree
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commitdiff
2009-08-04
Henri Verbeet
wined3d: Set the initial value of WINED3DTEXSTA_MAXANIS...
tree
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commitdiff
2009-08-04
Henri Verbeet
wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT.
tree
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commitdiff
2009-08-03
Henri Verbeet
wined3d: Don't respecify compressed textures in surface...
tree
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commitdiff
2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
tree
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commitdiff
2009-08-03
Henri Verbeet
wined3d: Don't use the GL texture flags to determine...
tree
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commitdiff
2009-08-03
Henri Verbeet
wined3d: Use the context's current render target the...
tree
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commitdiff
2009-08-03
Henri Verbeet
wined3d: Handle destruction of a context's current...
tree
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commitdiff
2009-07-24
Henri Verbeet
wined3d: Return proper NULLs from CreateContext().
tree
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commitdiff
2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
tree
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commitdiff
2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to surface_load_ds...
tree
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commitdiff
2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to get_drawable_si...
tree
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commitdiff
2009-07-24
Henri Verbeet
wined3d: Manage event queries in the context.
tree
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commitdiff
2009-07-24
Henri Verbeet
wined3d: Manage occlusion queries in the context.
tree
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commitdiff
2009-07-23
Leonid Lobachev
wined3d: Add missing calling convention specifiers.
tree
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commitdiff
2009-07-23
Henri Verbeet
wined3d: get_drawable_size() needs a context.
tree
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commitdiff
2009-07-23
Henri Verbeet
wined3d: Return the activated context from ActivateCont...
tree
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commitdiff
2009-07-23
Henri Verbeet
wined3d: Explicitly pass the wined3d context to context...
tree
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commitdiff
2009-07-23
Henri Verbeet
wined3d: Get rid of last_device.
tree
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commitdiff
2009-07-23
Henri Verbeet
wined3d: Remove some unnecessary code.
tree
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commitdiff
2009-07-23
Henri Verbeet
wined3d: Don't reuse contexts marked for destruction.
tree
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commitdiff
2009-07-22
Henri Verbeet
wined3d: Try to reuse the thread's current context...
tree
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commitdiff
2009-07-22
Henri Verbeet
wined3d: Move some context selection code from Activate...
tree
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commitdiff
2009-07-22
Henri Verbeet
wined3d: Simplify FindContext() a bit.
tree
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commitdiff
2009-07-22
Henri Verbeet
wined3d: Get rid of getActiveContext().
tree
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commitdiff
2009-07-22
Henri Verbeet
wined3d: Avoid destroying contexts that are current...
tree
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commitdiff
2009-07-22
Henri Verbeet
wined3d: Keep track of a thread's wined3d context.
tree
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commitdiff
2009-07-21
Henri Verbeet
wined3d: Remove the useless lastThread field from IWine...
tree
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commitdiff
2009-07-21
Henri Verbeet
wined3d: Get rid of lastActiveRenderTarget.
tree
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commitdiff
2009-07-21
Henri Verbeet
wined3d: Get rid of lastActiveRenderTarget in FindConte...
tree
|
commitdiff
2009-07-21
Henri Verbeet
wined3d: Call ModifyLocation on "target" in IWineD3DDev...
tree
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commitdiff
2009-07-21
Henri Verbeet
wined3d: Keep track of a context's current render target.
tree
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commitdiff
2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
tree
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commitdiff
2009-07-20
Henri Verbeet
wined3d: Remove an unused struct member.
tree
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commitdiff
2009-07-20
Henri Verbeet
wined3d: Skip some unnecessary FBO binds.
tree
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commitdiff
2009-07-20
Henri Verbeet
wined3d: Recognize the SM4 log opcode.
tree
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commitdiff
2009-07-20
Stefan Dösinger
wined3d: Set the highest dirty marker after marking...
tree
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commitdiff
2009-07-20
Stefan Dösinger
wined3d: Don't activate a context unless we need one.
tree
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commitdiff
2009-07-17
Henri Verbeet
wined3d: Avoid redundant FBO binds.
tree
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commitdiff
2009-07-17
Henri Verbeet
wined3d: Always use context_bind_fbo() to change the...
tree
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commitdiff
2009-07-17
Henri Verbeet
wined3d: Pass the context instead of the device to...
tree
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commitdiff
2009-07-17
Henri Verbeet
wined3d: Store a pointer to wined3d_gl_info in struct...
tree
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commitdiff
2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
tree
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commitdiff
2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 dp4 opcode.
tree
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commitdiff
2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 dp3 opcode.
tree
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commitdiff
2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 rsq opcode.
tree
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commitdiff
2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 constant buffer register...
tree
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commitdiff
2009-07-16
Henri Verbeet
wined3d: Recognize SM4 arrays.
tree
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commitdiff
2009-07-16
Stefan Dösinger
wined3d: Use the unmodified source in MOVA.
tree
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commitdiff
2009-07-16
Stefan Dösinger
wined3d: Don't call glGetError if nobody is listening.
tree
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commitdiff
2009-07-15
Henri Verbeet
wined3d: Check the return values for some wgl calls.
tree
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commitdiff
2009-07-15
Henri Verbeet
wined3d: Remove the remains of an ATI_fragment_shader...
tree
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commitdiff
2009-07-15
Stefan Dösinger
wined3d: Set the depth blit helper texture address...
tree
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commitdiff
2009-07-15
Stefan Dösinger
wined3d: EXP and EXPP are scalar operations.
tree
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commitdiff
2009-07-10
Stefan Dösinger
wined3d: Check the correct constant limit.
tree
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commitdiff
2009-07-10
Stefan Dösinger
wined3d: Drop the color0 mov optimization if the src...
tree
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commitdiff
2009-07-10
Stefan Dösinger
wined3d: Only use 4 component specular colors if GL...
tree
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commitdiff
2009-07-10
Henri Verbeet
wined3d: Take geometry shaders into account in shader_g...
tree
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commitdiff
2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
tree
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commitdiff
2009-07-10
Henri Verbeet
wined3d: Remove GetGlDesc() from the public IWineD3DSur...
tree
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commitdiff
2009-07-10
Henri Verbeet
wined3d: Simplify the GLSL sRGB write code.
tree
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commitdiff
2009-07-09
Stefan Dösinger
wined3d: Update Nvidia driver versions.
tree
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commitdiff
2009-07-09
Stefan Dösinger
wined3d: Add Intel GMA X3100 to our card DB.
tree
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commitdiff
2009-07-09
Stefan Dösinger
wined3d: An indirect address op can adjust min and...
tree
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commitdiff
2009-07-09
Henri Verbeet
wined3d: Fix some cast-qual warnings.
tree
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commitdiff
2009-07-09
Henri Verbeet
wined3d: Get rid of the useless "fragcolor" variable...
tree
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commitdiff
2009-07-09
Henri Verbeet
wined3d: Allow shader_buffer_init() to fail.
tree
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commitdiff
2009-07-09
Henri Verbeet
wined3d: Rename "SHADER_BUFFER" to something sane.
tree
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commitdiff
2009-07-09
Henri Verbeet
wined3d: Reuse the shader buffer between shaders.
tree
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commitdiff
2009-07-08
Henri Verbeet
wined3d: Fix a sign compare warning in shader_vaddline().
tree
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commitdiff
2009-07-08
Henri Verbeet
wined3d: Fix a sign compare warning in glsl_shader.c.
tree
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commitdiff
2009-07-08
Henri Verbeet
wined3d: Trace the D3D shader in find_glsl_vshader...
tree
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commitdiff
2009-07-08
Henri Verbeet
wined3d: Avoid destroying the currently active context...
tree
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commitdiff
2009-07-08
Henri Verbeet
wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface forma...
tree
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commitdiff
2009-07-08
Erik Inge Bolsø
wined3d: Fix Nvidia GTX series misdetection.
tree
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commitdiff
2009-07-07
Henri Verbeet
wined3d: Replace some shader_is_pshader_version() calls...
tree
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commitdiff
2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
tree
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commitdiff
2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
tree
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commitdiff
2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
tree
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commitdiff
2009-07-07
Henri Verbeet
wined3d: Avoid an unnecessary strcpy().
tree
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commitdiff
2009-07-06
Henri Verbeet
wined3d: Avoid a forward declaration.
tree
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commitdiff
2009-07-06
Henri Verbeet
wined3d: Remove the gl_renderer field from WineD3D_GL_Info.
tree
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commitdiff
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