wintrust: Don't assume dwStateAction is set in WINTRUST_DATA.
[wine] / dlls / d3d8 / device.c
2008-09-10  Henri Verbeetd3d8: Fix IDirect3DDevice8::SetRenderTarget().
2008-09-10  Henri Verbeetd3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND...
2008-08-20  H. Verbeetd3d8: Don't store shader_handle's.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-07-08  Tobias Jakobid3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
2008-05-05  Andrew Talbotd3d8: Dangling pointers fix.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2008-01-04  Gerald Pfeiferd3d8: Fix type of loop variable.
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-02  Andrew Talbotd3d8: Remove unneeded casts.
2007-12-05  Andrew Talbotd3d8: Remove unneeded casts.
2007-11-20  Stefan Dösingerd3d8: Release the vertex declarations array when destro...
2007-08-27  Stefan Dösingerwined3d: BaseVertexIndex can be negative.
2007-08-15  Stefan Dösingerwined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-06-21  Stefan Dösingerd3d8: Convert fvfs to vertex declarations.
2007-06-11  Stefan Dösingerd3d8: Hold the lock in IDirect3DDevice8 methods.
2007-06-07  H. Verbeetwined3d: Get rid of the pBaseVertexIndex parameter...
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-09  Andrew Talbotd3d8: Void functions should not return a value.
2007-04-07  Felix Nawothnigd3d8: Add missing relay trace.
2007-03-08  H. Verbeetd3d8: Implement IDirect3DDevice8_GetVertexShaderDeclara...
2007-03-08  H. Verbeetd3d8: Save the d3d8 vertex declaration.
2007-02-20  Stefan Dösingerwined3d/d3d8: Move todo about sw vp usage to d3d8.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-02-15  Stefan Dösingerd3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality...
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetd3d8: Store the d3d8 vertex declaration in the d3d8...
2007-02-13  Stefan Dösingerd3d8: Deleting bound shaders unbinds them.
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration...
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetVertexShaderFunction...
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2006-12-29  Chris Robinsond3d8: Don't report Shader Model 2.0 or higher.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-12-01  Markus Amslerd3d8: Use correct COM macros.
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetDirec...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetRende...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetDepth...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetTextu...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetStrea...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetIndic...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDepthStencilS...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
2006-11-09  Markus Amslerd3d8: Backport null pointer check in SetCursorProperties.
2006-10-27  Andrew Talbotd3d8: Cast-qual warnings fix.
2006-10-17  Markus Amslerd3d8: Fix wrong function name in FIXME.
2006-10-16  Stefan Dösingerd3d8: Implement CopyRects with BltFast.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DRECT types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge GAMMARAMP types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge VIEWPORT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge MATERIAL types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge LIGHT types into one type in WINED3D...
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-10-06  Stefan Dösingerwined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-05  Francois Gougetd3d8: Fix '\n' typo.
2006-09-12  H. Verbeetd3d8: Free the shader handle table.
2006-08-28  H. Verbeetd3d8: Use proper handles for pixel shaders.
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-08-07  H. Verbeetd3d: Don't crash when SetRenderTarget() is called with...
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-13  Alexandre Julliardd3d8: Don't use sizeof in traces to avoid printf format...
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-31  Stefan Dösingerd3d8: Back buffer count fix.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-04-19  Stefan Dösingerwined3d: Implement Init3D and Uninit3D.
2006-04-18  Stefan Dösingerwined3d: Add a parameter for surface type selection.
2006-04-13  Stefan Dösingerwined3d: Split device creation and opengl initialization.
2006-04-12  Vitaliy Margolend3d8: VertexShader should keep reference to the parent...
2006-04-04  Stefan Dösingerwined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP...
2006-04-04  Stefan Dösingerwined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-04-03  Stefan Dösingerwined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-03-28  H. Verbeetd3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertex...
2006-03-28  Stefan Dösingerwined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
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