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wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat() a bit.
[wine]
/
dlls
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wined3d
/
swapchain.c
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in swapchain_blit().
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2010-05-04
Stefan Dösinger
wined3d: Fall back to other depth stencil formats if...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
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2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
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2010-03-31
Stefan Dösinger
wined3d: Use FBOs when the onscreen depth stencil forma...
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2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-18
Henri Verbeet
wined3d: Avoid some common invalid context accesses.
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2010-03-17
Henri Verbeet
wined3d: Don't use framebuffer blit for backbuffer...
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2010-03-17
Henri Verbeet
wined3d: Don't use filtering on textures that need...
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2010-03-17
Henri Verbeet
wined3d: Use "gl_filter" in the non-FBO path of swapcha...
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2010-03-16
Henri Verbeet
wined3d: Implement SetDestWindowOverride() by simply...
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2010-03-16
Henri Verbeet
wined3d: Store the device window in the swapchain.
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-02-05
Henri Verbeet
wined3d: Use the HDC from the acquired context to call...
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2010-02-05
Henri Verbeet
wined3d: Call SetDestWindowOverride() before acquiring...
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2010-01-28
Henri Verbeet
wined3d: Make sure all contexts are finished drawing...
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2010-01-20
Henri Verbeet
wined3d: Don't leak the context array in the swapchain_...
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2010-01-04
Henri Verbeet
wined3d: Handle source and destination rectangles in...
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2010-01-04
Henri Verbeet
wined3d: Add support for source and destination rectang...
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2009-12-28
Henri Verbeet
wined3d: Properly check for glBlitFramebuffer().
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2009-12-23
Henri Verbeet
wined3d: Focus the focus window.
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2009-12-23
Henri Verbeet
wined3d: Filter messages for the device's focus window...
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2009-12-16
Stefan Dösinger
wined3d: Don't render single buffered swapchains to...
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2009-12-16
Henri Verbeet
wined3d: Mark the draw buffer as dirty in context_create().
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2009-12-15
Stefan Dösinger
wined3d: Frontbuffers are onscreen.
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2009-12-15
Henri Verbeet
wined3d: Filter window messages generated by switching...
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2009-12-15
Henri Verbeet
wined3d: Send window messages through the swapchain...
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2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
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2009-12-11
Henri Verbeet
wined3d: Add a separate function for swapchain initiali...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-07
Stefan Dösinger
wined3d: Render to a FBO if the window size is changed.
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2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-28
Henri Verbeet
wined3d: Rename DestroyContext() to context_destroy().
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2009-10-28
Henri Verbeet
wined3d: Call context_release() for wined3d contexts...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-08-12
Henri Verbeet
wined3d: Fix swapchain draw buffer cleanup.
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2009-08-05
Henri Verbeet
wined3d: WINED3DTEXF_NONE only makes sense as a mip...
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03
Henri Verbeet
wined3d: Use the context's current render target the...
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to get_drawable_si...
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2009-07-23
Henri Verbeet
wined3d: Remove some unnecessary code.
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-08
Henri Verbeet
wined3d: Avoid destroying the currently active context...
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2008-12-02
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-12-01
Marcus Meissner
wined3d: Output the rectangles in the debug message.
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2008-11-03
Stefan Dösinger
d3d: Do not restore the display mode in ddraw.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-23
Henri Verbeet
wined3d: Skip copying the depth stencil if it's discarded.
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2008-08-19
Stefan Dösinger
wined3d: Add a swapchain method to set the dest override.
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2008-08-19
Stefan Dösinger
wined3d: Support redirecting the primary context.
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2008-08-19
Stefan Dösinger
wined3d: Move some swapchain code into a base class.
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2008-08-05
Stefan Dösinger
wined3d: Update the surface locations in Present.
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2008-08-05
Stefan Dösinger
wined3d: Implement overlay flipping.
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2008-07-02
Stefan Dösinger
wined3d: Restore the gamma when destroying the swapchain.
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2008-05-07
Francois Gouget
Assorted spelling fixes.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2007-12-18
Stefan Dösinger
wined3d: Disable the SWAPEFFECT_DISCARD clear.
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2007-12-11
Stefan Dösinger
wined3d: Use the adapter to read the display mode.
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2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
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2007-11-16
Stefan Dösinger
wined3d: Destroy GL contexts before changing the screen...
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2007-11-07
Stefan Dösinger
wined3d: Free the backbuffer array.
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2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-01
Roderick Colenbrander
wined3d: CreateContext should not be called between...
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2007-09-14
Stefan Dösinger
wined3d: Add support for showing a logo.
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2007-09-13
Roderick Colenbrander
wined3d: Add PBO support for dynamically locked surfaces.
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2007-08-13
Roderick Colenbrander
wined3d: Use the proper depth stencil format.
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2007-08-08
Roderick Colenbrander
wined3d: Move over to WGL.
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2007-08-07
Roderick Colenbrander
wined3d: Don't call ActivateContext between ENTER_GL...
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2007-08-06
Stefan Dösinger
wined3d: Present requires the swapchain's context.
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2007-07-19
H. Verbeet
wined3d: glXSwapBuffers needs a GLX context.
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2007-07-03
Stefan Dösinger
wined3d: Create multiple contexts for onscreen render...
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2007-06-14
Stefan Dösinger
wined3d: Present does not clear the depth stencil.
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2007-06-14
Stefan Dösinger
wined3d: Implement vertical refresh sync.
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2007-06-14
Stefan Dösinger
wined3d: Only swap system memory resources of front...
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2007-04-17
H. Verbeet
wined3d: Don't try to clear the depth stencil if there...
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-07
Stefan Dösinger
wined3d: Add Filtering to IWineD3DSurface::Blt and...
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2007-03-19
Stefan Dösinger
wined3d: Store an array of contexts in the swapchain.
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2007-03-19
Stefan Dösinger
wined3d: Activate a context before doing opengl calls.
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