wined3d: Add ps_np2fixup_info structure.
[wine] / dlls / wined3d / pixelshader.c
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Use a separate structure for vertex shader...
2009-05-26  Henri Verbeetwined3d: Use SM3 shader limits for SM4.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Keep track of used float constants.
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-06  Henri Verbeetwined3d: Fix some more indentation.
2009-05-06  Henri Verbeetwined3d: Remove some redundant code.
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-04  Henri Verbeetwined3d: Select the frontend based on the version token.
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Henri Verbeetwined3d: Clear reg_maps in shader_get_registers_used...
2009-04-27  Henri Verbeetwined3d: Store D3D shader opcode names in a separate...
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-03-31  Tobias Jakobiwined3d: Add texrect_fixup bitfield to ps_compile_args...
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-24  Henri Verbeetwined3d: Try to make Coverity shut up (CID 863, 905).
2009-03-12  Henri Verbeetwined3d: Remove the shader_color_fixup field from IWine...
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-03  Michael Stefaniucwined3d: Remove some unused defines.
2009-01-20  Stefan Dösingerwined3d: Get rid of is_compiled in the pixel shader.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-16  Stefan Dösingerwined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-12  Henri Verbeetwined3d: We only care is a sampler is sampled at all...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Henri Verbeetwined3d: Don't trace the shader if nobody's looking.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: Remove some more unused code.
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-09  Henri Verbeetwined3d: Don't leak memory in IWineD3DPixelShaderImpl_G...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Use shader_glsl_log() in some more places.
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-06-19  H. Verbeetwined3d: Use gl_Color and gl_SecondaryColor to support...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-08  Stefan Dösingerwined3d: Fix a pixelshader recompilation check.
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-27  Stefan Dösingerwined3d: Fog is applied after sRGB correction.
2007-11-27  Stefan Dösingerwined3d: Make SRGB write correction working with 1...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-09  Stefan Dösingerwined3d: Actually store the PS's vertex processing...
2007-11-08  Stefan Dösingerwined3d: Fix the varying number comparison.
2007-11-07  Stefan Dösingerwined3d: Implement the varying map.
2007-11-07  Stefan Dösingerwined3d: Install a varying map.
2007-11-06  Stefan Dösingerwined3d: Handle ps 3.0 varyings in a different way.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-11  Francois GougetAssorted spelling fixes.
2007-10-03  Stefan Dösingerwined3d: d3d ignores the sign of the input value in...
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-10-01  Stefan Dösingerwined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01  Stefan Dösingerwined3d: Add texreg2rgb support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Add sincos support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-27  Stefan Dösingerwined3d: Add dp2add support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Add crs and pow instruction support.
2007-09-25  Stefan Dösingerwined3d: Add support for some unimplemented instruction...
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-24  Stefan Dösingerwined3d: Recompile glsl pixelshaders if the sampler...
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-08-28  Stefan Dösingerwined3d: Hold an internal reference on pixel and vertex...
2007-07-23  H. Verbeetwined3d: Fix the shader version on some instruction...
2007-07-03  H. Verbeetwined3d: Implement dsx & dsy shader instructions.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-08  H. Verbeetwined3d: For ps_2_0 and higher, call shader_get_registe...
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-04-12  Stefan Dösingerwined3d: Dirtify the shader and declaration states...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-23  Fabian Bielerwined3d: Implement linear fog with pixel shader.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-03-08  H. Verbeetwined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
2007-03-07  H. Verbeetwined3d: Remove broken software shaders.
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