rpcrt4: Retrieve the maximum token length from the security provider rather than...
[wine] / dlls / wined3d /
2007-03-27  Stefan Dösingerwined3d: Disable texture coordinate arrays on the corre...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-27  Stefan Dösingerwined3d: Handle input modifiers in texcrd with arb...
2007-03-23  Fabian Bielerwined3d: Fix arb texbem instruction for projective...
2007-03-23  Fabian Bielerwined3d: Fix glsl texbem instruction for projective...
2007-03-23  Fabian Bielerwined3d: Implemented bump map transform for texbem...
2007-03-23  Fabian Bielerwined3d: Remove fog coordinate clamping in the vertex...
2007-03-23  Fabian Bielerwined3d: Implement linear fog with pixel shader.
2007-03-21  Stefan Dösingerwined3d: General signed format correction without nativ...
2007-03-21  Stefan Dösingerwined3d: Store the pixel format in the texture.
2007-03-21  Stefan Dösingerwined3d: Support GL_ATI_envmap_bumpmap for D3DFMT_V8U8.
2007-03-21  Stefan Dösingerwined3d: Add GL_ATI_envmap_bumpmap to our gl extension...
2007-03-21  Vitaly Budovskiwined3d: Check for float texture formats correctly.
2007-03-21  Phil Costinwined3d: Ensure all states affected by a change in...
2007-03-19  Stefan Dösingerwined3d: Store an array of contexts in the swapchain.
2007-03-19  Stefan Dösingerwined3d: Activate a context before doing opengl calls.
2007-03-19  Stefan Dösingerwined3d: Remove some old stuff.
2007-03-19  Stefan Dösingerwined3d: Fix client gl unit selection.
2007-03-19  Stefan Dösingerwined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-03-17  Erich Hooverwined3d: Fix LockRect memory location calculation for...
2007-03-15  Stefan Dösingerdirect3d: Add a fixed function fog test.
2007-03-15  Stefan Dösingerwined3d: Blitting to offscreen target.
2007-03-14  Erich Hooverwined3d: Allow SetCursorProperties on existing cursor.
2007-03-14  Francois Gougetwined3d: Remove space before '\n' in trace.
2007-03-13  Stefan HuehnerMark several functions as static.
2007-03-13  András Kovácswined3d: Set WINED3DCAPS2_DYNAMICTEXTURES flag.
2007-03-13  H. Verbeetwined3d: Remove some redundant code in IWineD3DVertexBu...
2007-03-13  H. Verbeetwined3d: Remove a redundant check in handleStreams().
2007-03-13  H. Verbeetwined3d: Remove some redundant checks in the vertexdecl...
2007-03-13  H. Verbeetwined3d: Disable vertex shaders when transformed vertic...
2007-03-13  H. Verbeetwined3d: Remove FVF related fields from IWineD3DVertexD...
2007-03-13  H. Verbeetwined3d: 11 space indent is ugly.
2007-03-13  H. Verbeetwined3d: Correct various texture limits checks.
2007-03-13  Fabian Bielerwined3d: Implemented signed texture formats via NV_TEXT...
2007-03-13  Fabian Bielerwined3d: Set wrapmode for cubemags to clamp regardless...
2007-03-12  Fabian Bielerwined3d: Height of rectangle is bottom - top, not vice...
2007-03-12  Stefan Dösingerwined3d: Account for offscreen rendering when setting...
2007-03-12  Stefan Dösingerwined3d: Blit the offscreen texture into the drawable...
2007-03-12  Stefan Dösingerwined3d: Restore the index buffer when switching from...
2007-03-08  H. Verbeetwined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
2007-03-08  Michael Stefaniucjanitorial: Remove two redundant checks for NULL.
2007-03-07  Stefan Dösingerwined3d: Rework surface dirtification.
2007-03-07  Stefan Dösingerwined3d: Remove IWineD3DSurface::SetPBufferState.
2007-03-07  H. Verbeetwined3d: Remove broken software shaders.
2007-03-07  H. Verbeetwined3d: Fix a typo.
2007-03-06  Stefan Dösingerwined3d: Do not specify the viewport origin upside...
2007-03-06  Stefan Dösingerwined3d: Disable depth stencil related states without...
2007-03-06  Stefan Dösingerwined3d: Clearing the depth stencil buffer fails withou...
2007-03-06  Stefan Dösingerwined3d: Use an aux buffer as blitting helper if available.
2007-03-06  Stefan Dösingerwined3d: Store the number of aux buffers in the gl...
2007-03-06  Stefan Dösingerwined3d: WINED3DFMT_U8V8 is signed.
2007-03-06  Stefan Dösingerwined3d: Adjust the rhw transformation for offscreen...
2007-03-05  Stefan Dösingerwined3d: Adjust the rhw transformation for offscreen...
2007-03-05  Stefan Dösingerwined3d: Use the scissor test when clearing the full...
2007-03-05  H. Verbeetwined3d: gl_FogFragCoord is a scalar.
2007-03-05  H. Verbeetwined3d: The texldl instruction takes 3 arguments.
2007-03-05  H. Verbeetwined3d: Properly check the clipplane index against...
2007-03-01  Stefan Dösingerwined3d: Support GL_APPLE_fence for event queries.
2007-03-01  Stefan Dösingerwined3d: Support event queries using GL_NV_fence.
2007-03-01  Stefan Dösingerwined3d: Add GL_NV_fence defines and functions.
2007-03-01  Stefan Dösingerwined3d: Use the source surface's texture for writing...
2007-03-01  Stefan Dösingerwined3d: Prepare only fixed function samplers for blit.
2007-02-28  Stefan Dösingerwined3d: Clip planes with vertex shaders.
2007-02-28  Stefan Dösingerwined3d: Move clip planes to the state table.
2007-02-28  Stefan Dösingerwined3d: Leave the fog state handler after disabling...
2007-02-28  Stefan Dösingerwined3d: Use GL_STATIC_DRAW_ARB instead of GL_STATIC_DRAW.
2007-02-28  Stefan Dösingerwined3d: Support for using auxilliary buffers for offsc...
2007-02-28  H. Verbeetwined3d: Store multiple constant indices per list entry.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-28  H. Verbeetwined3d: Add some hash table code.
2007-02-28  H. Verbeetwined3d: Boolean constants use up only a single uniform...
2007-02-28  H. Verbeetwined3d: Fix matching WINED3DDECLUSAGE_POSITION against...
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-27  Stefan Dösingerwined3d: Index buffer creation adjustments.
2007-02-26  Vitaliy Margolenwined3d: Use application provided fog range when fog...
2007-02-23  Jan Zerebeckiwined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE.
2007-02-23  Jan Zerebeckiwined3d: Make CreateFakeGLContext thread safe.
2007-02-23  Francois GougetUse the SW_XXX constants when calling ShowWindow().
2007-02-21  Stefan Dösingerwined3d: Make sure volumes have memory allocated.
2007-02-21  Stefan Dösingerwined3d: Do not use glMapBuffer in ProcessVertices.
2007-02-21  Stefan Dösingerwined3d: Remove dead code from drawprim.c.
2007-02-21  Stefan Dösingerwined3d: Use CopyRect / EqualRect.
2007-02-21  Stefan Dösingerwined3d: Index buffer fixes.
2007-02-21  Stefan Dösingerwined3d: Clean up sampler usage in UpdateSurface.
2007-02-21  Stefan Dösingerwined3d: IWineD3DDevice::Clear fixes.
2007-02-21  Stefan Dösingerwined3d: Floating point shader constant setting.
2007-02-21  Stefan Dösingerwined3d: Light parameter fixes.
2007-02-21  Stefan Dösingerwined3d: Do not print the fixed / unfixed vertices...
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-20  Stefan Dösingerwined3d: With FVFs only one stream is used.
2007-02-20  Stefan Dösingerwined3d: Use VBOs for index buffers.
2007-02-20  Stefan Dösingerwined3d: Move the scissor rectangle to the state table.
2007-02-20  Stefan Dösingerwined3d: No bounds checking is done on sampler / textur...
2007-02-20  Stefan Dösingerwined3d: Misc comment updates.
2007-02-20  Stefan Dösingerwined3d: Remove IWineD3DDevice::EnumDisplayModes.
2007-02-20  Stefan Dösingerwined3d: Fix d3d8/9 style palettes.
2007-02-20  Stefan Dösingerwined3d: Remove stream flags from GetStreamSource.
2007-02-20  Stefan Dösingerwined3d/d3d8: Move todo about sw vp usage to d3d8.
2007-02-20  Stefan Dösingerwined3d: Check volume texture creation errors.
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