wined3d: Explicitly pass the source modifier to shader_glsl_gen_modifier().
[wine] / dlls / wined3d / glsl_shader.c
2009-04-21  Henri Verbeetwined3d: Explicitly pass the source modifier to shader_...
2009-04-20  Francois GougetAssorted spelling fixes.
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-20  Henri Verbeetwined3d: Create a relative addressing token for 1.x...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-15  Henri Verbeetwined3d: Don't die if a vertex shader has samplers.
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-09  Henri Verbeetwined3d: Get rid of a redundant strcat in shader_glsl_g...
2009-04-09  Henri Verbeetwined3d: Explicitly pass parameter properties to shader...
2009-04-09  Henri Verbeetwined3d: Pass a struct wined3d_shader_dst_param to...
2009-04-09  Henri Verbeetwined3d: Add a separate function for converting write...
2009-04-08  Henri Verbeetwined3d: Eliminate a useless local variable.
2009-04-08  Henri Verbeetwined3d: Store usage and usage_idx in struct wined3d_sh...
2009-04-08  Henri Verbeetwined3d: Properly check if input/output varyings are...
2009-04-08  Henri Verbeetwined3d: Fix some more 3 space indentation.
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-04-07  Henri Verbeetwined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
2009-04-07  Henri Verbeetwined3d: Simplify shader_glsl_color_correction().
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Explicitly pass register type and index to...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-06  Henri Verbeetwined3d: Pass a pointer to struct wined3d_shader_dst_pa...
2009-04-06  Henri Verbeetwined3d: Pass a pointer to struct wined3d_shader_dst_pa...
2009-04-06  Henri Verbeetwined3d: Use a more appropriate mask for masking out...
2009-04-06  Henri Verbeetwined3d: Unset the current GLSL program when it's destr...
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-02  Henri Verbeetwined3d: Compare num_params against 1 in shader_glsl_ma...
2009-04-02  Henri Verbeetwined3d: Remove some code that doesn't make a whole...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the GLSL...
2009-03-31  Tobias Jakobiwined3d: GLSL: Implement texrect coord fixup.
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-12  Henri Verbeetwined3d: Explicitly pass the texUnitMap to shader_glsl_...
2009-03-10  Henri Verbeetwined3d: Get rid of a few stack buffers.
2009-03-10  Henri Verbeetwined3d: Don't call shader_glsl_append_dst() from shade...
2009-03-09  Henri Verbeetwined3d: Use shader_glsl_get_write_mask_size() to calcu...
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-04  Henri Verbeetwined3d: Use flags for shader_glsl_get_sample_function().
2009-02-27  Stefan Dösingerwined3d: Create a common sampling function in GLSL.
2009-02-27  Stefan Dösingerwined3d: Make shader_glsl_get_sample_function aware...
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-12  Francois Gougetwined3d: Add a trailing '\n' to shader_addline() calls.
2009-02-11  Stefan Dösingerwined3d: Implement EXP and EXP2 fog in GLSL.
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-20  Henri Verbeetwined3d: Remove some superfluous pointer casts.
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-03  Henri Verbeetwined3d: Don't bother with the GLSL info log if nobody...
2009-01-03  Henri Verbeetwined3d: Fix the line number for some fglrx spam.
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-20  Henri Verbeetwined3d: Only apply shader constants that changed.
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Use the ps_compile_args struct in glsl.
2008-12-19  Stefan Dösingerwined3d: Make use of the ps_compile_args structure...
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-01  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for glsl_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Stefan Dösingerwined3d: Put the ps compile parameters into the glsl...
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-11-03  Henri Verbeetwined3d: vertexshader should never be NULL in generate_...
2008-10-29  Henri Verbeetwined3d: Handle projected cube textures.
2008-10-28  Henri Verbeetwined3d: Support some more texture types for GLSL depth...
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