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wined3d: Move sampler states to wined3d_state.
[wine]
/
dlls
/
wined3d
/
device.c
2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
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2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
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2010-09-06
Henri Verbeet
wined3d: Do not call device_switch_onscreen_ds() while...
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2010-09-03
Henri Verbeet
wined3d: Do not mark invalid blend matrices dirty.
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2010-09-03
Henri Verbeet
wined3d: Do not preload buffers while under the GL...
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-09-01
Henri Verbeet
wined3d: Queries don't need parents.
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2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
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2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
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2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-26
Henri Verbeet
wined3d: Don't set a NULL container of type WINED3D_CON...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24
Henri Verbeet
wined3d: Pass floating point colors to IWineD3DDeviceIm...
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2010-08-24
Henri Verbeet
wined3d: Convert from floating point to specific surfac...
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2010-08-24
Henri Verbeet
wined3d: Explicitly pass the draw rect to device_clear_...
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2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
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2010-08-18
Henri Verbeet
wined3d: Cleanup device_resource_released().
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2010-08-18
Henri Verbeet
wined3d: Release the previous render target only after...
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2010-08-17
Henri Verbeet
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-08-16
Henri Verbeet
wined3d: Fix a couple of typos.
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2010-08-16
Henri Verbeet
wined3d: Round up to complete compressed blocks in...
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2010-08-16
Henri Verbeet
wined3d: Fix some misspellings of "surface".
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2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
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2010-08-04
Henri Verbeet
wined3d: Cleanup Get/SetDepthStencilSurface().
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2010-08-04
Henri Verbeet
wined3d: Cleanup Get/SetRenderTarget().
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2010-08-04
Henri Verbeet
wined3d: Replace color_fill_fbo() with device_clear_ren...
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2010-08-03
Henri Verbeet
wined3d: Pass the color as floating point values to...
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2010-08-02
Stefan Dösinger
wined3d: Add double to float conversion casts in device.c.
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2010-07-30
Stefan Dösinger
wined3d: Use the correct type in device_unit_free_for_vs.
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2010-07-30
Henri Verbeet
wined3d: Move the draw buffer array to the context.
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2010-07-30
Henri Verbeet
wined3d: The stateblock doesn't have a parent.
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2010-07-28
Henri Verbeet
wined3d: Setting render target 0 to NULL in an applicat...
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2010-07-26
Henri Verbeet
wined3d: Cleanup Get/SetRenderState traces a bit.
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2010-07-26
Henri Verbeet
wined3d: Merge strect_rect_fbo() and surface_load_srgb_...
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2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
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2010-07-23
Henri Verbeet
wined3d: Avoid loading the destination surface in stret...
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2010-07-23
Henri Verbeet
wined3d: Clear all render targets in an MRT setup.
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2010-07-22
Henri Verbeet
wined3d: Framebuffer blits are affected by the color...
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-07-08
Henri Verbeet
wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceIm...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-21
Henri Verbeet
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_create_buffe...
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2010-05-21
Henri Verbeet
wined3d: Introduce a separate function for translating...
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2010-05-17
Roderick Colenbrander
wined3d: Use BltFast in UpdateSurface when desc.convert...
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2010-05-17
Henri Verbeet
wined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
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2010-05-06
Alexandre Julliard
wined3d: Don't crash during initialization if the adapt...
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in stretch_rect_fbo().
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2010-05-05
Henri Verbeet
wined3d: Use context_apply_clear_state() in color_fill_...
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2010-05-05
Henri Verbeet
wined3d: Setup the FBO for the correct target in contex...
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2010-05-04
Henri Verbeet
wined3d: Remove a redundant check from prepare_ds_clear().
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-28
Henri Verbeet
wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
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2010-04-28
Henri Verbeet
wined3d: Introduce device_get_draw_rect() to calculate...
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2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-26
Henri Verbeet
wined3d: Add a missing newline to a TRACE in IWineD3DDe...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-21
Henri Verbeet
wined3d: Simply pass implementation pointers to stretch...
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2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
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2010-04-21
Henri Verbeet
wined3d: Move location loading and modification togethe...
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2010-04-20
Henri Verbeet
wined3d: Immediately return on redundant changes in...
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2010-04-20
Henri Verbeet
wined3d: Get rid of a useless local variable in IWineD3...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Allow offscreen depth/stencil clears again...
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2010-04-16
Henri Verbeet
wined3d: Remove some dead code from IWineD3DDeviceImpl_...
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