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wined3d: Update the swapchain's present parameters when changing the backbuffer.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2010-01-29
Henri Verbeet
wined3d: Add a debug function for state names.
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2010-01-26
Henri Verbeet
wined3d: Add an ARB_sync implementation of event queries.
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2010-01-25
Henri Verbeet
wined3d: Store a pointer to the GL info in the shader...
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2010-01-18
Henri Verbeet
wined3d: Merge baseshader.c into shader.c.
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2010-01-18
Henri Verbeet
wined3d: Add a separate function for query initialization.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
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2010-01-04
Stefan Dösinger
wined3d: Implement subrange flushing with GL_APPLE_flus...
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2010-01-04
Stefan Dösinger
wined3d: Track separate dirty ranges in buffers.
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2010-01-04
Henri Verbeet
wined3d: Add a geometry shader object.
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04
William Waghorn
wined3d: Added NVidia GT240 detection.
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2009-12-31
Aaron Brazener
wined3d: Added further Nvidia Geforce 8xxx detection.
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2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
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2009-12-31
Henri Verbeet
wined3d: Always handle WINED3DSPR_INPUT registers as...
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2009-12-30
Henri Verbeet
wined3d: Use the element size to create "isStateDirty...
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2009-12-29
Aaron Brazener
wined3d: Added ATI Radeon HD 5xxx detection.
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2009-12-29
Stefan Dösinger
wined3d: Drop the VBO if too many full buffer conversio...
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2009-12-29
Stefan Dösinger
wined3d: Rename conversion_count to something more...
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2009-12-23
Henri Verbeet
wined3d: Use proper enum elements for FOURCC formats.
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2009-12-23
Henri Verbeet
wined3d: Filter messages for the device's focus window...
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2009-12-16
Henri Verbeet
wined3d: Get rid of the "swapchain" parameter to surfac...
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2009-12-15
Henri Verbeet
wined3d: Filter window messages generated by switching...
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2009-12-15
Henri Verbeet
wined3d: Send window messages through the swapchain...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
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2009-12-11
Henri Verbeet
wined3d: Add a separate function for swapchain initiali...
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2009-12-11
Henri Verbeet
wined3d: Properly invalidate the context's draw buffer...
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2009-12-10
Henri Verbeet
wined3d: Support more formats for display mode enumeration.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
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2009-12-08
Henri Verbeet
wined3d: Rename the "wineD3D" device field to "wined3d".
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2009-12-08
Henri Verbeet
wined3d: Remove the redundant "adapterNo" field from...
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2009-12-08
Henri Verbeet
wined3d: Rename the wined3d_adapter "num" field to...
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2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
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2009-12-07
Stefan Dösinger
wined3d: A function for checking if a surface is offscreen.
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2009-12-07
Stefan Dösinger
wined3d: Add a function for initializing surface sysmem.
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2009-12-04
Henri Verbeet
wined3d: The stateblock doesn't really need a parent.
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2009-12-02
Henri Verbeet
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-18
Henri Verbeet
wined3d: Add a separate function for device initialization.
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2009-11-18
Henri Verbeet
wined3d: Move the various backend selection utility...
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2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
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2009-10-29
Henri Verbeet
wined3d: directly pass gl_info to stream_info_element_f...
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-28
Henri Verbeet
wined3d: Rename DestroyContext() to context_destroy().
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2009-10-28
Henri Verbeet
wined3d: Restore the thread's GL context on context_rel...
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2009-10-28
Henri Verbeet
wined3d: Call context_release() for wined3d contexts...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
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2009-10-26
Henri Verbeet
wined3d: Add a separate structure for driver info.
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2009-10-23
Henri Verbeet
wined3d: Replace the "stateLookup" tables with a single...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-21
Henri Verbeet
wined3d: Rename WineD3DAdapter to wined3d_adapter.
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2009-10-20
Henri Verbeet
wined3d: Destroy FBO entries from the context that...
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2009-10-20
Henri Verbeet
wined3d: Validate the D3D context in FindContext().
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2009-10-20
Henri Verbeet
wined3d: Get rid of the useless "isPBuffer" bitfield...
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2009-10-14
Henri Verbeet
wined3d: Merge some bitfields in struct SAVEDSTATES.
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2009-10-14
Henri Verbeet
wined3d: Remove the useless "changed" and "enabledChang...
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2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
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2009-10-12
Jeff Zaroyko
wined3d: Fix prototype for set_texture_matrix.
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2009-10-06
Henri Verbeet
wined3d: Remove some unused code.
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2009-10-06
Henri Verbeet
wined3d: Move the SM1 opcode enum to shader_sm1.c.
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2009-10-02
Henri Verbeet
wined3d: Move the pixel/vertex states arrays to statebl...
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2009-10-02
Henri Verbeet
wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
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2009-09-30
Henri Verbeet
wined3d: Add a separate function for initializing the...
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2009-09-29
Henri Verbeet
wined3d: Add a separate function for state block initia...
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2009-09-29
Henri Verbeet
wined3d: Fix a typo.
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2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
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2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for pixel shader initi...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for vertex shader...
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2009-09-24
Henri Verbeet
wined3d: Remove unused IWineD3DVertexShaderImpl fields.
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2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
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2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
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2009-09-22
Henri Verbeet
wined3d: Cleanup vertex declaration initialization.
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2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
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2009-09-18
Henri Verbeet
wined3d: Add a separate function for buffer initialization.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
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2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
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2009-09-16
Henri Verbeet
wined3d: Move vtable initialization to the texture...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
wined3d: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
wined3d: Mark internal symbols hidden.
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-08-31
Stefan Dösinger
wined3d: Allow filtering on RECT textures.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-26
Stefan Dösinger
wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh...
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2009-08-21
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-19
Henri Verbeet
wined3d: Make use_vs() safe to call from IWineD3DDevice...
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2009-08-17
Henri Verbeet
wined3d: Replace find_clip_texcoord() with a generic...
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