wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace.
[wine] / dlls / d3d8 /
2006-10-10  H. Verbeetd3d8/tests: Win64 printf format warning fixes.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-10-07  Mike McCormackd3d8: Don't crash if d3d8 can't be loaded.
2006-10-06  Stefan Dösingerwined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-05  Francois GougetAdd missing '\n's to Wine traces.
2006-10-05  Francois Gougetd3d8: Fix '\n' typo.
2006-09-29  Michael StefaniucAdd a WINE_NO_LONG_INT define to many makefiles to...
2006-09-26  Vitaliy Margolend3d8: Remove no longer used imports.
2006-09-20  Louis. Lendersd3d8: More correct stub for ValidatePixelShader + tests.
2006-09-14  Alexandre Julliardmakefiles: Generate the dependencies line to avoid...
2006-09-12  H. Verbeetd3d8: Free the shader handle table.
2006-09-11  Louis. Lendersd3d8: Better stub for ValidateVertexShader + tests.
2006-08-28  Alexandre Julliardmakefiles: Only run test and documentation targets...
2006-08-28  H. Verbeetd3d8: Use proper handles for pixel shaders.
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-08-07  H. Verbeetd3d: Don't crash when SetRenderTarget() is called with...
2006-07-10  Alexandre Julliard.gitignore: Added wildcards to ignore generated resourc...
2006-07-10  Alexandre Julliardmake_dlls: Recursively ignore .ok files in all tests...
2006-07-10  Alexandre Julliardmake_dlls: Recursively ignore testlist.c in all tests...
2006-07-10  Alexandre Julliardmake_dlls: Ignore generated import libraries from the...
2006-07-10  Alexandre JulliardTake advantage of the recursive nature of .gitignore...
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-27  Stefan Dösingerwined3d: Vertex buffer can be locked multiple times.
2006-06-15  Alexandre Julliardd3d8: Remove dependencies on OpenGL headers and libraries.
2006-06-15  Stefan Dösingerwined3d: Support more than one back buffer.
2006-06-13  Alexandre Julliardd3d8: Don't use sizeof in traces to avoid printf format...
2006-06-12  H. Verbeetd3d8: Make some test functions static.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-31  Stefan Dösingerd3d8: Backport of the d3d9 swapchain test to d3d8.
2006-05-31  Stefan Dösingerd3d8: Back buffer count fix.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolendirectx: Update file versions to dx9c (compared to...
2006-05-22  Vitaliy Margolend3d8: Add refcount test.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-05-20  Peter Beutnerd3d8: Fix GetDesc and GetLevelDesc for surfaces and...
2006-04-19  Stefan Dösingerwined3d: Implement Init3D and Uninit3D.
2006-04-18  Stefan Dösingerwined3d: Add a parameter for surface type selection.
2006-04-17  Stefan Dösingerwined3d: Add IWineD3DSurface::Blt.
2006-04-13  Stefan Dösingerwined3d: Split device creation and opengl initialization.
2006-04-12  Vitaliy Margolend3d8: VertexShader should keep reference to the parent...
2006-04-07  Stefan Dösingerwined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07  Stefan Dösingerwined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-04-06  Stefan Dösingerwined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-04  Stefan Dösingerwined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04  Stefan Dösingerwined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP...
2006-04-04  Stefan Dösingerwined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-04-03  Stefan Dösingerwined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-03-30  Stefan Dösingerwined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-28  H. Verbeetd3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertex...
2006-03-28  Stefan Dösingerwined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-24  Stefan Dösingerwined3d: Rectpatch code fix.
2006-03-20  H. Verbeetd3d8: Change the default debug channel to d3d8 for...
2006-03-20  H. Verbeetd3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8I...
2006-03-20  H. Verbeetd3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVert...
2006-03-17  Roderick Colenbranderd3d8/wined3d: Vertex shader fixes.
2006-03-15  Stefan Dösingerwined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-13  Stefan Dösingerwined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-06  H. Verbeetwined3d: Fix the relation between volumes and their...
2006-03-06  H. Verbeetwined3d: Fix the relation between surfaces and their...
2006-03-03  Francois Gougetd3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
2006-02-28  Francois Gougetd3d8: Remove spaces before '\n'.
2006-02-28  Roderick Colenbranderd3d8: Header cleanup.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2006-02-24  Francois Gougetd3d8: Remove spaces before '\n', spelling fix.
2006-02-21  Roderick Colenbranderd3d8: Move the capability detection code over to WineD3D.
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2006-02-16  Alexandre Julliardd3d8: Fixed compile with older GL versions.
2006-02-14  Roderick Colenbranderd3d8: Move d3d8 surface over to wined3d (based on the...
2006-02-07  Roderick Colenbranderd3d8: fbconfig fix.
2006-02-05  H. Verbeetd3d8: Use GL_EXTCALL to call OpenGL extension glPointPa...
2006-02-05  H. Verbeetd3d8: Add detection for GL_ARB_point_parameters support.
2006-02-04  Vitaly Budovskid3d8: Fixed point sprite scaling when size < 1.0f.
2006-02-04  Vitaly Budovskid3d8: Fixed POINTSPRITEENABLE.
2006-02-04  Vitaly Budovskid3d8: Fixed POINTSCALEENABLE.
2006-01-30  Jan Zerebeckid3d8: CreateDevice should use the root of the current...
2006-01-23  H. Verbeetd3d8: For render states D3DRS_POINTSPRITEENABLE and
2006-01-23  H. Verbeetd3d8: Add GL_ARB_multisample definitions.
2006-01-23  H. Verbeetd3d8: Add detection for GL_ARB_point_sprite support.
2006-01-19  H. Verbeetd3d8: Added GL_ARB_point_sprite definition.
2006-01-17  Vitaly Budovskid3d8: Render state additions.
2005-11-26  Alexandre JulliardRenamed all .cvsignore files to .gitignore.
2005-11-23  Francois GougetAssorted spelling fixes.
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-11-07  Vincent BéronRemove already included headers.
2005-11-03  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-10-27  Oliver StieberRelease the OpenGL context when the device is released.
2005-10-27  Oliver StieberChanged index and vertex buffer so that internal refere...
2005-10-13  Oliver StieberAllow cube textures to be updated.
2005-09-29  Alexandre JulliardWe are no longer generating .dbg.c files.
2005-09-29  H. VerbeetFix DXT2 & DXT4 support for d3d8.
2005-09-28  H. VerbeetFix missing prototypes when using nVidia OpenGL headers.
2005-09-26  Francois GougetDocumentation tweaks to make winapi_check happy.
next